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authorzofrex <zofrex@gmail.com>2013-04-07 22:08:23 +0100
committerzofrex <zofrex@gmail.com>2013-04-07 22:08:23 +0100
commit621d45b341c8c4ed0708b47b5a046278dda0c5be (patch)
treeca4fa2b5c0e97fff68b352706a555c79a5516936
parent44d4d6de762f3f9aae1fedcf454c66b79b3ad58d (diff)
downloadrust-621d45b341c8c4ed0708b47b5a046278dda0c5be.tar.gz
rust-621d45b341c8c4ed0708b47b5a046278dda0c5be.zip
Update tutorial: 1-tuples now exist
-rw-r--r--doc/tutorial.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/tutorial.md b/doc/tutorial.md
index 902a7902972..fe9c6297dd5 100644
--- a/doc/tutorial.md
+++ b/doc/tutorial.md
@@ -747,7 +747,7 @@ fn area(sh: Shape) -> float {
 
 Tuples in Rust behave exactly like structs, except that their fields
 do not have names. Thus, you cannot access their fields with dot notation.
-Tuples can have any arity except for 0 or 1 (though you may consider
+Tuples can have any arity except for 0 (though you may consider
 unit, `()`, as the empty tuple if you like).
 
 ~~~~