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authorJason A. Donenfeld <Jason@zx2c4.com>2022-04-08 22:09:44 +0200
committerJason A. Donenfeld <Jason@zx2c4.com>2022-05-21 00:02:20 +0200
commit18a9d58266dfb86a3e3e6b53a42798dd4348d93b (patch)
treeee8cad0e916c301c1e3aced705ea22e4f9810d5e /compiler/rustc_passes/src/debugger_visualizer.rs
parent204da52c34db2aa7e58e7b743c2bf2cdf485c048 (diff)
downloadrust-18a9d58266dfb86a3e3e6b53a42798dd4348d93b.tar.gz
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Use GRND_INSECURE instead of /dev/urandom when possible
From reading the source code, it appears like the desired semantic of
std::unix::rand is to always provide some bytes and never block. For
that reason GRND_NONBLOCK is checked before calling getrandom(0), so
that getrandom(0) won't block. If it would block, then the function
falls back to using /dev/urandom, which for the time being doesn't
block. There are some drawbacks to using /dev/urandom, however, and so
getrandom(GRND_INSECURE) was created as a replacement for this exact
circumstance.

getrandom(GRND_INSECURE) is the same as /dev/urandom, except:

- It won't leave a warning in dmesg if used at early boot time, which is
  a common occurance (and the reason why I found this issue);

- It won't introduce a tiny delay at early boot on newer kernels when
  /dev/urandom tries to opportunistically create jitter entropy;

- It only requires 1 syscall, rather than 3.

Other than that, it returns the same "quality" of randomness as
/dev/urandom, and never blocks.

It's only available on kernels ≥5.6, so we try to use it, cache the
result of that attempt, and fall back to to the previous code if it
didn't work.
Diffstat (limited to 'compiler/rustc_passes/src/debugger_visualizer.rs')
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