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authorJames Alan Preiss <donjeezy@gmail.com>2016-06-11 20:31:01 -0700
committerGitHub <noreply@github.com>2016-06-11 20:31:01 -0700
commit77aeb7b6f1c9ac0f019ccced357d5f5ff7af40c8 (patch)
tree78077b15a89e1f28c358f44a7be454bbf2a3f24d
parent5c2a5d4499376ade0dd6bb30e8c5909abb42e574 (diff)
downloadrust-77aeb7b6f1c9ac0f019ccced357d5f5ff7af40c8.tar.gz
rust-77aeb7b6f1c9ac0f019ccced357d5f5ff7af40c8.zip
fix typo in primitive-types section on slices
-rw-r--r--src/doc/book/primitive-types.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/doc/book/primitive-types.md b/src/doc/book/primitive-types.md
index b6a123bb367..ea0bdf29fcc 100644
--- a/src/doc/book/primitive-types.md
+++ b/src/doc/book/primitive-types.md
@@ -163,7 +163,7 @@ A ‘slice’ is a reference to (or “view” into) another data structure. The
 useful for allowing safe, efficient access to a portion of an array without
 copying. For example, you might want to reference only one line of a file read
 into memory. By nature, a slice is not created directly, but from an existing
-variable binding. Slices have a defined length, can be mutable or immutable.
+variable binding. Slices have a defined length, and can be mutable or immutable.
 
 Internally, slices are represented as a pointer to the beginning of the data
 and a length.