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authorSteve Klabnik <steve@steveklabnik.com>2015-06-02 09:37:54 -0400
committerSteve Klabnik <steve@steveklabnik.com>2015-06-02 09:37:54 -0400
commite1a33aa98758252c806d0bf1966690fe6c96291b (patch)
tree20a5252ca812e92fbc1d7641a9177c23025e509e
parent48e9ef640480a5371759d011da7acbe2fa182511 (diff)
downloadrust-e1a33aa98758252c806d0bf1966690fe6c96291b.tar.gz
rust-e1a33aa98758252c806d0bf1966690fe6c96291b.zip
Link to cell in TRPL: mutability
-rw-r--r--src/doc/trpl/mutability.md4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/doc/trpl/mutability.md b/src/doc/trpl/mutability.md
index e30825badcc..ef569a09e21 100644
--- a/src/doc/trpl/mutability.md
+++ b/src/doc/trpl/mutability.md
@@ -159,7 +159,7 @@ b.x = 10; // error: cannot assign to immutable field `b.x`
 
 [struct]: structs.html
 
-However, by using `Cell<T>`, you can emulate field-level mutability:
+However, by using [`Cell<T>`][cell], you can emulate field-level mutability:
 
 ```rust
 use std::cell::Cell;
@@ -176,4 +176,6 @@ point.y.set(7);
 println!("y: {:?}", point.y);
 ```
 
+[cell]: ../std/cell/struct.Cell.html
+
 This will print `y: Cell { value: 7 }`. We’ve successfully updated `y`.