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| author | Dylan DPC <99973273+Dylan-DPC@users.noreply.github.com> | 2023-02-09 23:18:35 +0530 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-09 23:18:35 +0530 |
| commit | 39ba11036a55723fc31590ca6d4ac1845c941992 (patch) | |
| tree | f4ad0a182992f9d05c4acbfe1dcf690e4cfaba07 /compiler/rustc_resolve/src/rustdoc.rs | |
| parent | 5aa062e249afb16f3fa3729a066534869df16826 (diff) | |
| parent | 654f43f34edded48a55fef2b515b4a7d0304c38e (diff) | |
| download | rust-39ba11036a55723fc31590ca6d4ac1845c941992.tar.gz rust-39ba11036a55723fc31590ca6d4ac1845c941992.zip | |
Rollup merge of #107786 - compiler-errors:new-solver-some-tweaks, r=lcnr
Implement some tweaks in the new solver I've been testing the new solver on some small codebases, and these are a few small changes I've needed to make. The most "controversial" here is implementing `trait_candidate_should_be_dropped_in_favor_of`, which I just implemented to always return false. This surprisingly allows some code to compile, without us having to actually decide on any semantics yet. r? `@rust-lang/initiative-trait-system-refactor`
Diffstat (limited to 'compiler/rustc_resolve/src/rustdoc.rs')
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