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| author | Petr Hosek <phosek@google.com> | 2020-05-05 12:41:23 -0700 |
|---|---|---|
| committer | Petr Hosek <phosek@google.com> | 2020-05-05 12:41:23 -0700 |
| commit | 32d1a4b025716727bb9b350fcbddaad16ee1ab17 (patch) | |
| tree | e2bf182e9fd085334ca39a307fe8673423725794 | |
| parent | f8d394e5184fe3af761ea1e5ba73f993cfb36dfe (diff) | |
| download | rust-32d1a4b025716727bb9b350fcbddaad16ee1ab17.tar.gz rust-32d1a4b025716727bb9b350fcbddaad16ee1ab17.zip | |
Use -fvisibility=hidden for libunwind
We don't want to export any symbols from Rust's version of libunwind as these may collide with other copies of libunwind e.g. when linking Rust staticlib together C/C++ libraries that have their own version.
| -rw-r--r-- | src/libunwind/build.rs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/libunwind/build.rs b/src/libunwind/build.rs index c8d2419ab45..1462639259c 100644 --- a/src/libunwind/build.rs +++ b/src/libunwind/build.rs @@ -89,6 +89,7 @@ mod llvm_libunwind { cfg.flag("-fno-rtti"); cfg.flag("-fstrict-aliasing"); cfg.flag("-funwind-tables"); + cfg.flag("-fvisibility=hidden"); } let mut unwind_sources = vec