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| author | Alex Crichton <alex@alexcrichton.com> | 2014-01-28 12:01:57 -0800 |
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| committer | Alex Crichton <alex@alexcrichton.com> | 2014-02-02 10:59:14 -0800 |
| commit | 864b434bfa3fd5b3ea9e38958652ed1abdc24f1d (patch) | |
| tree | 55d1693b52303c3ae620762f31b616663746a442 /doc/rust.md | |
| parent | 2ff16b184950f5b24c3b2a4bf57b6dd7b3fbbe17 (diff) | |
| download | rust-864b434bfa3fd5b3ea9e38958652ed1abdc24f1d.tar.gz rust-864b434bfa3fd5b3ea9e38958652ed1abdc24f1d.zip | |
Move doc/ to src/doc/
We generate documentation into the doc/ directory, so we shouldn't be intermingling source files with generated files
Diffstat (limited to 'doc/rust.md')
| -rw-r--r-- | doc/rust.md | 3954 |
1 files changed, 0 insertions, 3954 deletions
diff --git a/doc/rust.md b/doc/rust.md deleted file mode 100644 index 6869e794195..00000000000 --- a/doc/rust.md +++ /dev/null @@ -1,3954 +0,0 @@ -% The Rust Reference Manual - -# Introduction - -This document is the reference manual for the Rust programming language. It -provides three kinds of material: - - - Chapters that formally define the language grammar and, for each - construct, informally describe its semantics and give examples of its - use. - - Chapters that informally describe the memory model, concurrency model, - runtime services, linkage model and debugging facilities. - - Appendix chapters providing rationale and references to languages that - influenced the design. - -This document does not serve as a tutorial introduction to the -language. Background familiarity with the language is assumed. A separate -[tutorial] document is available to help acquire such background familiarity. - -This document also does not serve as a reference to the [standard] or [extra] -libraries included in the language distribution. Those libraries are -documented separately by extracting documentation attributes from their -source code. - -[tutorial]: tutorial.html -[standard]: std/index.html -[extra]: extra/index.html - -## Disclaimer - -Rust is a work in progress. The language continues to evolve as the design -shifts and is fleshed out in working code. Certain parts work, certain parts -do not, certain parts will be removed or changed. - -This manual is a snapshot written in the present tense. All features described -exist in working code unless otherwise noted, but some are quite primitive or -remain to be further modified by planned work. Some may be temporary. It is a -*draft*, and we ask that you not take anything you read here as final. - -If you have suggestions to make, please try to focus them on *reductions* to -the language: possible features that can be combined or omitted. We aim to -keep the size and complexity of the language under control. - -> **Note:** The grammar for Rust given in this document is rough and -> very incomplete; only a modest number of sections have accompanying grammar -> rules. Formalizing the grammar accepted by the Rust parser is ongoing work, -> but future versions of this document will contain a complete -> grammar. Moreover, we hope that this grammar will be extracted and verified -> as LL(1) by an automated grammar-analysis tool, and further tested against the -> Rust sources. Preliminary versions of this automation exist, but are not yet -> complete. - -# Notation - -Rust's grammar is defined over Unicode codepoints, each conventionally -denoted `U+XXXX`, for 4 or more hexadecimal digits `X`. _Most_ of Rust's -grammar is confined to the ASCII range of Unicode, and is described in this -document by a dialect of Extended Backus-Naur Form (EBNF), specifically a -dialect of EBNF supported by common automated LL(k) parsing tools such as -`llgen`, rather than the dialect given in ISO 14977. The dialect can be -defined self-referentially as follows: - -~~~~ {.ebnf .notation} -grammar : rule + ; -rule : nonterminal ':' productionrule ';' ; -productionrule : production [ '|' production ] * ; -production : term * ; -term : element repeats ; -element : LITERAL | IDENTIFIER | '[' productionrule ']' ; -repeats : [ '*' | '+' ] NUMBER ? | NUMBER ? | '?' ; -~~~~ - -Where: - - - Whitespace in the grammar is ignored. - - Square brackets are used to group rules. - - `LITERAL` is a single printable ASCII character, or an escaped hexadecimal - ASCII code of the form `\xQQ`, in single quotes, denoting the corresponding - Unicode codepoint `U+00QQ`. - - `IDENTIFIER` is a nonempty string of ASCII letters and underscores. - - The `repeat` forms apply to the adjacent `element`, and are as follows: - - `?` means zero or one repetition - - `*` means zero or more repetitions - - `+` means one or more repetitions - - NUMBER trailing a repeat symbol gives a maximum repetition count - - NUMBER on its own gives an exact repetition count - -This EBNF dialect should hopefully be familiar to many readers. - -## Unicode productions - -A few productions in Rust's grammar permit Unicode codepoints outside the ASCII range. -We define these productions in terms of character properties specified in the Unicode standard, -rather than in terms of ASCII-range codepoints. -The section [Special Unicode Productions](#special-unicode-productions) lists these productions. - -## String table productions - -Some rules in the grammar -- notably [unary -operators](#unary-operator-expressions), [binary -operators](#binary-operator-expressions), and [keywords](#keywords) -- -are given in a simplified form: as a listing of a table of unquoted, -printable whitespace-separated strings. These cases form a subset of -the rules regarding the [token](#tokens) rule, and are assumed to be -the result of a lexical-analysis phase feeding the parser, driven by a -DFA, operating over the disjunction of all such string table entries. - -When such a string enclosed in double-quotes (`"`) occurs inside the -grammar, it is an implicit reference to a single member of such a string table -production. See [tokens](#tokens) for more information. - -# Lexical structure - -## Input format - -Rust input is interpreted as a sequence of Unicode codepoints encoded in UTF-8, -normalized to Unicode normalization form NFKC. -Most Rust grammar rules are defined in terms of printable ASCII-range codepoints, -but a small number are defined in terms of Unicode properties or explicit codepoint lists. -^[Substitute definitions for the special Unicode productions are provided to the grammar verifier, restricted to ASCII range, when verifying the grammar in this document.] - -## Special Unicode Productions - -The following productions in the Rust grammar are defined in terms of Unicode properties: -`ident`, `non_null`, `non_star`, `non_eol`, `non_slash_or_star`, `non_single_quote` and `non_double_quote`. - -### Identifiers - -The `ident` production is any nonempty Unicode string of the following form: - - - The first character has property `XID_start` - - The remaining characters have property `XID_continue` - -that does _not_ occur in the set of [keywords](#keywords). - -Note: `XID_start` and `XID_continue` as character properties cover the -character ranges used to form the more familiar C and Java language-family -identifiers. - -### Delimiter-restricted productions - -Some productions are defined by exclusion of particular Unicode characters: - - - `non_null` is any single Unicode character aside from `U+0000` (null) - - `non_eol` is `non_null` restricted to exclude `U+000A` (`'\n'`) - - `non_star` is `non_null` restricted to exclude `U+002A` (`*`) - - `non_slash_or_star` is `non_null` restricted to exclude `U+002F` (`/`) and `U+002A` (`*`) - - `non_single_quote` is `non_null` restricted to exclude `U+0027` (`'`) - - `non_double_quote` is `non_null` restricted to exclude `U+0022` (`"`) - -## Comments - -~~~~ {.ebnf .gram} -comment : block_comment | line_comment ; -block_comment : "/*" block_comment_body * '*' + '/' ; -block_comment_body : (block_comment | character) * ; -line_comment : "//" non_eol * ; -~~~~ - -Comments in Rust code follow the general C++ style of line and block-comment forms, -with no nesting of block-comment delimiters. - -Line comments beginning with exactly _three_ slashes (`///`), and block -comments beginning with a exactly one repeated asterisk in the block-open -sequence (`/**`), are interpreted as a special syntax for `doc` -[attributes](#attributes). That is, they are equivalent to writing -`#[doc="..."]` around the body of the comment (this includes the comment -characters themselves, ie `/// Foo` turns into `#[doc="/// Foo"]`). - -Non-doc comments are interpreted as a form of whitespace. - -## Whitespace - -~~~~ {.ebnf .gram} -whitespace_char : '\x20' | '\x09' | '\x0a' | '\x0d' ; -whitespace : [ whitespace_char | comment ] + ; -~~~~ - -The `whitespace_char` production is any nonempty Unicode string consisting of any -of the following Unicode characters: `U+0020` (space, `' '`), `U+0009` (tab, -`'\t'`), `U+000A` (LF, `'\n'`), `U+000D` (CR, `'\r'`). - -Rust is a "free-form" language, meaning that all forms of whitespace serve -only to separate _tokens_ in the grammar, and have no semantic significance. - -A Rust program has identical meaning if each whitespace element is replaced -with any other legal whitespace element, such as a single space character. - -## Tokens - -~~~~ {.ebnf .gram} -simple_token : keyword | unop | binop ; -token : simple_token | ident | literal | symbol | whitespace token ; -~~~~ - -Tokens are primitive productions in the grammar defined by regular -(non-recursive) languages. "Simple" tokens are given in [string table -production](#string-table-productions) form, and occur in the rest of the -grammar as double-quoted strings. Other tokens have exact rules given. - -### Keywords - -The keywords are the following strings: - -~~~~ {.keyword} -as -break -do -else enum extern -false fn for -if impl in -let loop -match mod mut -priv pub -ref return -self static struct super -true trait type -unsafe use -while -~~~~ - -Each of these keywords has special meaning in its grammar, -and all of them are excluded from the `ident` rule. - -### Literals - -A literal is an expression consisting of a single token, rather than a -sequence of tokens, that immediately and directly denotes the value it -evaluates to, rather than referring to it by name or some other evaluation -rule. A literal is a form of constant expression, so is evaluated (primarily) -at compile time. - -~~~~ {.ebnf .gram} -literal : string_lit | char_lit | num_lit ; -~~~~ - -#### Character and string literals - -~~~~ {.ebnf .gram} -char_lit : '\x27' char_body '\x27' ; -string_lit : '"' string_body * '"' | 'r' raw_string ; - -char_body : non_single_quote - | '\x5c' [ '\x27' | common_escape ] ; - -string_body : non_double_quote - | '\x5c' [ '\x22' | common_escape ] ; -raw_string : '"' raw_string_body '"' | '#' raw_string '#' ; - -common_escape : '\x5c' - | 'n' | 'r' | 't' | '0' - | 'x' hex_digit 2 - | 'u' hex_digit 4 - | 'U' hex_digit 8 ; - -hex_digit : 'a' | 'b' | 'c' | 'd' | 'e' | 'f' - | 'A' | 'B' | 'C' | 'D' | 'E' | 'F' - | dec_digit ; -oct_digit : '0' | '1' | '2' | '3' | '4' | '5' | '6' | '7' ; -dec_digit : '0' | nonzero_dec ; -nonzero_dec: '1' | '2' | '3' | '4' - | '5' | '6' | '7' | '8' | '9' ; -~~~~ - -A _character literal_ is a single Unicode character enclosed within two -`U+0027` (single-quote) characters, with the exception of `U+0027` itself, -which must be _escaped_ by a preceding U+005C character (`\`). - -A _string literal_ is a sequence of any Unicode characters enclosed within -two `U+0022` (double-quote) characters, with the exception of `U+0022` -itself, which must be _escaped_ by a preceding `U+005C` character (`\`), -or a _raw string literal_. - -Some additional _escapes_ are available in either character or non-raw string -literals. An escape starts with a `U+005C` (`\`) and continues with one of -the following forms: - - * An _8-bit codepoint escape_ escape starts with `U+0078` (`x`) and is - followed by exactly two _hex digits_. It denotes the Unicode codepoint - equal to the provided hex value. - * A _16-bit codepoint escape_ starts with `U+0075` (`u`) and is followed - by exactly four _hex digits_. It denotes the Unicode codepoint equal to - the provided hex value. - * A _32-bit codepoint escape_ starts with `U+0055` (`U`) and is followed - by exactly eight _hex digits_. It denotes the Unicode codepoint equal to - the provided hex value. - * A _whitespace escape_ is one of the characters `U+006E` (`n`), `U+0072` - (`r`), or `U+0074` (`t`), denoting the unicode values `U+000A` (LF), - `U+000D` (CR) or `U+0009` (HT) respectively. - * The _backslash escape_ is the character `U+005C` (`\`) which must be - escaped in order to denote *itself*. - -Raw string literals do not process any escapes. They start with the character -`U+0072` (`r`), followed zero or more of the character `U+0023` (`#`) and a -`U+0022` (double-quote) character. The _raw string body_ is not defined in the -EBNF grammar above: it can contain any sequence of Unicode characters and is -terminated only by another `U+0022` (double-quote) character, followed by the -same number of `U+0023` (`#`) characters that preceeded the opening `U+0022` -(double-quote) character. - -All