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authorOliver Scherer <github35764891676564198441@oli-obk.de>2018-11-23 15:08:36 +0100
committerOliver Scherer <github35764891676564198441@oli-obk.de>2018-11-30 09:43:41 +0100
commitef38afc83db66dce317a3820121fb0233a0f4923 (patch)
treeb32eeaedda85ba19e7393889ba700567b0baf033
parent52b67b1766014ea73bac605ca643b1ddd69f1bca (diff)
downloadrust-ef38afc83db66dce317a3820121fb0233a0f4923.tar.gz
rust-ef38afc83db66dce317a3820121fb0233a0f4923.zip
Add a test for various const let features
-rw-r--r--src/test/ui/consts/const_let_eq.rs468
1 files changed, 468 insertions, 0 deletions
diff --git a/src/test/ui/consts/const_let_eq.rs b/src/test/ui/consts/const_let_eq.rs
new file mode 100644
index 00000000000..434aeaac5fd
--- /dev/null
+++ b/src/test/ui/consts/const_let_eq.rs
@@ -0,0 +1,468 @@
+// run-pass
+
+struct Foo<T>(T);
+struct Bar<T> { x: T }
+struct W(u32);
+struct A { a: u32 }
+
+const fn basics((a,): (u32,)) -> u32 {
+    // Deferred assignment:
+    let b: u32;
+    b = a + 1;
+
+    // Immediate assignment:
+    let c: u32 = b + 1;
+
+    // Mutables:
+    let mut d: u32 = c + 1;
+    d = d + 1;
+    // +4 so far.
+
+    // No effect statements work:
+    ; ;
+    1;
+
+    // Array projection
+    let mut arr: [u32; 1] = [0];
+    arr[0] = 1;
+    d = d + arr[0];
+    // +5
+
+    // Field projection:
+    let mut foo: Foo<u32> = Foo(0);
+    let mut bar: Bar<u32> = Bar { x: 0 };
+    foo.0 = 1;
+    bar.x = 1;
+    d = d + foo.0 + bar.x;
+    // +7
+
+    // Array + Field projection:
+    let mut arr: [Foo<u32>; 1] = [Foo(0)];
+    arr[0].0 = 1;
+    d = d + arr[0].0;
+    let mut arr: [Bar<u32>; 1] = [Bar { x: 0 }];
+    arr[0].x = 1;
+    d = d + arr[0].x;
+    // +9
+
+    // Field + Array projection:
+    let mut arr: Foo<[u32; 1]> = Foo([0]);
+    (arr.0)[0] = 1;
+    d = d + (arr.0)[0];
+    let mut arr: Bar<[u32; 1]> = Bar { x: [0] };
+    arr.x[0] = 1;
+    d = d + arr.x[0];
+    // +11
+
+    d
+}
+
+const fn add_assign(W(a): W) -> u32 {
+    // Mutables:
+    let mut d: u32 = a + 1;
+    d += 1;
+    // +2 so far.
+
+    // Array projection
+    let mut arr: [u32; 1] = [0];
+    arr[0] += 1;
+    d += arr[0];
+    // +3
+
+    // Field projection:
+    let mut foo: Foo<u32> = Foo(0);
+    let mut bar: Bar<u32> = Bar { x: 0 };
+    foo.0 += 1;
+    bar.x += 1;
+    d += foo.0 + bar.x;
+    // +5
+
+    // Array + Field projection:
+    let mut arr: [Foo<u32>; 1] = [Foo(0)];
+    arr[0].0 += 1;
+    d += arr[0].0;
+    let mut arr: [Bar<u32>; 1] = [Bar { x: 0 }];
+    arr[0].x += 1;
+    d += arr[0].x;
+    // +7
+
+    // Field + Array projection:
+    let mut arr: Foo<[u32; 1]> = Foo([0]);
+    (arr.0)[0] += 1;
+    d += (arr.0)[0];
+    let mut arr: Bar<[u32; 1]> = Bar { x: [0] };
+    arr.x[0] += 1;
+    d += arr.x[0];
+    // +9
+
+    d
+}
+
+const fn mul_assign(A { a }: A) -> u32 {
+    // Mutables:
+    let mut d: u32 = a + 1;
+    d *= 2;
+    // 2^1 * (a + 1)
+
