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authorIzzy Swart <zenerboson@gmail.com>2020-08-06 16:13:29 -0700
committerGitHub <noreply@github.com>2020-08-06 16:13:29 -0700
commitb809f453cac600acef9de5fedb457f842563266c (patch)
treeb3d61fb59d782d5d36f757fa663fe46b38398f82
parent0d75c91def02555b6932c457e63dd999ec58e319 (diff)
downloadrust-b809f453cac600acef9de5fedb457f842563266c.tar.gz
rust-b809f453cac600acef9de5fedb457f842563266c.zip
Fix typo "biset" -> "bitset"
-rw-r--r--src/tools/unicode-table-generator/src/main.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tools/unicode-table-generator/src/main.rs b/src/tools/unicode-table-generator/src/main.rs
index eabbcee9d73..d2d1807b3bb 100644
--- a/src/tools/unicode-table-generator/src/main.rs
+++ b/src/tools/unicode-table-generator/src/main.rs
@@ -15,7 +15,7 @@
 //! We have two separate encoding schemes: a skiplist-like approach, and a
 //! compressed bitset. The datasets we consider mostly use the skiplist (it's
 //! smaller) but the lowercase and uppercase sets are sufficiently sparse for
-//! the bitset to be worthwhile -- for those sets the biset is a 2x size win.
+//! the bitset to be worthwhile -- for those sets the bitset is a 2x size win.
 //! Since the bitset is also faster, this seems an obvious choice. (As a
 //! historical note, the bitset was also the prior implementation, so its
 //! relative complexity had already been paid).