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| author | Mara Bos <m-ou.se@m-ou.se> | 2020-12-01 10:50:10 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-01 10:50:10 +0000 |
| commit | 08b171726cf978ce27b00190f22140dde0dcfccf (patch) | |
| tree | 8680adba01c90174a047a950bb6aeb8a87e0b33f /compiler/rustc_llvm/llvm-wrapper/CoverageMappingWrapper.cpp | |
| parent | b565fe241e9a3a29d725468fdf8da65622665444 (diff) | |
| parent | 36e6aa0aa686049736810d7444c1bfca8e14d38d (diff) | |
| download | rust-08b171726cf978ce27b00190f22140dde0dcfccf.tar.gz rust-08b171726cf978ce27b00190f22140dde0dcfccf.zip | |
Rollup merge of #79184 - nanguye2496:nanguye2496/fix_slice_and_str_type_name, r=varkor
Stop adding '*' at the end of slice and str typenames for MSVC case When computing debug info for MSVC debuggers, Rust compiler emits C++ style type names for compatibility with .natvis visualizers. All Ref types are treated as equivalences of C++ pointers in this process, and, as a result, their type names end with a '\*'. Since Slice and Str are treated as Ref by the compiler, their type names also end with a '\*'. This causes the .natvis engine for WinDbg fails to display data of Slice and Str objects. We addressed this problem simply by removing the '*' at the end of type names for Slice and Str types. Debug info in WinDbg before the fix:  Debug info in WinDbg after the fix:  This change has also been tested with debuggers for Visual Studio, VS Code C++ and VS Code LLDB to make sure that it does not affect the behavior of other kinds of debugger.
Diffstat (limited to 'compiler/rustc_llvm/llvm-wrapper/CoverageMappingWrapper.cpp')
0 files changed, 0 insertions, 0 deletions
