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authorjocki84 <jocki84@googlemail.com>2016-04-12 14:59:55 +0200
committerjocki84 <jocki84@googlemail.com>2016-04-12 14:59:55 +0200
commit069b3a67f52fa5cac91dd14d40110ed081d55166 (patch)
tree94a827652bfdc43fdfff0fc7dae9ea1575c6509c
parent46885ee0848ab0d3e07bb677ef332e77b9c258f7 (diff)
downloadrust-069b3a67f52fa5cac91dd14d40110ed081d55166.tar.gz
rust-069b3a67f52fa5cac91dd14d40110ed081d55166.zip
Update primitive-types.md
Simplify explanation and rephrase as per @GuillaumeGomez's suggestion.
-rw-r--r--src/doc/book/primitive-types.md7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/doc/book/primitive-types.md b/src/doc/book/primitive-types.md
index ed9b32809f1..e6ef7bcba6c 100644
--- a/src/doc/book/primitive-types.md
+++ b/src/doc/book/primitive-types.md
@@ -98,10 +98,9 @@ and `i64` is a signed, 64-bit integer.
 ## Variable sized types
 
 Rust also provides types whose particular size depends on the underlying machine
-architecture. Their range is sufficient to express sizes of collections and they
-are used to address items in a vector, for example. These types have ‘size’ as
-the category, and come in signed and unsigned varieties. This makes for two types:
-`isize` and `usize`.
+architecture. Their range is sufficient to express the size of any collection, so
+these types have ‘size’ as the category. They come in signed and unsigned varieties
+which makes for two types: `isize` and `usize`.
 
 ## Floating-point types