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| author | bors <bors@rust-lang.org> | 2022-02-24 12:28:19 +0000 |
|---|---|---|
| committer | bors <bors@rust-lang.org> | 2022-02-24 12:28:19 +0000 |
| commit | 3d127e2040b57157936f5f24e114a8b4c9a505ef (patch) | |
| tree | eda8d0fab2d62b7abbf0fde7d455c9d2bd979093 /compiler/rustc_codegen_llvm/src/llvm/mod.rs | |
| parent | 7ccfe2ff1d59666dc0188dfd5847304fec257565 (diff) | |
| parent | 96cf7999ab64ead0c06384da51eb8586ffebfc1e (diff) | |
| download | rust-3d127e2040b57157936f5f24e114a8b4c9a505ef.tar.gz rust-3d127e2040b57157936f5f24e114a8b4c9a505ef.zip | |
Auto merge of #94123 - bjorn3:cg_ssa_singleton_builder, r=tmiasko
Partially move cg_ssa towards using a single builder Not all codegen backends can handle hopping between blocks well. For example Cranelift requires blocks to be terminated before switching to building a new block. Rust-gpu requires a `RefCell` to allow hopping between blocks and cg_gcc currently has a buggy implementation of hopping between blocks. This PR reduces the amount of cases where cg_ssa switches between blocks before they are finished and mostly fixes the block hopping in cg_gcc. (~~only `scalar_to_backend` doesn't handle it correctly yet in cg_gcc~~ fixed that one.) `@antoyo` please review the cg_gcc changes.
Diffstat (limited to 'compiler/rustc_codegen_llvm/src/llvm/mod.rs')
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