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| author | Matthias Krüger <matthias.krueger@famsik.de> | 2022-07-16 22:30:55 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-16 22:30:55 +0200 |
| commit | 0c6e01baffa5eeaa6658f065daffddf9916d0e87 (patch) | |
| tree | b1f398d36dba7f487e8ded492dc79fdad2218146 /compiler/rustc_const_eval/src | |
| parent | ddc32d1633b796a3fdbe09724407fa814fa8ed56 (diff) | |
| parent | b393e979dc8edf1807b19e0619c617eb786012c6 (diff) | |
| download | rust-0c6e01baffa5eeaa6658f065daffddf9916d0e87.tar.gz rust-0c6e01baffa5eeaa6658f065daffddf9916d0e87.zip | |
Rollup merge of #99323 - GuillaumeGomez:fix-gui-flaky, r=Dylan-DPC
Fix flakyness of GUI tests Fixes #98163. All flaky tests seemed to be linked to the search. Since the search JS is loaded when we focus the search input, I think it's possible that we enter faster than the JS is actually loaded. The solution for that would be to do it in two steps: first we write into the search input (`browser-ui-test` adds a small sleep time after such commands) and then we press enter to be sure that it wasn't missed. cc `@JohnTitor` r? `@Dylan-DPC`
Diffstat (limited to 'compiler/rustc_const_eval/src')
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