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authorbors <bors@rust-lang.org>2023-10-01 12:49:29 +0000
committerbors <bors@rust-lang.org>2023-10-01 12:49:29 +0000
commit871407a0341262d2a86703ca43b449d35fa5f236 (patch)
treef996eaf179356891e7676935a9e36ac6b84f7b4a /compiler/rustc_trait_selection/src/errors.rs
parentc16823d757b376f90c5f5cbd542ce83235befbc4 (diff)
parentca59652866242dd574a5e59cdeeab5c8548eeb49 (diff)
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Auto merge of #115554 - Kobzol:single-cgu, r=Mark-Simulacrum
Build `rustc` with a single CGU on x64 Linux

This PR adds the `rust.codegen-units=1` setting when compiling the 64-bit Linux `rustc` artifact (the one used for try builds and Linux rustup distribution). This had mixed results in the past, however after the bump to LLVM 17, the results now seem pretty [incredible](https://github.com/rust-lang/rust/pull/115554#issuecomment-1706518199). Instruction counts, cycles, wall time, max RSS and even artifact sizes see large improvements.

The last [try build](https://github.com/rust-lang-ci/rust/actions/runs/6077686494/job/16487768049) with this setting took 1h 8m, which is basically the same duration for try builds that we have seen recently. So there shouldn't be any large hit to CI/build time.

I hope that this could potentially also reduce codegen noise of `rustc` a little bit, since small changes within a single `rustc` crate should no longer perturb optimizations because of CGU movement. We still do cross-crate LTO, so it won't eliminate it though.

r? `@Mark-Simulacrum`
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