Unicode characters contained in the raw string body represent themselves, -the characters `U+0022` (double-quote) (except when followed by at least as -many `U+0023` (`#`) characters as were used to start the raw string literal) or -`U+005C` (`\`) do not have any special meaning. - -Examples for string literals: - -~~~~ -"foo"; r"foo"; // foo -"\"foo\""; r#""foo""#; // "foo" - -"foo #\"# bar"; -r##"foo #"# bar"##; // foo #"# bar - -"\x52"; "R"; r"R"; // R -"\\x52"; r"\x52"; // \x52 -~~~~ - -#### Number literals - -~~~~ {.ebnf .gram} -num_lit : nonzero_dec [ dec_digit | '_' ] * num_suffix ? - | '0' [ [ dec_digit | '_' ] * num_suffix ? - | 'b' [ '1' | '0' | '_' ] + int_suffix ? - | 'o' [ oct_digit | '_' ] + int_suffix ? - | 'x' [ hex_digit | '_' ] + int_suffix ? ] ; - -num_suffix : int_suffix | float_suffix ; - -int_suffix : 'u' int_suffix_size ? - | 'i' int_suffix_size ? ; -int_suffix_size : [ '8' | '1' '6' | '3' '2' | '6' '4' ] ; - -float_suffix : [ exponent | '.' dec_lit exponent ? ] ? float_suffix_ty ? ; -float_suffix_ty : 'f' [ '3' '2' | '6' '4' ] ; -exponent : ['E' | 'e'] ['-' | '+' ] ? dec_lit ; -dec_lit : [ dec_digit | '_' ] + ; -~~~~ - -A _number literal_ is either an _integer literal_ or a _floating-point -literal_. The grammar for recognizing the two kinds of literals is mixed, -as they are differentiated by suffixes. - -##### Integer literals - -An _integer literal_ has one of four forms: - - * A _decimal literal_ starts with a *decimal digit* and continues with any - mixture of *decimal digits* and _underscores_. - * A _hex literal_ starts with the character sequence `U+0030` `U+0078` - (`0x`) and continues as any mixture hex digits and underscores. - * An _octal literal_ starts with the character sequence `U+0030` `U+006F` - (`0o`) and continues as any mixture octal digits and underscores. - * A _binary literal_ starts with the character sequence `U+0030` `U+0062` - (`0b`) and continues as any mixture binary digits and underscores. - -An integer literal may be followed (immediately, without any spaces) by an -_integer suffix_, which changes the type of the literal. There are two kinds -of integer literal suffix: - - * The `i` and `u` suffixes give the literal type `int` or `uint`, - respectively. - * Each of the signed and unsigned machine types `u8`, `i8`, - `u16`, `i16`, `u32`, `i32`, `u64` and `i64` - give the literal the corresponding machine type. - -The type of an _unsuffixed_ integer literal is determined by type inference. -If a integer type can be _uniquely_ determined from the surrounding program -context, the unsuffixed integer literal has that type. If the program context -underconstrains the type, the unsuffixed integer literal's type is `int`; if -the program context overconstrains the type, it is considered a static type -error. - -Examples of integer literals of various forms: - -~~~~ -123; 0xff00; // type determined by program context - // defaults to int in absence of type - // information - -123u; // type uint -123_u; // type uint -0xff_u8; // type u8 -0o70_i16; // type i16 -0b1111_1111_1001_0000_i32; // type i32 -~~~~ - -##### Floating-point literals - -A _floating-point literal_ has one of two forms: - -* Two _decimal literals_ separated by a period - character `U+002E` (`.`), with an optional _exponent_ trailing after the - second decimal literal. -* A single _decimal literal_ followed by an _exponent_. - -By default, a floating-point literal has a generic type, but will fall back to -`f64`. A floating-point literal may be followed (immediately, without any -spaces) by a _floating-point suffix_, which changes the type of the literal. -There are two floating-point suffixes: `f32`, and `f64` (the 32-bit and 64-bit -floating point types). - -Examples of floating-point literals of various forms: - -~~~~ -123.0; // type f64 -0.1; // type f64 -0.1f32; // type f32 -12E+99_f64; // type f64 -~~~~ - -##### Unit and boolean literals - -The _unit value_, the only value of the type that has the same name, is written as `()`. -The two values of the boolean type are written `true` and `false`. - -### Symbols - -~~~~ {.ebnf .gram} -symbol : "::" "->" - | '#' | '[' | ']' | '(' | ')' | '{' | '}' - | ',' | ';' ; -~~~~ - -Symbols are a general class of printable [token](#tokens) that play structural -roles in a variety of grammar productions. They are catalogued here for -completeness as the set of remaining miscellaneous printable tokens that do not -otherwise appear as [unary operators](#unary-operator-expressions), [binary -operators](#binary-operator-expressions), or [keywords](#keywords). - - -## Paths - -~~~~ {.ebnf .gram} -expr_path : ident [ "::" expr_path_tail ] + ; -expr_path_tail : '<' type_expr [ ',' type_expr ] + '>' - | expr_path ; - -type_path : ident [ type_path_tail ] + ; -type_path_tail : '<' type_expr [ ',' type_expr ] + '>' - | "::" type_path ; -~~~~ - -A _path_ is a sequence of one or more path components _logically_ separated by -a namespace qualifier (`::`). If a path consists of only one component, it may -refer to either an [item](#items) or a [slot](#memory-slots) in a local -control scope. If a path has multiple components, it refers to an item. - -Every item has a _canonical path_ within its crate, but the path naming an -item is only meaningful within a given crate. There is no global namespace -across crates; an item's canonical path merely identifies it within the crate. - -Two examples of simple paths consisting of only identifier components: - -~~~~ {.ignore} -x; -x::y::z; -~~~~ - -Path components are usually [identifiers](#identifiers), but the trailing -component of a path may be an angle-bracket-enclosed list of type -arguments. In [expression](#expressions) context, the type argument list is -given after a final (`::`) namespace qualifier in order to disambiguate it -from a relational expression involving the less-than symbol (`<`). In type -expression context, the final namespace qualifier is omitted. - -Two examples of paths with type arguments: - -~~~~ -# use std::hashmap::HashMap; -# fn f() { -# fn id<T>(t: T) -> T { t } -type t = HashMap<int,~str>; // Type arguments used in a type expression -let x = id::<int>(10); // Type arguments used in a call expression -# } -~~~~ - -# Syntax extensions - -A number of minor features of Rust are not central enough to have their own -syntax, and yet are not implementable as functions. Instead, they are given -names, and invoked through a consistent syntax: `name!(...)`. Examples -include: - -* `format!` : format data into a string -* `env!` : look up an environment variable's value at compile time -* `file!`: return the path to the file being compiled -* `stringify!` : pretty-print the Rust expression given as an argument -* `include!` : include the Rust expression in the given file -* `include_str!` : include the contents of the given file as a string -* `include_bin!` : include the contents of the given file as a binary blob -* `error!`, `warn!`, `info!`, `debug!` : provide diagnostic information. - -All of the above extensions are expressions with values. - -## Macros - -~~~~ {.ebnf .gram} -expr_macro_rules : "macro_rules" '!' ident '(' macro_rule * ')' -macro_rule : '(' matcher * ')' "=>" '(' transcriber * ')' ';' -matcher : '(' matcher * ')' | '[' matcher * ']' - | '{' matcher * '}' | '$' ident ':' ident - | '$' '(' matcher * ')' sep_token? [ '*' | '+' ] - | non_special_token -transcriber : '(' transcriber * ')' | '[' transcriber * ']' - | '{' transcriber * '}' | '$' ident - | '$' '(' transcriber * ')' sep_token? [ '*' | '+' ] - | non_special_token -~~~~ - -User-defined syntax extensions are called "macros", -and the `macro_rules` syntax extension defines them. -Currently, user-defined macros can expand to expressions, statements, or items. - -(A `sep_token` is any token other than `*` and `+`. -A `non_special_token` is any token other than a delimiter or `$`.) - -The macro expander looks up macro invocations by name, -and tries each macro rule in turn. -It transcribes the first successful match. -Matching and transcription are closely related to each other, -and we will describe them together. - -### Macro By Example - -The macro expander matches and transcribes every token that does not begin with a `$` literally, including delimiters. -For parsing reasons, delimiters must be balanced, but they are otherwise not special. - -In the matcher, `$` _name_ `:` _designator_ matches the nonterminal in the -Rust syntax named by _designator_. Valid designators are `item`, `block`, -`stmt`, `pat`, `expr`, `ty` (type), `ident`, `path`, `matchers` (lhs of the `=>` in macro rules), -`tt` (rhs of the `=>` in macro rules). In the transcriber, the designator is already known, and so only -the name of a matched nonterminal comes after the dollar sign. - -In both the matcher and transcriber, the Kleene star-like operator indicates repetition. -The Kleene star operator consists of `$` and parens, optionally followed by a separator token, followed by `*` or `+`. -`*` means zero or more repetitions, `+` means at least one repetition. -The parens are not matched or transcribed. -On the matcher side, a name is bound to _all_ of the names it -matches, in a structure that mimics the structure of the repetition -encountered on a successful match. The job of the transcriber is to sort that -structure out. - -The rules for transcription of these repetitions are called "Macro By Example". -Essentially, one "layer" of repetition is discharged at a time, and all of -them must be discharged by the time a name is transcribed. Therefore, -`( $( $i:ident ),* ) => ( $i )` is an invalid macro, but -`( $( $i:ident ),* ) => ( $( $i:ident ),* )` is acceptable (if trivial). - -When Macro By Example encounters a repetition, it examines all of the `$` -_name_ s that occur in its body. At the "current layer", they all must repeat -the same number of times, so -` ( $( $i:ident ),* ; $( $j:ident ),* ) => ( $( ($i,$j) ),* )` is valid if -given the argument `(a,b,c ; d,e,f)`, but not `(a,b,c ; d,e)`. The repetition -walks through the choices at that layer in lockstep, so the former input -transcribes to `( (a,d), (b,e), (c,f) )`. - -Nested repetitions are allowed. - -### Parsing limitations - -The parser used by the macro system is reasonably powerful, but the parsing of -Rust syntax is restricted in two ways: - -1. The parser will always parse as much as possible. If it attempts to match -`$i:expr [ , ]` against `8 [ , ]`, it will attempt to parse `i` as an array -index operation and fail. Adding a separator can solve this problem. -2. The parser must have eliminated all ambiguity by the time it reaches a `$` _name_ `:` _designator_. -This requirement most often affects name-designator pairs when they occur at the beginning of, or immediately after, a `$(...)*`; requiring a distinctive token in front can solve the problem. - -## Syntax extensions useful for the macro author - -* `log_syntax!` : print out the arguments at compile time -* `trace_macros!` : supply `true` or `false` to enable or disable macro expansion logging -* `stringify!` : turn the identifier argument into a string literal -* `concat!` : concatenates a comma-separated list of literals -* `concat_idents!` : create a new identifier by concatenating the arguments - -# Crates and source files - -Rust is a *compiled* language. -Its semantics obey a *phase distinction* between compile-time and run-time. -Those semantic rules that have a *static interpretation* govern the success or failure of compilation. -We refer to these rules as "static semantics". -Semantic rules called "dynamic semantics" govern the behavior of programs at run-time. -A program that fails to compile due to violation of a compile-time rule has no defined dynamic semantics; the compiler should halt with an error report, and produce no executable artifact. - -The compilation model centres on artifacts called _crates_. -Each compilation processes a single crate in source form, and if successful, produces a single crate in binary form: either an executable or a library.