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author许杰友 Jieyou Xu (Joe) <39484203+jieyouxu@users.noreply.github.com>2025-02-28 22:29:53 +0800
committerGitHub <noreply@github.com>2025-02-28 22:29:53 +0800
commit4606610b2136cbaba4ab58658042c643044e3511 (patch)
tree47ddebe4bb67c0f4ec9ad39b01a7339068f27dc4
parent50ed7f974b167ddaed825db269698f3c134db474 (diff)
parent4fcebee60a1f8fc069dd546aa8d7c93983c57ada (diff)
downloadrust-4606610b2136cbaba4ab58658042c643044e3511.tar.gz
rust-4606610b2136cbaba4ab58658042c643044e3511.zip
Rollup merge of #137673 - ChrisDenton:search-path-bug, r=dtolnay
Fix Windows `Command` search path bug

Currently `Command::new` on Windows works differently depending on whether any environment variable is set. For example,

```rust
// Searches for "myapp" in the application and system paths first (aka Windows native behaviour).
Command::new("myapp").spawn();

// Search for "myapp" in `PATH` first
Command::new("myapp").env("a", "b").spawn();
```

This is a bug because the search path should only change if `PATH` is changed for the child (i.e. `.env("PATH", "...")`).

This was discussed in a libs-api meeting where the exact semantics of `Command::new` was not decided but there seemed to be broad agreement that this particular thing is just a bug that can be fixed.

r? libs-api
-rw-r--r--library/std/src/sys/pal/windows/process.rs3
-rw-r--r--tests/ui/process/win-command-child-path.rs72
2 files changed, 74 insertions, 1 deletions
diff --git a/library/std/src/sys/pal/windows/process.rs b/library/std/src/sys/pal/windows/process.rs
index a41dfbfe601..6eff471f386 100644
--- a/library/std/src/sys/pal/windows/process.rs
+++ b/library/std/src/sys/pal/windows/process.rs
@@ -260,9 +260,10 @@ impl Command {
         needs_stdin: bool,
         proc_thread_attribute_list: Option<&ProcThreadAttributeList<'_>>,
     ) -> io::Result<(Process, StdioPipes)> {
+        let env_saw_path = self.env.have_changed_path();
         let maybe_env = self.env.capture_if_changed();
 
-        let child_paths = if let Some(env) = maybe_env.as_ref() {
+        let child_paths = if env_saw_path && let Some(env) = maybe_env.as_ref() {
             env.get(&EnvKey::new("PATH")).map(|s| s.as_os_str())
         } else {
             None
diff --git a/tests/ui/process/win-command-child-path.rs b/tests/ui/process/win-command-child-path.rs
new file mode 100644
index 00000000000..7ec2679749f
--- /dev/null
+++ b/tests/ui/process/win-command-child-path.rs
@@ -0,0 +1,72 @@
+//@ run-pass
+//@ only-windows
+//@ needs-subprocess
+//@ no-prefer-dynamic
+
+// Test Windows std::process::Command search path semantics when setting PATH on the child process.
+// NOTE: The exact semantics here are (possibly) subject to change.
+
+use std::process::Command;
+use std::{env, fs, path};
+
+fn main() {
+    if env::args().skip(1).any(|s| s == "--child") {
+        child();
+    } else if env::args().skip(1).any(|s| s == "--parent") {
+        parent();
+    } else {
+        setup();
+    }
+}
+
+// Set up the directories so that there are three app dirs:
+// app: Where the parent app is run from
+// parent: In the parent's PATH env var
+// child: In the child's PATH env var
+fn setup() {
+    let exe = env::current_exe().unwrap();
+
+    fs::create_dir_all("app").unwrap();
+    fs::copy(&exe, "app/myapp.exe").unwrap();
+    fs::create_dir_all("parent").unwrap();
+    fs::copy(&exe, "parent/myapp.exe").unwrap();
+    fs::create_dir_all("child").unwrap();
+    fs::copy(&exe, "child/myapp.exe").unwrap();
+
+    let parent_path = path::absolute("parent").unwrap();
+    let status =
+        Command::new("./app/myapp.exe").env("PATH", parent_path).arg("--parent").status().unwrap();
+    // print the status in case of abnormal exit
+    dbg!(status);
+    assert!(status.success());
+}
+
+// The child simply prints the name of its parent directory.
+fn child() {
+    let exe = env::current_exe().unwrap();
+    let parent = exe.parent().unwrap().file_name().unwrap();
+    println!("{}", parent.display());
+}
+
+fn parent() {
+    let exe = env::current_exe().unwrap();
+    let name = exe.file_name().unwrap();
+
+    // By default, the application dir will be search first for the exe
+    let output = Command::new(&name).arg("--child").output().unwrap();
+    assert_eq!(output.stdout, b"app\n");
+
+    // Setting an environment variable should not change the above.
+    let output = Command::new(&name).arg("--child").env("a", "b").output().unwrap();
+    assert_eq!(output.stdout, b"app\n");
+
+    // Setting a child path means that path will be searched first.
+    let child_path = path::absolute("child").unwrap();
+    let output = Command::new(&name).arg("--child").env("PATH", child_path).output().unwrap();
+    assert_eq!(output.stdout, b"child\n");
+
+    // Setting a child path that does not contain the exe (currently) means
+    // we fallback to searching the app dir.
+    let output = Command::new(&name).arg("--child").env("PATH", "").output().unwrap();
+    assert_eq!(output.stdout, b"app\n");
+}