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| author | Matthias Krüger <matthias.krueger@famsik.de> | 2025-01-11 18:13:47 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-11 18:13:47 +0100 |
| commit | 0bb0f0412fcf970dd8997281a4e30b4059ca6e5d (patch) | |
| tree | 2ad83f26990f710592a8bbcb7dce7fb1a2f31459 /compiler/rustc_data_structures/src/graph/implementation | |
| parent | 2bcd5cf1ecf684511d0a842ce5495a1595e0ce95 (diff) | |
| parent | 95cbb3b96425fe173a9d868b72caf9efc4d1615f (diff) | |
| download | rust-0bb0f0412fcf970dd8997281a4e30b4059ca6e5d.tar.gz rust-0bb0f0412fcf970dd8997281a4e30b4059ca6e5d.zip | |
Rollup merge of #135205 - lqd:bitsets, r=Mark-Simulacrum
Rename `BitSet` to `DenseBitSet` r? `@Mark-Simulacrum` as you requested this in https://github.com/rust-lang/rust/pull/134438#discussion_r1890659739 after such a confusion. This PR renames `BitSet` to `DenseBitSet` to make it less obvious as the go-to solution for bitmap needs, as well as make its representation (and positives/negatives) clearer. It also expands the comments there to hopefully make it clearer when it's not a good fit, with some alternative bitsets types. (This migrates the subtrees cg_gcc and clippy to use the new name in separate commits, for easier review by their respective owners, but they can obvs be squashed)
Diffstat (limited to 'compiler/rustc_data_structures/src/graph/implementation')
| -rw-r--r-- | compiler/rustc_data_structures/src/graph/implementation/mod.rs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/compiler/rustc_data_structures/src/graph/implementation/mod.rs b/compiler/rustc_data_structures/src/graph/implementation/mod.rs index 43fdfe6ee0d..7724e9347d8 100644 --- a/compiler/rustc_data_structures/src/graph/implementation/mod.rs +++ b/compiler/rustc_data_structures/src/graph/implementation/mod.rs @@ -22,7 +22,7 @@ use std::fmt::Debug; -use rustc_index::bit_set::BitSet; +use rustc_index::bit_set::DenseBitSet; use tracing::debug; #[cfg(test)] @@ -214,7 +214,7 @@ impl<N: Debug, E: Debug> Graph<N, E> { direction: Direction, entry_node: NodeIndex, ) -> Vec<NodeIndex> { - let mut visited = BitSet::new_empty(self.len_nodes()); + let mut visited = DenseBitSet::new_empty(self.len_nodes()); let mut stack = vec![]; let mut result = Vec::with_capacity(self.len_nodes()); let mut push_node = |stack: &mut Vec<_>, node: NodeIndex| { @@ -287,7 +287,7 @@ impl<'g, N: Debug, E: Debug> Iterator for AdjacentEdges<'g, N, E> { pub struct DepthFirstTraversal<'g, N, E> { graph: &'g Graph<N, E>, stack: Vec<NodeIndex>, - visited: BitSet<usize>, + visited: DenseBitSet<usize>, direction: Direction, } @@ -297,7 +297,7 @@ impl<'g, N: Debug, E: Debug> DepthFirstTraversal<'g, N, E> { start_node: NodeIndex, direction: Direction, ) -> Self { - let mut visited = BitSet::new_empty(graph.len_nodes()); + let mut visited = DenseBitSet::new_empty(graph.len_nodes()); visited.insert(start_node.node_id()); DepthFirstTraversal { graph, stack: vec![start_node], visited, direction } } |