^[A crate is somewhat -analogous to an *assembly* in the ECMA-335 CLI model, a *library* in the -SML/NJ Compilation Manager, a *unit* in the Owens and Flatt module system, -or a *configuration* in Mesa.] - -A _crate_ is a unit of compilation and linking, as well as versioning, distribution and runtime loading. -A crate contains a _tree_ of nested [module](#modules) scopes. -The top level of this tree is a module that is anonymous (from the point of view of paths within the module) and any item within a crate has a canonical [module path](#paths) denoting its location within the crate's module tree. - -The Rust compiler is always invoked with a single source file as input, and always produces a single output crate. -The processing of that source file may result in other source files being loaded as modules. -Source files have the extension `.rs`. - -A Rust source file describes a module, the name and -location of which -- in the module tree of the current crate -- are defined -from outside the source file: either by an explicit `mod_item` in -a referencing source file, or by the name of the crate itself. - -Each source file contains a sequence of zero or more `item` definitions, -and may optionally begin with any number of `attributes` that apply to the containing module. -Attributes on the anonymous crate module define important metadata that influences -the behavior of the compiler. - -~~~~ -// Package ID -#[ crate_id = "projx#2.5" ]; - -// Additional metadata attributes -#[ desc = "Project X" ]; -#[ license = "BSD" ]; -#[ comment = "This is a comment on Project X." ]; - -// Specify the output type -#[ crate_type = "lib" ]; - -// Turn on a warning -#[ warn(non_camel_case_types) ]; -~~~~ - -A crate that contains a `main` function can be compiled to an executable. -If a `main` function is present, its return type must be [`unit`](#primitive-types) and it must take no arguments. - -# Items and attributes - -Crates contain [items](#items), -each of which may have some number of [attributes](#attributes) attached to it. - -## Items - -~~~~ {.ebnf .gram} -item : mod_item | fn_item | type_item | struct_item | enum_item - | static_item | trait_item | impl_item | extern_block ; -~~~~ - -An _item_ is a component of a crate; some module items can be defined in crate -files, but most are defined in source files. Items are organized within a -crate by a nested set of [modules](#modules). Every crate has a single -"outermost" anonymous module; all further items within the crate have -[paths](#paths) within the module tree of the crate. - -Items are entirely determined at compile-time, generally remain fixed during -execution, and may reside in read-only memory. - -There are several kinds of item: - - * [modules](#modules) - * [functions](#functions) - * [type definitions](#type-definitions) - * [structures](#structures) - * [enumerations](#enumerations) - * [static items](#static-items) - * [traits](#traits) - * [implementations](#implementations) - -Some items form an implicit scope for the declaration of sub-items. In other -words, within a function or module, declarations of items can (in many cases) -be mixed with the statements, control blocks, and similar artifacts that -otherwise compose the item body. The meaning of these scoped items is the same -as if the item was declared outside the scope -- it is still a static item -- -except that the item's *path name* within the module namespace is qualified by -the name of the enclosing item, or is private to the enclosing item (in the -case of functions). -The grammar specifies the exact locations in which sub-item declarations may appear. - -### Type Parameters - -All items except modules may be *parameterized* by type. Type parameters are -given as a comma-separated list of identifiers enclosed in angle brackets -(`<...>`), after the name of the item and before its definition. -The type parameters of an item are considered "part of the name", not part of the type of the item. -A referencing [path](#paths) must (in principle) provide type arguments as a list of comma-separated types enclosed within angle brackets, in order to refer to the type-parameterized item. -In practice, the type-inference system can usually infer such argument types from context. -There are no general type-parametric types, only type-parametric items. -That is, Rust has no notion of type abstraction: there are no first-class "forall" types. - -### Modules - -~~~~ {.ebnf .gram} -mod_item : "mod" ident ( ';' | '{' mod '}' ); -mod : [ view_item | item ] * ; -~~~~ - -A module is a container for zero or more [view items](#view-items) and zero or -more [items](#items). The view items manage the visibility of the items -defined within the module, as well as the visibility of names from outside the -module when referenced from inside the module. - -A _module item_ is a module, surrounded in braces, named, and prefixed with -the keyword `mod`. A module item introduces a new, named module into the tree -of modules making up a crate. Modules can nest arbitrarily. - -An example of a module: - -~~~~ -mod math { - type complex = (f64, f64); - fn sin(f: f64) -> f64 { - ... -# fail!(); - } - fn cos(f: f64) -> f64 { - ... -# fail!(); - } - fn tan(f: f64) -> f64 { - ... -# fail!(); - } -} -~~~~ - -Modules and types share the same namespace. -Declaring a named type that has the same name as a module in scope is forbidden: -that is, a type definition, trait, struct, enumeration, or type parameter -can't shadow the name of a module in scope, or vice versa. - -A module without a body is loaded from an external file, by default with the same -name as the module, plus the `.rs` extension. -When a nested submodule is loaded from an external file, -it is loaded from a subdirectory path that mirrors the module hierarchy. - -~~~~ {.ignore} -// Load the `vec` module from `vec.rs` -mod vec; - -mod task { - // Load the `local_data` module from `task/local_data.rs` - mod local_data; -} -~~~~ - -The directories and files used for loading external file modules can be influenced -with the `path` attribute. - -~~~~ {.ignore} -#[path = "task_files"] -mod task { - // Load the `local_data` module from `task_files/tls.rs` - #[path = "tls.rs"] - mod local_data; -} -~~~~ - -#### View items - -~~~~ {.ebnf .gram} -view_item : extern_mod_decl | use_decl ; -~~~~ - -A view item manages the namespace of a module. -View items do not define new items, but rather, simply change other items' visibility. -There are several kinds of view item: - - * [`extern mod` declarations](#extern-mod-declarations) - * [`use` declarations](#use-declarations) - -##### Extern mod declarations - -~~~~ {.ebnf .gram} -extern_mod_decl : "extern" "mod" ident [ '(' link_attrs ')' ] ? [ '=' string_lit ] ? ; -link_attrs : link_attr [ ',' link_attrs ] + ; -link_attr : ident '=' literal ; -~~~~ - -An _`extern mod` declaration_ specifies a dependency on an external crate. -The external crate is then bound into the declaring scope -as the `ident` provided in the `extern_mod_decl`. - -The external crate is resolved to a specific `soname` at compile time, and a -runtime linkage requirement to that `soname` is passed to the linker for -loading at runtime. The `soname` is resolved at compile time by scanning the -compiler's library path and matching the optional `crateid` provided as a string literal -against the `crateid` attributes that were declared on the external crate when -it was compiled. If no `crateid` is provided, a default `name` attribute is -assumed, equal to the `ident` given in the `extern_mod_decl`. - -Four examples of `extern mod` declarations: - -~~~~ {.ignore} -extern mod pcre; - -extern mod extra; // equivalent to: extern mod extra = "extra"; - -extern mod rustextra = "extra"; // linking to 'extra' under another name - -extern mod foo = "some/where/rust-foo#foo:1.0"; // a full package ID for external tools -~~~~ - -##### Use declarations - -~~~~ {.ebnf .gram} -use_decl : "pub" ? "use" ident [ '=' path - | "::" path_glob ] ; - -path_glob : ident [ "::" path_glob ] ? - | '*' - | '{' ident [ ',' ident ] * '}' -~~~~ - -A _use declaration_ creates one or more local name bindings synonymous -with some other [path](#paths). -Usually a `use` declaration is used to shorten the path required to refer to a -module item. These declarations may appear at the top of [modules](#modules) and -[blocks](#blocks). - -*Note*: Unlike in many languages, -`use` declarations in Rust do *not* declare linkage dependency with external crates. -Rather, [`extern mod` declarations](#extern-mod-declarations) declare linkage dependencies. - -Use declarations support a number of convenient shortcuts: - - * Rebinding the target name as a new local name, using the syntax `use x = p::q::r;`. - * Simultaneously binding a list of paths differing only in their final element, - using the glob-like brace syntax `use a::b::{c,d,e,f};` - * Binding all paths matching a given prefix, using the asterisk wildcard syntax `use a::b::*;` - -An example of `use` declarations: - -~~~~ -use std::num::sin; -use std::option::{Some, None}; - -# fn foo<T>(_: T){} - -fn main() { - // Equivalent to 'std::num::sin(1.0);' - sin(1.0); - - // Equivalent to 'foo(~[std::option::Some(1.0), std::option::None]);' - foo(~[Some(1.0), None]); -} -~~~~ - -Like items, `use` declarations are private to the containing module, by default. -Also like items, a `use` declaration can be public, if qualified by the `pub` keyword. -Such a `use` declaration serves to _re-export_ a name. -A public `use` declaration can therefore _redirect_ some public name to a different target definition: -even a definition with a private canonical path, inside a different module. -If a sequence of such redirections form a cycle or cannot be resolved unambiguously, -they represent a compile-time error. - -An example of re-exporting: - -~~~~ -# fn main() { } -mod quux { - pub use quux::foo::*; - - pub mod foo { - pub fn bar() { } - pub fn baz() { } - } -} -~~~~ - -In this example, the module `quux` re-exports all of the public names defined in `foo`. - -Also note that the paths contained in `use` items are relative to the crate root. -So, in the previous example, the `use` refers to `quux::foo::*`, and not simply to `foo::*`. -This also means that top-level module declarations should be at the crate root if direct usage -of the declared modules within `use` items is desired. It is also possible to use `self` and `super` -at the beginning of a `use` item to refer to the current and direct parent modules respectively. -All rules regarding accessing declared modules in `use` declarations applies to both module declarations -and `extern mod` declarations. - -An example of what will and will not work for `use` items: - -~~~~ -# #[allow(unused_imports)]; -use foo::extra; // good: foo is at the root of the crate -use foo::baz::foobaz; // good: foo is at the root of the crate - -mod foo { - extern mod extra; - - use foo::extra::list; // good: foo is at crate root -// use extra::*; // bad: extra is not at the crate root - use self::baz::foobaz; // good: self refers to module 'foo' - use foo::bar::foobar; // good: foo is at crate root - - pub mod bar { - pub fn foobar() { } - } - - pub mod baz { - use super::bar::foobar; // good: super refers to module 'foo' - pub fn foobaz() { } - } -} - -fn main() {} -~~~~ - -### Functions - -A _function item_ defines a sequence of [statements](#statements) and an optional final [expression](#expressions), along with a name and a set of parameters. -Functions are declared with the keyword `fn`. -Functions declare a set of *input* [*slots*](#memory-slots) as parameters, through which the caller passes arguments into the function, and an *output* [*slot*](#memory-slots) through which the function passes results back to the caller. - -A function may also be copied into a first class *value*, in which case the -value has the corresponding [*function type*](#function-types), and can be -used otherwise exactly as a function item (with a minor additional cost of -calling the function indirectly). - -Every control path in a function logically ends with a `return` expression or a -diverging expression. If the outermost block of a function has a -value-producing expression in its final-expression position, that expression -is interpreted as an implicit `return` expression applied to the -final-expression. - -An example of a function: - -~~~~ -fn add(x: int, y: int) -> int { - return x + y; -} -~~~~ - -As with `let` bindings, function arguments are irrefutable patterns, -so any pattern that is valid in a let binding is also valid as an argument. - -~~~~ -fn first((value, _): (int, int)) -> int { value } -~~~~ - - -#### Generic functions - -A _generic function_ allows one or more _parameterized types_ to -appear in its signature. Each type parameter must be explicitly -declared, in an angle-bracket-enclosed, comma-separated list following -the function name. - -~~~~ {.ignore} -fn iter<T>(seq: &[T], f: |T|) { - for elt in seq.iter() { f(elt); } -} -fn map<T, U>(seq: &[T], f: |T| -> U) -> ~[U] { - let mut acc = ~[]; - for elt in seq.iter() { acc.push(f(elt)); } - acc -} -~~~~ - -Inside the function signature and body, the name of the type parameter -can be used as a type name. - -When a generic function is referenced, its type is instantiated based -on the context of the reference. For example, calling the `iter` -function defined above on `[1, 2]` will instantiate type parameter `T` -with `int`, and require the closure parameter to have type -`fn(int)`. - -The type parameters can also be explicitly supplied in a trailing -[path](#paths) component after the function name. This might be necessary -if there is not sufficient context to determine the type parameters. For -example, `mem::size_of::<u32>() == 4`. - -Since a parameter type is opaque to the generic function, the set of -operations that can be performed on it is limited. Values of parameter -type can only be moved, not copied. - -~~~~ -fn id<T>(x: T) -> T { x } -~~~~ - -Similarly, [trait](#traits) bounds can be specified for type -parameters to allow methods with that trait to be called on values -of that type. - - -#### Unsafety - -Unsafe operations are those that potentially violate the memory-safety guarantees of Rust's static semantics. - -The following language level features cannot be used in the safe subset of Rust: - - - Dereferencing a [raw pointer](#pointer-types). - - Calling an unsafe function (including an intrinsic or foreign function). - -##### Unsafe functions - -Unsafe functions are functions that are not safe in all contexts and/or for all possible inputs. -Such a function must be prefixed with the keyword `unsafe`. - -##### Unsafe blocks - -A block of code can also be prefixed with the `unsafe` keyword, to permit calling `unsafe` functions -or dereferencing raw pointers within a safe function. - -When a programmer has sufficient conviction that a sequence of potentially unsafe operations is -actually safe, they can encapsulate that sequence (taken as a whole) within an `unsafe` block. The -compiler will consider uses of such code safe, in the surrounding context. - -Unsafe blocks are used to wrap foreign libraries, make direct use of hardware or implement features -not directly present in the language. For example, Rust provides the language features necessary to -implement memory-safe concurrency in the language but the implementation of tasks and message -passing is in the standard library. - -Rust's type system is a conservative approximation of the dynamic safety requirements, so in some -cases there is a performance cost to using safe code. For example, a doubly-linked list is not a -tree structure and can only be represented with managed or reference-counted pointers in safe code. -By using `unsafe` blocks to represent the reverse links as raw pointers, it can be implemented with -only owned pointers. - -##### Behavior considered unsafe - -This is a list of behavior which is forbidden in all Rust code. Type checking provides the guarantee -that these issues are never caused by safe code. An `unsafe` block or function is responsible for -never invoking this behaviour or exposing an API making it possible for it to occur in safe code. - -* Data races -* Dereferencing a null/dangling raw pointer -* Mutating an immutable value/reference, if it is not marked as non-`Freeze` -* Reads of [undef](http://llvm.org/docs/LangRef.html#undefined-values) (uninitialized) memory -* Breaking the [pointer aliasing rules](http://llvm.org/docs/LangRef.html#pointer-aliasing-rules) - with raw pointers (a subset of the rules used by C) -* Invoking undefined behavior via compiler intrinsics: - * Indexing outside of the bounds of an object with `std::ptr::offset` (`offset` intrinsic), with - the exception of one byte past the end which is permitted. - * Using `std::ptr::copy_nonoverlapping_memory` (`memcpy32`/`memcpy64` instrinsics) on - overlapping buffers -* Invalid values in primitive types, even in private fields/locals: - * Dangling/null pointers in non-raw pointers, or slices - * A value other than `false` (0) or `true` (1) in a `bool` - * A discriminant in an `enum` not included in the type definition - * A value in a `char` which is a surrogate or above `char::MAX` - * non-UTF-8 byte sequences in a `str` - -##### Behaviour not considered unsafe - -This is a list of behaviour not considered *unsafe* in Rust terms, but that may be undesired. - -* Deadlocks -* Reading data from private fields (`std::repr`, `format!("{:?}", x)`) -* Leaks due to reference count cycles, even in the global heap -* Exiting without calling destructors -* Sending signals -* Accessing/modifying the file system -* Unsigned integer overflow (well-defined as wrapping) -* Signed integer overflow (well-defined as two's complement representation wrapping) - -#### Diverging functions - -A special kind of function can be declared with a `!` character where the -output slot type would normally be. For example: - -~~~~ -fn my_err(s: &str) -> ! { - info!("{}", s); - fail!(); -} -~~~~ - -We call such functions "diverging" because they never return a value to the -caller. Every control path in a diverging function must end with a -`fail!()` or a call to another diverging function on every -control path. The `!` annotation does *not* denote a type. Rather, the result -type of a diverging function is a special type called $\bot$ ("bottom") that -unifies with any type. Rust has no syntax for $\bot$. - -It might be necessary to declare a diverging function because as mentioned -previously, the typechecker checks that every control path in a function ends -with a [`return`](#return-expressions) or diverging expression. So, if `my_err` -were declared without the `!` annotation, the following code would not -typecheck: - -~~~~ -# fn my_err(s: &str) -> ! { fail!() } - -fn f(i: int) -> int { - if i == 42 { - return 42; - } - else { - my_err("Bad number!"); - } -} -~~~~ - -This will not compile without the `!` annotation on `my_err`, -since the `else` branch of the conditional in `f` does not return an `int`, -as required by the signature of `f`. -Adding the `!` annotation to `my_err` informs the typechecker that, -should control ever enter `my_err`, no further type judgments about `f` need to hold, -since control will never resume in any context that relies on those judgments. -Thus the return type on `f` only needs to reflect the `if` branch of the conditional. - - -#### Extern functions - -Extern functions are part of Rust's foreign function interface, -providing the opposite functionality to [external blocks](#external-blocks). -Whereas external blocks allow Rust code to call foreign code, -extern functions with bodies defined in Rust code _can be called by foreign -code_. They are defined in the same way as any other Rust function, -except that they have the `extern` modifier. - -~~~~ -// Declares an extern fn, the ABI defaults to "C" -extern fn new_vec() -> ~[int] { ~[] } - -// Declares an extern fn with "stdcall" ABI -extern "stdcall" fn new_vec_stdcall() -> ~[int] { ~[] } -~~~~ - -Unlike normal functions, extern fns have an `extern "ABI" fn()`. -This is the same type as the functions declared in an extern -block. - -~~~~ -# extern fn new_vec() -> ~[int] { ~[] } -let fptr: extern "C" fn() -> ~[int] = new_vec; -~~~~ - -Extern functions may be called directly from Rust code as Rust uses large, -contiguous stack segments like C. - -### Type definitions - -A _type definition_ defines a new name for an existing [type](#types). Type -definitions are declared with the keyword `type`. Every value has a single, -specific type; the type-specified aspects of a value include: - -* Whether the value is composed of sub-values or is indivisible. -* Whether the value represents textual or numerical information. -* Whether the value represents integral or floating-point information. -* The sequence of memory operations required to access the value. -* The [kind](#type-kinds) of the type. - -For example, the type `(u8, u8)` defines the set of immutable values that are composite pairs, -each containing two unsigned 8-bit integers accessed by pattern-matching and laid out in memory with the `x` component preceding the `y` component. - -### Structures - -A _structure_ is a nominal [structure type](#structure-types) defined with the keyword `struct`. - -An example of a `struct` item and its use: - -~~~~ -struct Point {x: int, y: int} -let p = Point {x: 10, y: 11}; -let px: int = p.x; -~~~~ - -A _tuple structure_ is a nominal [tuple type](#tuple-types), also defined with the keyword `struct`. -For example: - -~~~~ -struct Point(int, int); -let p = Point(10, 11); -let px: int = match p { Point(x, _) => x }; -~~~~ - -A _unit-like struct_ is a structure without any fields, defined by leaving off the list of fields entirely. -Such types will have a single value, just like the [unit value `()`](#unit-and-boolean-literals) of the unit type. -For example: - -~~~~ -struct Cookie; -let c = [Cookie, Cookie, Cookie, Cookie]; -~~~~ - -### Enumerations - -An _enumeration_ is a simultaneous definition of a nominal [enumerated type](#enumerated-types) as well as a set of *constructors*, -that can be used to create or pattern-match values of the corresponding enumerated type. - -Enumerations are declared with the keyword `enum`. - -An example of an `enum` item and its use: - -~~~~ -enum Animal { - Dog, - Cat -} - -let mut a: Animal = Dog; -a = Cat; -~~~~ - -Enumeration constructors can have either named or unnamed fields: - -~~~~ -enum Animal { - Dog (~str, f64), - Cat { name: ~str, weight: f64 } -} - -let mut a: Animal = Dog(~"Cocoa", 37.2); -a = Cat{ name: ~"Spotty", weight: 2.7 }; -~~~~ - -In this example, `Cat` is a _struct-like enum variant_, -whereas `Dog` is simply called an enum variant. - -### Static items - -~~~~ {.ebnf .gram} -static_item : "static" ident ':' type '=' expr ';' ; -~~~~ - -A *static item* is a named _constant value_ stored in the global data section of a crate. -Immutable static items are stored in the read-only data section. -The constant value bound to a static item is, like all constant values, evaluated at compile time. -Static items have the `static` lifetime, which outlives all other lifetimes in a Rust program. -Static items are declared with the `static` keyword. -A static item must have a _constant expression_ giving its definition. - -Static items must be explicitly typed. -The type may be ```bool```, ```char```, a number, or a type derived from those primitive types. -The derived types are references with the `static` lifetime, -fixed-size arrays, tuples, and structs. - -~~~~ -static BIT1: uint = 1 << 0; -static BIT2: uint = 1 << 1; - -static BITS: [uint, ..2] = [BIT1, BIT2]; -static STRING: &'static str = "bitstring"; - -struct BitsNStrings<'a> { - mybits: [uint, ..2], - mystring: &'a str -} - -static bits_n_strings: BitsNStrings<'static> = BitsNStrings { - mybits: BITS, - mystring: STRING -}; -~~~~ - -#### Mutable statics - -If a static item is declared with the ```mut``` keyword, then it is allowed to -be modified by the program. One of Rust's goals is to make concurrency bugs hard -to run into, and this is obviously a very large source of race conditions or -other bugs. For this reason, an ```unsafe``` block is required when either -reading or writing a mutable static variable. Care should be taken to ensure -that modifications to a mutable static are safe with respect to other tasks -running in the same process. - -Mutable statics are still very useful, however. They can be used with C -libraries and can also be bound from C libraries (in an ```extern``` block). - -~~~~ -# fn atomic_add(_: &mut uint, _: uint) -> uint { 2 } - -static mut LEVELS: uint = 0; - -// This violates the idea of no shared state, and this doesn't internally -// protect against races, so this function is `unsafe` -unsafe fn bump_levels_unsafe1() -> uint { - let ret = LEVELS; - LEVELS += 1; - return ret; -} - -// Assuming that we have an atomic_add function which returns the old value, -// this function is "safe" but the meaning of the return value may not be what -// callers expect, so it's still marked as `unsafe` -unsafe fn bump_levels_unsafe2() -> uint { - return atomic_add(&mut LEVELS, 1); -} -~~~~ - -### Traits - -A _trait_ describes a set of method types. - -Traits can include default implementations of methods, -written in terms of some unknown [`self` type](#self-types); -the `self` type may either be completely unspecified, -or constrained by some other trait. - -Traits are implemented for specific types through separate [implementations](#implementations). - -~~~~ -# type Surface = int; -# type BoundingBox = int; - -trait Shape { - fn draw(&self, Surface); - fn bounding_box(&self) -> BoundingBox; -} -~~~~ - -This defines a trait with two methods. -All values that have [implementations](#implementations) of this trait in scope can have their `draw` and `bounding_box` methods called, -using `value.bounding_box()` [syntax](#method-call-expressions). - -Type parameters can be specified for a trait to make it generic. -These appear after the trait name, using the same syntax used in [generic functions](#generic-functions). - -~~~~ -trait Seq<T> { - fn len(&self) -> uint; - fn elt_at(&self, n: uint) -> T; - fn iter(&self, |T|); -} -~~~~ - -Generic functions may use traits as _bounds_ on their type parameters. -This will have two effects: only types that have the trait may instantiate the parameter, -and within the generic function, -the methods of the trait can be called on values that have the parameter's type. -For example: - -~~~~ -# type Surface = int; -# trait Shape { fn draw(&self, Surface); } - -fn draw_twice<T: Shape>(surface: Surface, sh: T) { - sh.draw(surface); - sh.draw(surface); -} -~~~~ - -Traits also define an [object type](#object-types) with the same name as the trait. -Values of this type are created by [casting](#type-cast-expressions) pointer values -(pointing to a type for which an implementation of the given trait is in scope) -to pointers to the trait name, used as a type. - -~~~~ -# trait Shape { } -# impl Shape for int { } -# let mycircle = 0; - -let myshape: @Shape = @mycircle as @Shape; -~~~~ - -The resulting value is a managed box containing the value that was cast, -along with information that identifies the methods of the implementation that was used. -Values with a trait type can have [methods called](#method-call-expressions) on them, -for any method in the trait, -and can be used to instantiate type parameters that are bounded by the trait. - -Trait methods may be static, -which