+    // Array projection
+    let mut arr: [u32; 1] = [1];
+    arr[0] *= 2;
+    d *= arr[0];
+    // 2^2 * (a + 1)
+
+    // Field projection:
+    let mut foo: Foo<u32> = Foo(1);
+    let mut bar: Bar<u32> = Bar { x: 1 };
+    foo.0 *= 2;
+    bar.x *= 2;
+    d *= foo.0 + bar.x;
+    // 2^4 * (a + 1)
+
+    // Array + Field projection:
+    let mut arr: [Foo<u32>; 1] = [Foo(1)];
+    arr[0].0 *= 2;
+    d *= arr[0].0;
+    let mut arr: [Bar<u32>; 1] = [Bar { x: 1 }];
+    arr[0].x *= 2;
+    d *= arr[0].x;
+    // 2^6 * (a + 1)
+
+    // Field + Array projection:
+    let mut arr: Foo<[u32; 1]> = Foo([1]);
+    (arr.0)[0] *= 2;
+    d *= (arr.0)[0];
+    let mut arr: Bar<[u32; 1]> = Bar { x: [1] };
+    arr.x[0] *= 2;
+    d *= arr.x[0];
+    // 2^8 * (a + 1)
+
+    d
+}
+
+const fn div_assign(a: [u32; 1]) -> u32 {
+    let a = a[0];
+    // Mutables:
+    let mut d: u32 = 1024 * a;
+    d /= 2;
+    // 512
+
+    // Array projection
+    let mut arr: [u32; 1] = [4];
+    arr[0] /= 2;
+    d /= arr[0];
+    // 256
+
+    // Field projection:
+    let mut foo: Foo<u32> = Foo(4);
+    let mut bar: Bar<u32> = Bar { x: 4 };
+    foo.0 /= 2;
+    bar.x /= 2;
+    d /= foo.0;
+    d /= bar.x;
+    // 64
+
+    // Array + Field projection:
+    let mut arr: [Foo<u32>; 1] = [Foo(4)];
+    arr[0].0 /= 2;
+    d /= arr[0].0;
+    let mut arr: [Bar<u32>; 1] = [Bar { x: 4 }];
+    arr[0].x /= 2;
+    d /= arr[0].x;
+    // 16
+
+    // Field + Array projection:
+    let mut arr: Foo<[u32; 1]> = Foo([4]);
+    (arr.0)[0] /= 2;
+    d /= (arr.0)[0];
+    let mut arr: Bar<[u32; 1]> = Bar { x: [4] };
+    arr.x[0] /= 2;
+    d /= arr.x[0];
+    // 4
+
+    d
+}
+
+const fn rem_assign(W(a): W) -> u32 {
+    // Mutables:
+    let mut d: u32 = a;
+    d %= 10;
+    d += 10;
+
+    // Array projection
+    let mut arr: [u32; 1] = [3];
+    arr[0] %= 2;
+    d %= 9 + arr[0];
+    d += 10;
+
+    // Field projection:
+    let mut foo: Foo<u32> = Foo(5);
+    let mut bar: Bar<u32> = Bar { x: 7 };
+    foo.0 %= 2;
+    bar.x %= 2;
+    d %= 8 + foo.0 + bar.x;
+    d += 10;
+
+    // Array + Field projection:
+    let mut arr: [Foo<u32>; 1] = [Foo(4)];
+    arr[0].0 %= 3;
+    d %= 9 + arr[0].0;
+    d += 10;
+    let mut arr: [Bar<u32>; 1] = [Bar { x: 7 }];
+    arr[0].x %= 3;
+    d %= 9 + arr[0].x;
+    d += 10;
+
+    // Field + Array projection:
+    let mut arr: Foo<[u32; 1]> = Foo([6]);
+    (arr.0)[0] %= 5;
+    d %= 9 + (arr.0)[0];
+    let mut arr: Bar<[u32; 1]> = Bar { x: [11] };
+    arr.x[0] %= 5;
+    d %= 9 + arr.x[0];
+
+    d
+}
+
+const fn sub_assign(W(a): W) -> u32 {
+    // Mutables:
+    let mut d: u32 = a;
+    d -= 1;
+
+    // Array projection
+    let mut arr: [u32; 1] = [2];
+    arr[0] -= 1;
+    d -= arr[0];
+
+    // Field projection:
+    let mut foo: Foo<u32> = Foo(2);
+    let mut bar: Bar<u32> = Bar { x: 2 };
+    foo.0 -= 1;
+    bar.x -= 1;
+    d -= foo.0 + bar.x;
+
+    // Array + Field projection:
+    let mut arr: [Foo<u32>; 1] = [Foo(2)];
