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| author | Tsukasa OI <floss_rust@irq.a4lg.com> | 2025-05-31 05:06:05 +0000 |
|---|---|---|
| committer | Amanieu d'Antras <amanieu@gmail.com> | 2025-05-31 09:38:49 +0000 |
| commit | c5693ed5e434e0ff24a708f99bcc3c3671a51a30 (patch) | |
| tree | 63e86bbd3c202d86bf6ea7b8e9a7392437f6f306 | |
| parent | d63fde993fd21830239174b4060aa5215a451400 (diff) | |
| download | rust-c5693ed5e434e0ff24a708f99bcc3c3671a51a30.tar.gz rust-c5693ed5e434e0ff24a708f99bcc3c3671a51a30.zip | |
stdarch_examples: Modernization of the coding style
It modernizes the coding style of the crate stdarch_examples (an example "connect5") by fixing Clippy warnings (except clippy::manual_range_contains in which "fixing" the warning will complicate the code). Clippy: rust version 1.89.0-nightly (6f6971078 2025-05-28) Number of Fixed Warnings: 6/6
| -rw-r--r-- | library/stdarch/examples/connect5.rs | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/library/stdarch/examples/connect5.rs b/library/stdarch/examples/connect5.rs index 2e049cc9bd9..8b8ee106c76 100644 --- a/library/stdarch/examples/connect5.rs +++ b/library/stdarch/examples/connect5.rs @@ -229,8 +229,7 @@ const MAPMOVEIDX: [[i32; 239]; 4] = [ [// Direction 0 /// The first dimension is color: Black, White and Empty.\ /// The second and third one are 2 x 512-bit. Direction 0 and 2 use the first 512-bit. Direction 1 and /// 3 use the second 512-bit.\ -/// Each 512-bit is a 32-bit x 16 array. Direction 0 and 1 store at bit 31-16 and Direction 2 and 3 store at bit 15-0. - +/// Each 512-bit is a 32-bit x 16 array. Direction 0 and 1 store at bit 31-16 and Direction 2 and 3 store at bit 15-0. pub struct Pos { // position state: [Color; SQUARE_SIZE as usize], @@ -473,6 +472,7 @@ fn gen_moves(list: &mut List, pos: &Pos) { } /// AI: use Minimax search with alpha-beta pruning +#[allow(clippy::manual_range_contains)] fn search(pos: &Pos, alpha: i32, beta: i32, depth: i32, _ply: i32) -> i32 { assert!(-EVAL_INF <= alpha && alpha < beta && beta <= EVAL_INF); // leaf? @@ -724,12 +724,12 @@ fn check_pattern5(pos: &Pos, sd: Side) -> bool { for fl in 0..FILE_SIZE { let sq: Square = square_make(fl, rk); - for pat in 0..4 { + for direction in &DIRECTION { let idx0 = sq; - let idx1 = sq + DIRECTION[pat][0]; - let idx2 = sq + DIRECTION[pat][1]; - let idx3 = sq + DIRECTION[pat][2]; - let idx4 = sq + DIRECTION[pat][3]; + let idx1 = sq + direction[0]; + let idx2 = sq + direction[1]; + let idx3 = sq + direction[2]; + let idx4 = sq + direction[3]; let val0 = pos.state[idx0 as usize]; let val1 = pos.state[idx1 as usize]; @@ -754,13 +754,13 @@ fn check_patternlive4(pos: &Pos, sd: Side) -> bool { for fl in 0..FILE_SIZE { let sq: Square = square_make(fl, rk); - for pat in 0..4 { + for direction in &DIRECTION { let idx0 = sq; - let idx1 = sq + DIRECTION[pat][0]; - let idx2 = sq + DIRECTION[pat][1]; - let idx3 = sq + DIRECTION[pat][2]; - let idx4 = sq + DIRECTION[pat][3]; - let idx5 = sq + DIRECTION[pat][4]; + let idx1 = sq + direction[0]; + let idx2 = sq + direction[1]; + let idx3 = sq + direction[2]; + let idx4 = sq + direction[3]; + let idx5 = sq + direction[4]; let val0 = pos.state[idx0 as usize]; let val1 = pos.state[idx1 as usize]; @@ -786,12 +786,12 @@ fn check_patterndead4(pos: &Pos, sd: Side) -> i32 { for fl in 0..FILE_SIZE { let sq: Square = square_make(fl, rk); - for dir in 0..4 { + for direction in &DIRECTION { let idx0 = sq; - let idx1 = sq + DIRECTION[dir][0]; - let idx2 = sq + DIRECTION[dir][1]; - let idx3 = sq + DIRECTION[dir][2]; - let idx4 = sq + DIRECTION[dir][3]; + let idx1 = sq + direction[0]; + let idx2 = sq + direction[1]; + let idx3 = sq + direction[2]; + let idx4 = sq + direction[3]; let val0 = pos.state[idx0 as usize]; let val1 = pos.state[idx1 as usize]; @@ -824,13 +824,13 @@ fn check_patternlive3(pos: &Pos, sd: Side) -> i32 { for fl in 0..FILE_SIZE { let sq: Square = square_make(fl, rk); - for dir in 0..4 { + for direction in &DIRECTION { let idx0 = sq; - let idx1 = sq + DIRECTION[dir][0]; - let idx2 = sq + DIRECTION[dir][1]; - let idx3 = sq + DIRECTION[dir][2]; - let idx4 = sq + DIRECTION[dir][3]; - let idx5 = sq + DIRECTION[dir][4]; + let idx1 = sq + direction[0]; + let idx2 = sq + direction[1]; + let idx3 = sq + direction[2]; + let idx4 = sq + direction[3]; + let idx5 = sq + direction[4]; let val0 = pos.state[idx0 as usize]; let val1 = pos.state[idx1 as usize]; |