means that they lack a `self` argument. -This means that they can only be called with function call syntax (`f(x)`) -and not method call syntax (`obj.f()`). -The way to refer to the name of a static method is to qualify it with the trait name, -treating the trait name like a module. -For example: - -~~~~ -trait Num { - fn from_int(n: int) -> Self; -} -impl Num for f64 { - fn from_int(n: int) -> f64 { n as f64 } -} -let x: f64 = Num::from_int(42); -~~~~ - -Traits may inherit from other traits. For example, in - -~~~~ -trait Shape { fn area() -> f64; } -trait Circle : Shape { fn radius() -> f64; } -~~~~ - -the syntax `Circle : Shape` means that types that implement `Circle` must also have an implementation for `Shape`. -Multiple supertraits are separated by spaces, `trait Circle : Shape Eq { }`. -In an implementation of `Circle` for a given type `T`, methods can refer to `Shape` methods, -since the typechecker checks that any type with an implementation of `Circle` also has an implementation of `Shape`. - -In type-parameterized functions, -methods of the supertrait may be called on values of subtrait-bound type parameters. -Referring to the previous example of `trait Circle : Shape`: - -~~~~ -# trait Shape { fn area(&self) -> f64; } -# trait Circle : Shape { fn radius(&self) -> f64; } -fn radius_times_area<T: Circle>(c: T) -> f64 { - // `c` is both a Circle and a Shape - c.radius() * c.area() -} -~~~~ - -Likewise, supertrait methods may also be called on trait objects. - -~~~~ {.ignore} -# trait Shape { fn area(&self) -> f64; } -# trait Circle : Shape { fn radius(&self) -> f64; } -# impl Shape for int { fn area(&self) -> f64 { 0.0 } } -# impl Circle for int { fn radius(&self) -> f64 { 0.0 } } -# let mycircle = 0; - -let mycircle: Circle = @mycircle as @Circle; -let nonsense = mycircle.radius() * mycircle.area(); -~~~~ - -### Implementations - -An _implementation_ is an item that implements a [trait](#traits) for a specific type. - -Implementations are defined with the keyword `impl`. - -~~~~ -# struct Point {x: f64, y: f64}; -# type Surface = int; -# struct BoundingBox {x: f64, y: f64, width: f64, height: f64}; -# trait Shape { fn draw(&self, Surface); fn bounding_box(&self) -> BoundingBox; } -# fn do_draw_circle(s: Surface, c: Circle) { } - -struct Circle { - radius: f64, - center: Point, -} - -impl Shape for Circle { - fn draw(&self, s: Surface) { do_draw_circle(s, *self); } - fn bounding_box(&self) -> BoundingBox { - let r = self.radius; - BoundingBox{x: self.center.x - r, y: self.center.y - r, - width: 2.0 * r, height: 2.0 * r} - } -} -~~~~ - -It is possible to define an implementation without referring to a trait. -The methods in such an implementation can only be used -as direct calls on the values of the type that the implementation targets. -In such an implementation, the trait type and `for` after `impl` are omitted. -Such implementations are limited to nominal types (enums, structs), -and the implementation must appear in the same module or a sub-module as the `self` type. - -When a trait _is_ specified in an `impl`, -all methods declared as part of the trait must be implemented, -with matching types and type parameter counts. - -An implementation can take type parameters, -which can be different from the type parameters taken by the trait it implements. -Implementation parameters are written after the `impl` keyword. - -~~~~ -# trait Seq<T> { } - -impl<T> Seq<T> for ~[T] { - ... -} -impl Seq<bool> for u32 { - /* Treat the integer as a sequence of bits */ -} -~~~~ - -### External blocks - -~~~~ {.ebnf .gram} -extern_block_item : "extern" '{' extern_block '} ; -extern_block : [ foreign_fn ] * ; -~~~~ - -External blocks form the basis for Rust's foreign function interface. -Declarations in an external block describe symbols -in external, non-Rust libraries. - -Functions within external blocks -are declared in the same way as other Rust functions, -with the exception that they may not have a body -and are instead terminated by a semicolon. - -~~~~ -# use std::libc::{c_char, FILE}; -# #[nolink] - -extern { - fn fopen(filename: *c_char, mode: *c_char) -> *FILE; -} -~~~~ - -Functions within external blocks may be called by Rust code, -just like functions defined in Rust. -The Rust compiler automatically translates -between the Rust ABI and the foreign ABI. - -A number of [attributes](#attributes) control the behavior of external -blocks. - -By default external blocks assume that the library they are calling -uses the standard C "cdecl" ABI. Other ABIs may be specified using -an `abi` string, as shown here: - -~~~~ {.ignore} -// Interface to the Windows API -extern "stdcall" { } -~~~~ - -The `link` attribute allows the name of the library to be specified. When -specified the compiler will attempt to link against the native library of the -specified name. - -~~~~ {.ignore} -#[link(name = "crypto")] -extern { } -~~~~ - -The type of a function -declared in an extern block -is `extern "abi" fn(A1, ..., An) -> R`, -where `A1...An` are the declared types of its arguments -and `R` is the decalred return type. - -## Visibility and Privacy - -These two terms are often used interchangeably, and what they are attempting to -convey is the answer to the question "Can this item be used at this location?" - -Rust's name resolution operates on a global hierarchy of namespaces. Each level -in the hierarchy can be thought of as some item. The items are one of those -mentioned above, but also include external crates. Declaring or defining a new -module can be thought of as inserting a new tree into the hierarchy at the -location of the definition. - -To control whether interfaces can be used across modules, Rust checks each use -of an item to see whether it should be allowed or not. This is where privacy -warnings are generated, or otherwise "you used a private item of another module -and weren't allowed to." - -By default, everything in rust is *private*, with two exceptions. The first -exception is that struct fields are public by default (but the struct itself is -still private by default), and the remaining exception is that enum variants in -a `pub` enum are the default visibility of the enum container itself.. You are -allowed to alter this default visibility with the `pub` keyword (or `priv` -keyword for struct fields and enum variants). When an item is declared as `pub`, -it can be thought of as being accessible to the outside world. For example: - -~~~~ -# fn main() {} -// Declare a private struct -struct Foo; - -// Declare a public struct with a private field -pub struct Bar { - priv field: int -} - -// Declare a public enum with public and private variants -pub enum State { - PubliclyAccessibleState, - priv PrivatelyAccessibleState -} -~~~~ - -With the notion of an item being either public or private, Rust allows item -accesses in two cases: - -1. If an item is public, then it can be used externally through any of its - public ancestors. -2. If an item is private, it may be accessed by the current module and its - descendants. - -These two cases are surprisingly powerful for creating module hierarchies -exposing public APIs while hiding internal implementation details. To help -explain, here's a few use cases and what they would entail. - -* A library developer needs to expose functionality to crates which link against - their library. As a consequence of the first case, this means that anything - which is usable externally must be `pub` from the root down to the destination - item. Any private item in the chain will disallow external accesses. - -* A crate needs a global available "helper module" to itself, but it doesn't - want to expose the helper module as a public API. To accomplish this, the root - of the crate's hierarchy would have a private module which then internally has - a "public api". Because the entire crate is a descendant of the root, then the - entire local crate can access this private module through the second case. - -* When writing unit tests for a module, it's often a common idiom to have an - immediate child of the module to-be-tested named `mod test`. This module could - access any items of the parent module through the second case, meaning that - internal implementation details could also be seamlessly tested from the child - module. - -In the second case, it mentions that a private item "can be accessed" by the -current module and its descendants, but the exact meaning of accessing an item -depends on what the item is. Accessing a module, for example, would mean looking -inside of it (to import more items). On the other hand, accessing a function -would mean that it is invoked. Additionally, path expressions and import -statements are considered to access an item in the sense that the -import/expression is only valid if the destination is in the current visibility -scope. - -Here's an example of a program which exemplifies the three cases outlined above. - -~~~~ -// This module is private, meaning that no external crate can access this -// module. Because it is private at the root of this current crate, however, any -// module in the crate may access any publicly visible item in this module. -mod crate_helper_module { - - // This function can be used by anything in the current crate - pub fn crate_helper() {} - - // This function *cannot* be used by anything else in the crate. It is not - // publicly visible outside of the `crate_helper_module`, so only this - // current module and its descendants may access it. - fn implementation_detail() {} -} - -// This function is "public to the root" meaning that it's available to external -// crates linking against this one. -pub fn public_api() {} - -// Similarly to 'public_api', this module is public so external crates may look -// inside of it. -pub mod submodule { - use crate_helper_module; - - pub fn my_method() { - // Any item in the local crate may invoke the helper module's public - // interface through a combination of the two rules above. - crate_helper_module::crate_helper(); - } - - // This function is hidden to any module which is not a descendant of - // `submodule` - fn my_implementation() {} - - #[cfg(test)] - mod test { - - #[test] - fn test_my_implementation() { - // Because this module is a descendant of `submodule`, it's allowed - // to access private items inside of `submodule` without a privacy - // violation. - super::my_implementation(); - } - } -} - -# fn main() {} -~~~~ - -For a rust program to pass the privacy checking pass, all paths must be valid -accesses given the two rules above. This includes all use statements, -expressions, types, etc. - -### Re-exporting and Visibility - -Rust allows publicly re-exporting items through a `pub use` directive. Because -this is a public directive, this allows the item to be used in the current -module through the rules above. It essentially allows public access into the -re-exported item. For example, this program is valid: - -~~~~ -pub use api = self::implementation; - -mod implementation { - pub fn f() {} -} - -# fn main() {} -~~~~ - -This means that any external crate referencing `implementation::f` would receive -a privacy violation, while the path `api::f` would be allowed. - -When re-exporting a private item, it can be thought of as allowing the "privacy -chain" being short-circuited through the reexport instead of passing through the -namespace hierarchy as it normally would. - -### Glob imports and Visibility - -Currently glob imports are considered an "experimental" language feature. For -sanity purpose along with helping the implementation, glob imports will only -import public items from their destination, not private items. - -> **Note:** This is subject to change, glob exports may be removed entirely or -> they could possibly import private items for a privacy error to later be -> issued if the item is used. - -## Attributes - -~~~~ {.ebnf .gram} -attribute : '#' '[' attr_list ']' ; -attr_list : attr [ ',' attr_list ]* -attr : ident [ '=' literal - | '(' attr_list ')' ] ? ; -~~~~ - -Static entities in Rust -- crates, modules and items -- may have _attributes_ -applied to them. ^[Attributes in Rust are modeled on Attributes in ECMA-335, -C#] -An attribute is a general, free-form metadatum that is interpreted according to name, convention, and language and compiler version. -Attributes may appear as any of - -* A single identifier, the attribute name -* An identifier followed by the equals sign '=' and a literal, providing a key/value pair -* An identifier followed by a parenthesized list of sub-attribute arguments - -Attributes terminated by a semi-colon apply to the entity that the attribute is declared -within. Attributes that are not terminated by a semi-colon apply to the next entity. - -An example of attributes: - -~~~~ {.ignore} -// General metadata applied to the enclosing module or crate. -#[license = "BSD"]; - -// A function marked as a unit test -#[test] -fn test_foo() { - ... -} - -// A conditionally-compiled module -#[cfg(target_os="linux")] -mod bar { - ... -} - -// A lint attribute used to suppress a warning/error -#[allow(non_camel_case_types)] -pub type int8_t = i8; -~~~~ - -> **Note:** In future versions of Rust, user-provided extensions to the compiler will be