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| author | bors <bors@rust-lang.org> | 2022-02-27 14:04:07 +0000 |
|---|---|---|
| committer | bors <bors@rust-lang.org> | 2022-02-27 14:04:07 +0000 |
| commit | 3b1fe7e7c95e14dd8a420edf2f8a160c70211e04 (patch) | |
| tree | 1104075d21653e369db1b908d13c1c0dc8343e2f /compiler/rustc_data_structures/src | |
| parent | bab4c13f64b4197abc1a361796be9940ed5b3904 (diff) | |
| parent | 594ea74bf0f735c7cd81a54409ab4d9005e07110 (diff) | |
| download | rust-3b1fe7e7c95e14dd8a420edf2f8a160c70211e04.tar.gz rust-3b1fe7e7c95e14dd8a420edf2f8a160c70211e04.zip | |
Auto merge of #94084 - Mark-Simulacrum:drop-sharded, r=cjgillot
Avoid query cache sharding code in single-threaded mode In non-parallel compilers, this is just adding needless overhead at compilation time (since there is only one shard statically anyway). This amounts to roughly ~10 seconds reduction in bootstrap time, with overall neutral (some wins, some losses) performance results. Parallel compiler performance should be largely unaffected by this PR; sharding is kept there.
Diffstat (limited to 'compiler/rustc_data_structures/src')
| -rw-r--r-- | compiler/rustc_data_structures/src/sharded.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/compiler/rustc_data_structures/src/sharded.rs b/compiler/rustc_data_structures/src/sharded.rs index 417c61242a5..01d292dde8d 100644 --- a/compiler/rustc_data_structures/src/sharded.rs +++ b/compiler/rustc_data_structures/src/sharded.rs @@ -129,7 +129,7 @@ impl<K: Eq + Hash + Copy + IntoPointer> ShardedHashMap<K, ()> { } #[inline] -fn make_hash<K: Hash + ?Sized>(val: &K) -> u64 { +pub fn make_hash<K: Hash + ?Sized>(val: &K) -> u64 { let mut state = FxHasher::default(); val.hash(&mut state); state.finish() |