+    arr[0].0 -= 1;
+    d -= arr[0].0;
+    let mut arr: [Bar<u32>; 1] = [Bar { x: 2 }];
+    arr[0].x -= 1;
+    d -= arr[0].x;
+
+    // Field + Array projection:
+    let mut arr: Foo<[u32; 1]> = Foo([2]);
+    (arr.0)[0] -= 1;
+    d -= (arr.0)[0];
+    let mut arr: Bar<[u32; 1]> = Bar { x: [2] };
+    arr.x[0] -= 1;
+    d -= arr.x[0];
+
+    d
+}
+
+const fn shl_assign(W(a): W) -> u32 {
+    // Mutables:
+    let mut d: u32 = a;
+    d <<= 1; // 10
+
+    // Array projection
+    let mut arr: [u32; 1] = [1];
+    arr[0] <<= 1;
+    d <<= arr[0]; // 10 << 2
+
+    // Field projection:
+    let mut foo: Foo<u32> = Foo(1);
+    let mut bar: Bar<u32> = Bar { x: 1 };
+    foo.0 <<= 1;
+    bar.x <<= 1;
+    d <<= foo.0 + bar.x; // 1000 << 4
+
+    // Array + Field projection:
+    let mut arr: [Foo<u32>; 1] = [Foo(1)];
+    arr[0].0 <<= 1;
+    d <<= arr[0].0; // 1000_0000 << 2
+    let mut arr: [Bar<u32>; 1] = [Bar { x: 1 }];
+    arr[0].x <<= 1;
+    d <<= arr[0].x; // 1000_0000_00 << 2
+
+    // Field + Array projection:
+    let mut arr: Foo<[u32; 1]> = Foo([1]);
+    (arr.0)[0] <<= 1;
+    d <<= (arr.0)[0]; // 1000_0000_0000 << 2
+    let mut arr: Bar<[u32; 1]> = Bar { x: [1] };
+    arr.x[0] <<= 1;
+    d <<= arr.x[0]; // 1000_0000_0000_00 << 2
+
+    d
+}
+
+const fn shr_assign(W(a): W) -> u32 {
+    // Mutables:
+    let mut d: u32 = a;
+    d >>= 1; // /= 2
+
+    // Array projection
+    let mut arr: [u32; 1] = [2];
+    arr[0] >>= 1;
+    d >>= arr[0]; // /= 4
+
+    // Field projection:
+    let mut foo: Foo<u32> = Foo(2);
+    let mut bar: Bar<u32> = Bar { x: 2 };
+    foo.0 >>= 1;
+    bar.x >>= 1;
+    d >>= foo.0 + bar.x; // /= 16
+
+    // Array + Field projection:
+    let mut arr: [Foo<u32>; 1] = [Foo(2)];
+    arr[0].0 >>= 1;
+    d >>= arr[0].0; // /= 32
+    let mut arr: [Bar<u32>; 1] = [Bar { x: 2 }];
+    arr[0].x >>= 1;
+    d >>= arr[0].x; // /= 64
+
+    // Field + Array projection:
+    let mut arr: Foo<[u32; 1]> = Foo([2]);
+    (arr.0)[0] >>= 1;
+    d >>= (arr.0)[0]; // /= 128
+    let mut arr: Bar<[u32; 1]> = Bar { x: [2] };
+    arr.x[0] >>= 1;
+    d >>= arr.x[0]; // /= 256
+
+    d
+}
+
+const fn bit_and_assign(W(a): W) -> u32 {
+    let f = 0b1111_1111_1111_1111;
+
+    // Mutables:
+    let mut d: u32 = a;
+    d &= 0b1111_1111_1111_1110;
+
+    // Array projection
+    let mut arr: [u32; 1] = [f];
+    arr[0] &= 0b1111_1111_1111_1101;
+    d &= arr[0];
+
+    // Field projection:
+    let mut foo: Foo<u32> = Foo(f);
+    let mut bar: Bar<u32> = Bar { x: f };
+    foo.0 &= 0b1111_1111_1111_0111;
+    bar.x &= 0b1111_1111_1101_1111;
+    d &= foo.0 & bar.x;
+
+    // Array + Field projection:
+    let mut arr: [Foo<u32>; 1] = [Foo(f)];
+    arr[0].0 &= 0b1111_1110_1111_1111;
+    d &= arr[0].0;
+    let mut arr: [Bar<u32>; 1] = [Bar { x: f }];
+    arr[0].x &= 0b1111_1101_1111_1111;
+    d &= arr[0].x;
+
+    // Field + Array projection:
+    let mut arr: Foo<[u32; 1]> = Foo([f]);