able to interpret attributes. -> When this facility is provided, the compiler will distinguish between language-reserved and user-available attributes. - -At present, only the Rust compiler interprets attributes, so all attribute -names are effectively reserved. Some significant attributes include: - -* The `doc` attribute, for documenting code in-place. -* The `cfg` attribute, for conditional-compilation by build-configuration. -* The `crate_id` attribute, for describing the package ID of a crate. -* The `lang` attribute, for custom definitions of traits and functions that are - known to the Rust compiler (see [Language items](#language-items)). -* The `link` attribute, for describing linkage metadata for a extern blocks. -* The `test` attribute, for marking functions as unit tests. -* The `allow`, `warn`, `forbid`, and `deny` attributes, for - controlling lint checks (see [Lint check attributes](#lint-check-attributes)). -* The `deriving` attribute, for automatically generating - implementations of certain traits. -* The `inline` attribute, for expanding functions at caller location (see - [Inline attributes](#inline-attributes)). -* The `static_assert` attribute, for asserting that a static bool is true at compiletime -* The `thread_local` attribute, for defining a `static mut` as a thread-local. Note that this is - only a low-level building block, and is not local to a *task*, nor does it provide safety. - -Other attributes may be added or removed during development of the language. - -### Lint check attributes - -A lint check names a potentially undesirable coding pattern, such as -unreachable code or omitted documentation, for the static entity to -which the attribute applies. - -For any lint check `C`: - - * `warn(C)` warns about violations of `C` but continues compilation, - * `deny(C)` signals an error after encountering a violation of `C`, - * `allow(C)` overrides the check for `C` so that violations will go - unreported, - * `forbid(C)` is the same as `deny(C)`, but also forbids uses of - `allow(C)` within the entity. - -The lint checks supported by the compiler can be found via `rustc -W help`, -along with their default settings. - -~~~~ {.ignore} -mod m1 { - // Missing documentation is ignored here - #[allow(missing_doc)] - pub fn undocumented_one() -> int { 1 } - - // Missing documentation signals a warning here - #[warn(missing_doc)] - pub fn undocumented_too() -> int { 2 } - - // Missing documentation signals an error here - #[deny(missing_doc)] - pub fn undocumented_end() -> int { 3 } -} -~~~~ - -This example shows how one can use `allow` and `warn` to toggle -a particular check on and off. - -~~~~ {.ignore} -#[warn(missing_doc)] -mod m2{ - #[allow(missing_doc)] - mod nested { - // Missing documentation is ignored here - pub fn undocumented_one() -> int { 1 } - - // Missing documentation signals a warning here, - // despite the allow above. - #[warn(missing_doc)] - pub fn undocumented_two() -> int { 2 } - } - - // Missing documentation signals a warning here - pub fn undocumented_too() -> int { 3 } -} -~~~~ - -This example shows how one can use `forbid` to disallow uses -of `allow` for that lint check. - -~~~~ {.ignore} -#[forbid(missing_doc)] -mod m3 { - // Attempting to toggle warning signals an error here - #[allow(missing_doc)] - /// Returns 2. - pub fn undocumented_too() -> int { 2 } -} -~~~~ - -### Language items - -Some primitive Rust operations are defined in Rust code, -rather than being implemented directly in C or assembly language. -The definitions of these operations have to be easy for the compiler to find. -The `lang` attribute makes it possible to declare these operations. -For example, the `str` module in the Rust standard library defines the string equality function: - -~~~~ {.ignore} -#[lang="str_eq"] -pub fn eq_slice(a: &str, b: &str) -> bool { - // details elided -} -~~~~ - -The name `str_eq` has a special meaning to the Rust compiler, -and the presence of this definition means that it will use this definition -when generating calls to the string equality function. - -A complete list of the built-in language items follows: - -#### Traits - -`const` - : Cannot be mutated. -`owned` - : Are uniquely owned. -`durable` - : Contain references. -`drop` - : Have finalizers. -`add` - : Elements can be added (for example, integers and floats). -`sub` - : Elements can be subtracted. -`mul` - : Elements can be multiplied. -`div` - : Elements have a division operation. -`rem` - : Elements have a remainder operation. -`neg` - : Elements can be negated arithmetically. -`not` - : Elements can be negated logically. -`bitxor` - : Elements have an exclusive-or operation. -`bitand` - : Elements have a bitwise `and` operation. -`bitor` - : Elements have a bitwise `or` operation. -`shl` - : Elements have a left shift operation. -`shr` - : Elements have a right shift operation. -`index` - : Elements can be indexed. -`eq` - : Elements can be compared for equality. -`ord` - : Elements have a partial ordering. - -#### Operations - -`str_eq` - : Compare two strings for equality. -`uniq_str_eq` - : Compare two owned strings for equality. -`annihilate` - : Destroy a box before freeing it. -`log_type` - : Generically print a string representation of any type. -`fail_` - : Abort the program with an error. -`fail_bounds_check` - : Abort the program with a bounds check error. -`exchange_malloc` - : Allocate memory on the exchange heap. -`exchange_free` - : Free memory that was allocated on the exchange heap. -`malloc` - : Allocate memory on the managed heap. -`free` - : Free memory that was allocated on the managed heap. -`borrow_as_imm` - : Create an immutable reference to a mutable value. -`return_to_mut` - : Release a reference created with `return_to_mut` -`check_not_borrowed` - : Fail if a value has existing references to it. -`strdup_uniq` - : Return a new unique string - containing a copy of the contents of a unique string. - -> **Note:** This list is likely to become out of date. We should auto-generate it -> from `librustc/middle/lang_items.rs`. - -### Inline attributes - -The inline attribute is used to suggest to the compiler to perform an inline -expansion and place a copy of the function in the caller rather than generating -code to call the function where it is defined. - -The compiler automatically inlines functions based on internal heuristics. -Incorrectly inlining functions can actually making the program slower, so it -should be used with care. - -`#[inline]` and `#[inline(always)]` always causes the function to be serialized -into crate metadata to allow cross-crate inlining. - -There are three different types of inline attributes: - -* `#[inline]` hints the compiler to perform an inline expansion. -* `#[inline(always)]` asks the compiler to always perform an inline expansion. -* `#[inline(never)]` asks the compiler to never perform an inline expansion. - -### Deriving - -The `deriving` attribute allows certain traits to be automatically -implemented for data structures. For example, the following will -create an `impl` for the `Eq` and `Clone` traits for `Foo`, the type -parameter `T` will be given the `Eq` or `Clone` constraints for the -appropriate `impl`: - -~~~~ -#[deriving(Eq, Clone)] -struct Foo<T> { - a: int, - b: T -} -~~~~ - -The generated `impl` for `Eq` is equivalent to - -~~~~ -# struct Foo<T> { a: int, b: T } -impl<T: Eq> Eq for Foo<T> { - fn eq(&self, other: &Foo<T>) -> bool { - self.a == other.a && self.b == other.b - } - - fn ne(&self, other: &Foo<T>) -> bool { - self.a != other.a || self.b != other.b - } -} -~~~~ - -Supported traits for `deriving` are: - -* Comparison traits: `Eq`, `TotalEq`, `Ord`, `TotalOrd`. -* Serialization: `Encodable`, `Decodable`. These require `extra`. -* `Clone` and `DeepClone`, to perform (deep) copies. -* `IterBytes`, to iterate over the bytes in a data type. -* `Rand`, to create a random instance of a data type. -* `Default`, to create an empty instance of a data type. -* `Zero`, to create an zero instance of a numeric data type. -* `FromPrimitive`, to create an instance from a numeric primitve. - -### Stability -One can indicate the stability of an API using the following attributes: - -* `deprecated`: This item should no longer be used, e.g. it has been - replaced. No guarantee of backwards-compatibility. -* `experimental`: This item was only recently introduced or is - otherwise in a state of flux. It may change significantly, or even - be removed. No guarantee of backwards-compatibility. -* `unstable`: This item is still under development, but requires more - testing to be considered stable. No guarantee of backwards-compatibility. -* `stable`: This item is considered stable, and will not change - significantly. Guarantee of backwards-compatibility. -* `frozen`: This item is very stable, and is unlikely to - change. Guarantee of backwards-compatibility. -* `locked`: This item will never change unless a serious bug is - found. Guarantee of backwards-compatibility. - -These levels are directly inspired by -[Node.js' "stability index"](http://nodejs.org/api/documentation.html). - -There are lints for disallowing items marked with certain levels: -`deprecated`, `experimental` and `unstable`; the first two will warn -by default. Items with not marked with a stability are considered to -be unstable for the purposes of the lint. One can give an optional -string that will be displayed when the lint flags the use of an item. - -~~~~ {.ignore} -#[warn(unstable)]; - -#[deprecated="replaced by `best`"] -fn bad() { - // delete everything -} - -fn better() { - // delete fewer things -} - -#[stable] -fn best() { - // delete nothing -} - -fn main() { - bad(); // "warning: use of deprecated item: replaced by `best`" - - better(); // "warning: use of unmarked item" - - best(); // no warning -} -~~~~ - -> **Note:** Currently these are only checked when applied to -> individual functions, structs, methods and enum variants, *not* to -> entire modules, traits, impls or enums themselves. - -### Compiler Features - -Certain aspects of Rust may be implemented in the compiler, but they're not -necessarily ready for every-day use. These features are often of "prototype -quality" or "almost production ready", but may not be stable enough to be -considered a full-fleged language feature. - -For this reason, rust recognizes a special crate-level attribute of the form: - -~~~~ {.ignore} -#[feature(feature1, feature2, feature3)] -~~~~ - -This directive informs the compiler that the feature list: `feature1`, -`feature2`, and `feature3` should all be enabled. This is only recognized at a -crate-level, not at a module-level. Without this directive, all features are -considered off, and using the features will result in a compiler error. - -The currently implemented features of the compiler are: - -* `macro_rules` - The definition of new macros. This does not encompass - macro-invocation, that is always enabled by default, this only - covers the definition of new macros. There are currently - various problems with invoking macros, how they interact with - their environment, and possibly how they are used outside of - location in which they are defined. Macro definitions are - likely to change slightly in the future, so they are currently - hidden behind this feature. - -* `globs` - Importing everything in a module through `*`. This is currently a - large source of bugs in name resolution for Rust, and it's not clear - whether this will continue as a feature or not. For these reasons, - the glob import statement has been hidden behind this feature flag. - -* `struct_variant` - Structural enum variants (those with named fields). It is - currently unknown whether this style of enum variant is as - fully supported as the tuple-forms, and it's not certain - that this style of variant should remain in the language. - For now this style of variant is hidden behind a feature - flag. - -* `once_fns` - Onceness guarantees a closure is only executed once. Defining a - closure as `once` is unlikely to be supported going forward. So - they are hidden behind this feature until they are to be removed. - -* `managed_boxes` - Usage of `@` pointers is gated due to many - planned changes to this feature. In the past, this has meant - "a GC pointer", but the current implementation uses - reference counting and will likely change drastically over - time. Additionally, the `@` syntax will no longer be used to - create GC boxes. - -* `asm` - The `asm!