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| author | bors <bors@rust-lang.org> | 2024-02-19 14:03:56 +0000 |
|---|---|---|
| committer | bors <bors@rust-lang.org> | 2024-02-19 14:03:56 +0000 |
| commit | fa2a3c5208529ddd882f75c9a2324483273242a4 (patch) | |
| tree | eebcab9104f153486075f780e73de41d98e5cff2 /compiler/rustc_codegen_llvm/src | |
| parent | 74f611f7fc48c68924464667594dac8719a64a21 (diff) | |
| parent | 087c7c828d5e5730fbf8cfe4cbc398e27c66a60e (diff) | |
| download | rust-fa2a3c5208529ddd882f75c9a2324483273242a4.tar.gz rust-fa2a3c5208529ddd882f75c9a2324483273242a4.zip | |
Auto merge of #12059 - roife:fix/issue-11223, r=Alexendoo
Fix issue 11223: add check for identical guards in lint `match_same_arms` fixes #11223 In the current `match_same_arms` implementation, if arms have guards, they are considered different. This commit adds equality checking for guards: arms are now considered equivalent only when they either both have no guards or their guards are identical. The portion responsible for checking guard equality is refactored to reuse the existing code for checking body equality. This is abstracted into a function called `check_eq_with_pat`. To optimize performance, `check_same_guard` and `check_same_body` here use closures for lazy evaluation, ensuring that the calculation is only performed when `!(backwards_blocking_idxs...)` is true. changelog: [`match_same_arms`]: Add check for identical guards
Diffstat (limited to 'compiler/rustc_codegen_llvm/src')
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