+    (arr.0)[0] &= 0b1011_1111_1111_1111;
+    d &= (arr.0)[0];
+    let mut arr: Bar<[u32; 1]> = Bar { x: [f] };
+    arr.x[0] &= 0b0111_1111_1111_1111;
+    d &= arr.x[0];
+
+    d
+}
+
+const fn bit_or_assign(W(a): W) -> u32 {
+    let f = 0b0000_0000_0000_0000;
+
+    // Mutables:
+    let mut d: u32 = a;
+    d |= 0b0000_0000_0000_0001;
+
+    // Array projection
+    let mut arr: [u32; 1] = [f];
+    arr[0] |= 0b0000_0000_0000_1001;
+    d |= arr[0];
+
+    // Field projection:
+    let mut foo: Foo<u32> = Foo(f);
+    let mut bar: Bar<u32> = Bar { x: f };
+    foo.0 |= 0b0000_0000_0001_0000;
+    bar.x |= 0b0000_0000_0100_0000;
+    d |= foo.0 | bar.x;
+
+    // Array + Field projection:
+    let mut arr: [Foo<u32>; 1] = [Foo(f)];
+    arr[0].0 |= 0b0000_0001_0000_0000;
+    d |= arr[0].0;
+    let mut arr: [Bar<u32>; 1] = [Bar { x: f }];
+    arr[0].x |= 0b0000_0010_0000_0000;
+    d |= arr[0].x;
+
+    // Field + Array projection:
+    let mut arr: Foo<[u32; 1]> = Foo([f]);
+    (arr.0)[0] |= 0b1000_0000_0000_0000;
+    d |= (arr.0)[0]; // /= 128
+    let mut arr: Bar<[u32; 1]> = Bar { x: [f] };
+    arr.x[0] |= 0b1100_0000_0000_0000;
+    d |= arr.x[0]; // /= 256
+
+    d
+}
+
+const fn bit_xor_assign(W(a): W) -> u32 {
+    let f = 0b0000_0000_0000_0000;
+
+    // Mutables:
+    let mut d: u32 = a;
+    d ^= 0b0000_0000_0000_0001;
+
+    // Array projection
+    let mut arr: [u32; 1] = [f];
+    arr[0] ^= 0b0000_0000_0000_0010;
+    d ^= arr[0];
+
+    // Field projection:
+    let mut foo: Foo<u32> = Foo(f);
+    let mut bar: Bar<u32> = Bar { x: f };
+    foo.0 ^= 0b0000_0000_0001_0000;
+    bar.x ^= 0b0000_0000_1000_0000;
+    d ^= foo.0 ^ bar.x;
+
+    // Array + Field projection:
+    let mut arr: [Foo<u32>; 1] = [Foo(f)];
+    arr[0].0 ^= 0b0000_0001_0000_0000;
+    d ^= arr[0].0;
+    let mut arr: [Bar<u32>; 1] = [Bar { x: f }];
+    arr[0].x ^= 0b0000_0010_0000_0000;
+    d ^= arr[0].x;
+
+    // Field + Array projection:
+    let mut arr: Foo<[u32; 1]> = Foo([f]);
+    (arr.0)[0] ^= 0b0100_0000_0000_0000;
+    d ^= (arr.0)[0];
+    let mut arr: Bar<[u32; 1]> = Bar { x: [f] };
+    arr.x[0] ^= 0b1000_0000_0000_0000;
+    d ^= arr.x[0];
+
+    d
+}
+
+macro_rules! test {
+    ($c:ident, $e:expr, $r:expr) => {
+        const $c: u32 = $e;
+        assert_eq!($c, $r);
+        assert_eq!($e, $r);
+    }
+}
+
+fn main() {
+    test!(BASICS, basics((2,)), 13);
+    test!(ADD, add_assign(W(1)), 10);
+    test!(MUL, mul_assign(A { a: 0 }), 256);
+    test!(DIV, div_assign([1]), 4);
+    test!(REM, rem_assign(W(5)), 5);
+    test!(SUB, sub_assign(W(8)), 0);
+    test!(SHL, shl_assign(W(1)), 0b1000_0000_0000_0000);
+    test!(SHR, shr_assign(W(256)), 1);
+    test!(AND, bit_and_assign(W(0b1011_1111_1111_1111_1111)), 0b0011_1100_1101_0100);
+    test!(OR, bit_or_assign(W(0b1011_0000_0000_0000)), 0b1111_0011_0101_1001);
+    test!(XOR, bit_xor_assign(W(0b0000_0000_0000_0000)), 0b1100_0011_1001_0011);
+}
\ No newline at end of file