` macro provides a means for inline assembly. This is often - useful, but the exact syntax for this feature along with its semantics - are likely to change, so this macro usage must be opted into. - -* `non_ascii_idents` - The compiler supports the use of non-ascii identifiers, - but the implementation is a little rough around the - edges, so this can be seen as an experimental feature for - now until the specification of identifiers is fully - fleshed out. - -* `thread_local` - The usage of the `#[thread_local]` attribute is experimental - and should be seen as unstable. This attribute is used to - declare a `static` as being unique per-thread leveraging - LLVM's implementation which works in concert with the kernel - loader and dynamic linker. This is not necessarily available - on all platforms, and usage of it is discouraged (rust - focuses more on task-local data instead of thread-local - data). - -* `link_args` - This attribute is used to specify custom flags to the linker, - but usage is strongly discouraged. The compiler's usage of the - system linker is not guaranteed to continue in the future, and - if the system linker is not used then specifying custom flags - doesn't have much meaning. - -If a feature is promoted to a language feature, then all existing programs will -start to receive compilation warnings about #[feature] directives which enabled -the new feature (because the directive is no longer necessary). However, if -a feature is decided to be removed from the language, errors will be issued (if -there isn't a parser error first). The directive in this case is no longer -necessary, and it's likely that existing code will break if the feature isn't -removed. - -If a unknown feature is found in a directive, it results in a compiler error. An -unknown feature is one which has never been recognized by the compiler. - -# Statements and expressions - -Rust is _primarily_ an expression language. This means that most forms of -value-producing or effect-causing evaluation are directed by the uniform -syntax category of _expressions_. Each kind of expression can typically _nest_ -within each other kind of expression, and rules for evaluation of expressions -involve specifying both the value produced by the expression and the order in -which its sub-expressions are themselves evaluated. - -In contrast, statements in Rust serve _mostly_ to contain and explicitly -sequence expression evaluation. - -## Statements - -A _statement_ is a component of a block, which is in turn a component of an -outer [expression](#expressions) or [function](#functions). - -Rust has two kinds of statement: -[declaration statements](#declaration-statements) and -[expression statements](#expression-statements). - -### Declaration statements - -A _declaration statement_ is one that introduces one or more *names* into the enclosing statement block. -The declared names may denote new slots or new items. - -#### Item declarations - -An _item declaration statement_ has a syntactic form identical to an -[item](#items) declaration within a module. Declaring an item -- a function, -enumeration, structure, type, static, trait, implementation or module -- locally -within a statement block is simply a way of restricting its scope to a narrow -region containing all of its uses; it is otherwise identical in meaning to -declaring the item outside the statement block. - -Note: there is no implicit capture of the function's dynamic environment when -declaring a function-local item. - -#### Slot declarations - -~~~~ {.ebnf .gram} -let_decl : "let" pat [':' type ] ? [ init ] ? ';' ; -init : [ '=' ] expr ; -~~~~ - -A _slot declaration_ introduces a new set of slots, given by a pattern. -The pattern may be followed by a type annotation, and/or an initializer expression. -When no type annotation is given, the compiler will infer the type, -or signal an error if insufficient type information is available for definite inference. -Any slots introduced by a slot declaration are visible from the point of declaration until the end of the enclosing block scope. - -### Expression statements - -An _expression statement_ is one that evaluates an [expression](#expressions) -and ignores its result. -The type of an expression statement `e;` is always `()`, regardless of the type of `e`. -As a rule, an expression statement's purpose is to trigger the effects of evaluating its expression. - -## Expressions - -An expression may have two roles: it always produces a *value*, and it may have *effects* -(otherwise known as "side effects"). -An expression *evaluates to* a value, and has effects during *evaluation*. -Many expressions contain sub-expressions (operands). -The meaning of each kind of expression dictates several things: - * Whether or not to evaluate the sub-expressions when evaluating the expression - * The order in which to evaluate the sub-expressions - * How to combine the sub-expressions' values to obtain the value of the expression. - -In this way, the structure of expressions dictates the structure of execution. -Blocks are just another kind of expression, -so blocks, statements, expressions, and blocks again can recursively nest inside each other -to an arbitrary depth. - -#### Lvalues, rvalues and temporaries - -Expressions are divided into two main categories: _lvalues_ and _rvalues_. -Likewise within each expression, sub-expressions may occur in _lvalue context_ or _rvalue context_. -The evaluation of an expression depends both on its own category and the context it occurs within. - -An lvalue is an expression that represents a memory location. These -expressions are [paths](#path-expressions) (which refer to local -variables, function and method arguments, or static variables), -dereferences (`*expr`), [indexing expressions](#index-expressions) -(`expr[expr]`), and [field references](#field-expressions) (`expr.f`). -All other expressions are rvalues. - -The left operand of an [assignment](#assignment-expressions) or -[compound-assignment](#compound-assignment-expressions) expression is an lvalue context, -as is the single operand of a unary [borrow](#unary-operator-expressions). -All other expression contexts are rvalue contexts. - -When an lvalue is evaluated in an _lvalue context_, it denotes a memory location; -when evaluated in an _rvalue context_, it denotes the value held _in_ that memory location. - -When an rvalue is used in lvalue context, a temporary un-named lvalue is created and used instead. -A temporary's lifetime equals the largest lifetime of any reference that points to it. - -#### Moved and copied types - -When a [local variable](#memory-slots) is used -as an [rvalue](#lvalues-rvalues-and-temporaries) -the variable will either be moved or copied, depending on its type. -For types that contain [owning pointers](#pointer-types) -or values that implement the special trait `Drop`, -the variable is moved. -All other types are copied. - -### Literal expressions - -A _literal expression_ consists of one of the [literal](#literals) -forms described earlier. It directly describes a number, character, -string, boolean value, or the unit value. - -~~~~ {.literals} -(); // unit type -"hello"; // string type -'5'; // character type -5; // integer type -~~~~ - -### Path expressions - -A [path](#paths) used as an expression context denotes either a local variable or an item. -Path expressions are [lvalues](#lvalues-rvalues-and-temporaries). - -### Tuple expressions - -Tuples are written by enclosing one or more comma-separated -expressions in parentheses. They are used to create [tuple-typed](#tuple-types) -values. - -~~~~ {.tuple} -(0,); -(0.0, 4.5); -("a", 4u, true); -~~~~ - -### Structure expressions - -~~~~ {.ebnf .gram} -struct_expr : expr_path '{' ident ':' expr - [ ',' ident ':' expr ] * - [ ".." expr ] '}' | - expr_path '(' expr - [ ',' expr ] * ')' | - expr_path -~~~~ - -There are several forms of structure expressions. -A _structure expression_ consists of the [path](#paths) of a [structure item](#structures), -followed by a brace-enclosed list of one or more comma-separated name-value pairs, -providing the field values of a new instance of the structure. -A field name can be any identifier, and is separated from its value expression by a colon. -The location denoted by a structure field is mutable if and only if the enclosing structure is mutable. - -A _tuple structure expression_ consists of the [path](#paths) of a [structure item](#structures), -followed by a parenthesized list of one or more comma-separated expressions -(in other words, the path of a structure item followed by a tuple expression). -The structure item must be a tuple structure item. - -A _unit-like structure expression_ consists only of the [path](#paths) of a [structure item](#structures). - -The following are examples of structure expressions: - -~~~~ -# struct Point { x: f64, y: f64 } -# struct TuplePoint(f64, f64); -# mod game { pub struct User<'a> { name: &'a str, age: uint, score: uint } } -# struct Cookie; fn some_fn<T>(t: T) {} -Point {x: 10.0, y: 20.0}; -TuplePoint(10.0, 20.0); -let u = game::User {name: "Joe", age: 35, score: 100_000}; -some_fn::<Cookie>(Cookie); -~~~~ - -A structure expression forms a new value of the named structure type. -Note that for a given *unit-like* structure type, this will always be the same value. - -A structure expression can terminate with the syntax `..` followed by an expression to denote a functional update. -The expression following `..` (the base) must have the same structure type as the new structure type being formed. -The entire expression denotes the result of allocating a new structure -(with the same type as the base expression) -with the given values for the fields that were explicitly specified -and the values in the base record for all other fields. - -~~~~ -# struct Point3d { x: int, y: int, z: int } -let base = Point3d {x: 1, y: 2, z: 3}; -Point3d {y: 0, z: 10, .. base}; -~~~~ - -### Block expressions - -~~~~ {.ebnf .gram} -block_expr : '{' [ view_item ] * - [ stmt ';' | item ] * - [ expr ] '}' -~~~~ - -A _block expression_ is similar to a module in terms of the declarations that -are possible. Each block conceptually introduces a new namespace scope. View -items can bring new names into scopes and declared items are in scope for only -the block itself. - -A block will execute each statement sequentially, and then execute the -expression (if given). If the final expression is omitted, the type and return -value of the block are `()`, but if it is provided, the type and return value -of the block are that of the expression itself. - -### Method-call expressions - -~~~~ {.ebnf .gram} -method_call_expr : expr '.' ident paren_expr_list ; -~~~~ - -A _method call_ consists of an expression followed by a single dot, an identifier, and a parenthesized expression-list. -Method calls are resolved to methods on specific traits, -either statically dispatching to a method if the exact `self`-type of the left-hand-side is known, -or dynamically dispatching if the left-hand-side expression is an indirect [object type](#object-types). - -### Field expressions - -~~~~ {.ebnf .gram} -field_expr : expr '.' ident -~~~~ - -A _field expression_ consists of an expression followed by a single dot and an identifier, -when not immediately followed by a parenthesized expression-list (the latter is a [method call expression](#method-call-expressions)). -A field expression denotes a field of a [structure](#structure-types). - -~~~~ {.field} -myrecord.myfield; -{a: 10, b: 20}.a; -~~~~ - -A field access on a record is an [lvalue](#lvalues-rvalues-and-temporaries) referring to the value of that field. -When the field is mutable, it can be [assigned](#assignment-expressions) to. - -When the type of the expression to the left of the dot is a pointer to a record or structure, -it is automatically dereferenced to make the field access possible. - -### Vector expressions - -~~~~ {.ebnf .gram} -vec_expr : '[' "mut" ? vec_elems? ']' - -vec_elems : [expr [',' expr]*] | [expr ',' ".." expr] -~~~~ - -A [_vector_](#vector-types) _expression_ is written by enclosing zero or -more comma-separated expressions of uniform type in square brackets. - -In the `[expr ',' ".." expr]` form, the expression after the `".."` -must be a constant expression that can be evaluated at compile time, such -as a [literal](#literals) or a [static item](#static-items). - -~~~~ -[1, 2, 3, 4]; -["a", "b", "c", "d"]; -[0, ..128]; // vector with 128 zeros -[0u8, 0u8, 0u8, 0u8]; -~~~~ - -### Index expressions - -~~~~ {.ebnf .gram} -idx_expr : expr '[' expr ']' -~~~~ - -[Vector](#vector-types)-typed expressions can be indexed by writing a -square-bracket-enclosed expression (the index) after them. When the -vector is mutable, the resulting [lvalue](#lvalues-rvalues-and-temporaries) can be assigned to. - -Indices are zero-based, and may be of any integral type. Vector access -is bounds-checked at run-time. When the check fails, it will put the -task in a _failing state_. - -~~~~ {.ignore} -# use std::task; -# do task::spawn { - -([1, 2, 3, 4])[0]; -(["a", "b"])[10]; // fails - -# } -~~~~ - -### Unary operator expressions - -Rust defines six symbolic unary operators. -They are all written as prefix operators, -before the expression they apply to. - -`-` - : Negation. May only be applied to numeric types. -`*` - : Dereference. When applied to a [pointer](#pointer-types) it denotes the pointed-to location. - For pointers to mutable locations, the resulting [lvalue](#lvalues-rvalues-and-temporaries) can be assigned to. - For [enums](#enumerated-types) that have only a single variant, containing a single parameter, - the dereference operator accesses this parameter. -`!` - : Logical negation. On the boolean type, this flips between `true` and - `false`. On integer types, this inverts the individual bits in the - two's complement representation of the value. -`@` and `~` - : [Boxing](#pointer-types) operators. Allocate a box to hold the value they are applied to, - and store the value in it. `@` creates a managed box, whereas `~` creates an owned box. -`&` - : Borrow operator. Returns a reference, pointing to its operand. - The operand of a borrow is statically proven to outlive the resulting pointer. - If the borrow-checker cannot prove this, it is a compilation error. - -### Binary operator expressions - -~~~~ {.ebnf .gram} -binop_expr : expr binop expr ; -~~~~ - -Binary operators expressions are given in terms of -[operator precedence](#operator-precedence). - -#### Arithmetic operators - -Binary arithmetic expressions are syntactic sugar for calls to built-in traits, -defined in the `std::ops` module of the `std` library. -This means that arithmetic operators can be overridden for user-defined types. -The default meaning of the operators on standard types is given here. - -`+` - : Addition and vector/string concatenation. - Calls the `add` method on the `std::ops::Add` trait. -`-` - : Subtraction. - Calls the `sub` method on the `std::ops::Sub` trait. -`*` - : Multiplication. - Calls the `mul` method on the `std::ops::Mul` trait. -`/` - : Quotient. - Calls the `div` method on the `std::ops::Div` trait. -`%` - : Remainder. - Calls the `rem` method on the `std::ops::Rem` trait. - -#### Bitwise operators - -Like the [arithmetic operators](#arithmetic-operators), bitwise operators -are syntactic sugar for calls to methods of built-in traits. -This means that bitwise operators can be overridden for user-defined types. -The default meaning of the operators on standard types is given here. - -`&` - : And. - Calls the `bitand` method of the `std::ops::BitAnd` trait. -`|` - : Inclusive or. - Calls the `bitor` method of the `std::ops::BitOr` trait. -`^` - : Exclusive or. - Calls the `bitxor` method of the `std::ops::BitXor` trait. -`<<` - : Logical left shift. - Calls the `shl` method of the `std::ops::Shl` trait. -`>>` - : Logical right shift. - Calls the `shr` method of the `std::ops::Shr` trait. - -#### Lazy boolean operators - -The operators `||` and `&&` may be applied to operands of boolean type. -The `||` operator denotes logical 'or', and the `&&` operator denotes logical 'and'. -They differ from `|` and `&` in that the right-hand operand is only evaluated -when the left-hand operand does not already determine the result of the expression. -That is, `||` only evaluates its right-hand operand -when the left-hand operand evaluates to `false`, and `&&` only when it evaluates to `true`. - -#### Comparison operators - -Comparison operators are, like the [arithmetic operators](#arithmetic-operators), -and [bitwise operators](#bitwise-operators), -syntactic sugar for calls to built-in traits. -This means that comparison operators can be overridden for user-defined types. -The default meaning of the operators on standard types is given here. - -`==` - : Equal to. - Calls the `eq` method on the `std::cmp::Eq` trait. -`!=` - : Unequal to. - Calls the `ne` method on the `std::cmp::Eq` trait. -`<` - : Less than. - Calls the `lt` method on the `std::cmp::Ord` trait. -`>` - : Greater than. - Calls the `gt` method on the `std::cmp::Ord` trait. -`<=` - : Less than or equal. - Calls the `le` method on the `std::cmp::Ord` trait. -`>=` - : Greater than or equal. - Calls the `ge` method on the `std::cmp::Ord` trait. - -#### Type cast expressions - -A type cast expression is denoted with the binary operator `as`. - -Executing an `as` expression casts the value on the left-hand side to the type -on the right-hand side. - -A numeric value can be cast to any numeric type. -A raw pointer value can be cast to or from any integral type or raw pointer type. -Any other cast is unsupported and will fail to compile. - -An example of an `as` expression: - -~~~~ -# fn sum(v: &[f64]) -> f64 { 0.0 } -# fn len(v: &[f64]) -> int { 0 } - -fn avg(v: &[f64]) -> f64 { - let sum: f64 = sum(v); - let sz: f64 = len(v) as f64; - return sum / sz; -} -~~~~ - -#### Assignment expressions - -An _assignment expression_ consists of an [lvalue](#lvalues-rvalues-and-temporaries) expression followed by an -equals sign (`=`) and an [rvalue](#lvalues-rvalues-and-temporaries) expression. - -Evaluating an assignment expression [either copies or moves](#moved-and-copied-types) its right-hand operand to its left-hand operand. - -~~~~ -# let mut x = 0; -# let y = 0; - -x = y; -~~~~ - -#### Compound assignment expressions - -The `+`, `-`, `*`, `/`, `%`, `&`, `|`, `^`, `<<`, and `>>` -operators may be composed with the `=` operator. The expression `lval -OP= val` is equivalent to `lval = lval OP val`. For example, `x = x + -1` may be written as `x += 1`. - -Any such expression always has the [`unit`](#primitive-types) type. - -#### Operator precedence - -The precedence of Rust binary operators is ordered as follows, going -from strong to weak: - -~~~~ {.precedence} -* / % -as -+ - -<< >> -& -^ -| -< > <= >= -== != -&& -|| -= -~~~~ - -Operators at the same precedence level are evaluated left-to-right. [Unary operators](#unary-operator-expressions) -have the same precedence level and it is stronger than any of the binary operators'. - -### Grouped expressions - -An expression enclosed in parentheses evaluates to the result of the enclosed -expression. Parentheses can be used to explicitly specify evaluation order -within an expression. - -~~~~ {.ebnf .gram} -paren_expr : '(' expr ')' ; -~~~~ - -An example of a parenthesized expression: - -~~~~ -let x = (2 + 3) * 4; -~~~~ - - -### Call expressions - -~~~~ {.abnf .gram} -expr_list : [ expr [ ',' expr ]* ] ? ; -paren_expr_list : '(' expr_list ')' ; -call_expr : expr paren_expr_list ; -~~~~ - -A _call expression_ invokes a function, providing zero or more input slots and -an optional reference slot to serve as the function's output, bound to the -`lval` on the right hand side of the call. If the function eventually returns, -then the expression completes. - -Some examples of call expressions: - -~~~~ -# use std::from_str::FromStr; -# fn add(x: int, y: int) -> int { 0 } - -let x: int = add(1, 2); -let pi: Option<f32> = FromStr::from_str("3.14"); -~~~~ - -### Lambda expressions - -~~~~ {.abnf .gram} -ident_list : [ ident [ ',' ident ]* ] ? ; -lambda_expr : '|' ident_list '|' expr ; -~~~~ - -A _lambda expression_ (sometimes called an "anonymous function expression") defines a function and denotes it as a value, -in a single expression. -A lambda expression is a pipe-symbol-delimited (`|`) list of identifiers followed by an expression. - -A lambda expression denotes a function that maps a list of parameters (`ident_list`) -onto the expression that follows the `ident_list`. -The identifiers in the `ident_list` are the parameters to the function. -These parameters' types need not be specified, as the compiler infers them from context. - -Lambda expressions are most useful when passing functions as arguments to other functions, -as an abbreviation for defining and capturing a separate function. - -Significantly, lambda expressions _capture their environment_, -which regular [function definitions](#functions) do not. -The exact type of capture depends on the [function type](#function-types) inferred for the lambda expression. -In the simplest and least-expensive form (analogous to a ```|| { }``` expression), -the lambda expression captures its environment by reference, -effectively borrowing pointers to all outer variables mentioned inside the function. -Alternately, the compiler may infer that a lambda expression should copy or move values (depending on their type.) -from the environment into the lambda expression's captured environment. - -In this example, we define a function `ten_times` that takes a higher-order function argument, -and call it with a lambda expression as an argument. - -~~~~ -fn ten_times(f: |int|) { - let mut i = 0; - while i < 10 { - f(i); - i += 1; - } -} - -ten_times(|j| println!("hello, {}", j)); -~~~~ - -### While loops - -~~~~ {.ebnf .gram} -while_expr : "while" expr '{' block '}' ; -~~~~ - -A `while` loop begins by evaluating the boolean loop conditional expression. -If the loop conditional expression evaluates to `true`, the loop body block -executes and control returns to the loop conditional expression. If the loop -conditional expression evaluates to `false`, the `while` expression completes. - -An example: - -~~~~ -let mut i = 0; - -while i < 10 { - println!("hello"); - i = i + 1; -} -~~~~ - -### Infinite loops - -The keyword `loop` in Rust appears both in _loop expressions_ and in _continue expressions_. -A loop expression denotes an infinite loop; -see [Continue expressions](#continue-expressions) for continue expressions. - -~~~~ {.ebnf .gram} -loop_expr : [ lifetime ':' ] "loop" '{' block '}'; -~~~~ - -A `loop` expression may optionally have a _label_. -If a label is present, -then labeled `break` and `loop` expressions nested within this loop may exit out of this loop or return control to its head. -See [Break expressions](#break-expressions). - -### Break expressions - -~~~~ {.ebnf .gram} -break_expr : "break" [ lifetime ]; -~~~~ - -A `break` expression has an optional `label`. -If the label is absent, then executing a `break` expression immediately terminates the innermost loop enclosing it. -It is only permitted in the body of a loop. -If the label is present, then `break foo` terminates the loop with label `foo`, -which need not be the innermost label enclosing the `break` expression, -but must enclose it. - -### Continue expressions - -~~~~ {.ebnf .gram} -continue_expr : "loop" [ lifetime ]; -~~~~ - -A continue expression, written `loop`, also has an optional `label`. -If the label is absent, -then executing a `loop` expression immediately terminates the current iteration of the innermost loop enclosing it, -returning control to the loop *head*. -In the case of a `while` loop, -the head is the conditional expression controlling the loop. -In the case of a `for` loop, the head is the call-expression controlling the loop. -If the label is present, then `loop foo` returns control to the head of the loop with label `foo`, -which need not be the innermost label enclosing the `break` expression, -but must enclose it. - -A `loop` expression is only permitted in the body of a loop. - -### For expressions - -~~~~ {.ebnf .gram} -for_expr : "for" pat "in" expr '{' block '}' ; -~~~~ - -A `for` expression is a syntactic construct for looping over elements -provided by an implementation of `std::iter::Iterator`. - -An example of a for loop over the contents of a vector: - -~~~~ -# type foo = int; -# fn bar(f: foo) { } -# let a = 0; -# let b = 0; -# let c = 0; - -let v: &[foo] = &[a, b, c]; - -for e in v.iter() { - bar(*e); -} -~~~~ - -An example of a for loop over a series of integers: - -~~~~ -# fn bar(b:uint) { } -for i in range(0u, 256) { - bar(i); -} -~~~~ - -### If expressions - -~~~~ {.ebnf .gram} -if_expr : "if" expr '{' block '}' - else_tail ? ; - -else_tail : "else" [ if_expr - | '{' block '}' ] ; -~~~~ - -An `if` expression is a conditional branch in program control. The form of -an `if` expression is a condition expression, followed by a consequent -block, any number of `else if` conditions and blocks, and an optional -trailing `else` block. The condition expressions must have type -`bool`. If a condition expression evaluates to `true`, the -consequent block is executed and any subsequent `else if` or `else` -block is skipped. If a condition expression evaluates to `false`, the -consequent block is skipped and any subsequent `else if` condition is -evaluated. If all `if` and `else if` conditions evaluate to `false` -then any `else` block is executed. - -### Match expressions - -~~~~ {.ebnf .gram} -match_expr : "match" expr '{' match_arm [ '|' match_arm ] * '}' ; - -match_arm : match_pat '=>' [ expr "," | '{' block '}' ] ; - -match_pat : pat [ ".." pat ] ? [ "if" expr ] ; -~~~~ - -A `match` expression branches on a *pattern*. The exact form of matching that -occurs depends on the pattern. Patterns consist of some combination of -literals, destructured vectors or enum constructors, structures, records and -tuples, variable binding specifications, wildcards (`..`), and placeholders -(`_`). A `match` expression has a *head expression*, which is the value to -compare to the patterns. The type of the patterns must equal the type of the -head expression. - -In a pattern whose head expression has an `enum` type, a placeholder (`_`) -stands for a *single* data field, whereas a wildcard `..` stands for *all* the -fields of a particular variant. For example: - -~~~~ -enum List<X> { Nil, Cons(X, ~List<X>) } - -let x: List<int> = Cons(10, ~Cons(11, ~Nil)); - -match x { - Cons(_, ~Nil) => fail!("singleton list"), - Cons(..) => return, - Nil => fail!("empty list") -} -~~~~ - -The first pattern matches lists constructed by applying `Cons` to any head -value, and a tail value of `~Nil`. The second pattern matches _any_ list -constructed with `Cons`, ignoring the values of its arguments. The difference -between `_` and `..` is that the pattern `C(_)` is only type-correct if `C` has -exactly one argument, while the pattern `C(..)` is type-correct for any enum -variant `C`, regardless of how many arguments `C` has. - -Used inside a vector pattern, `..` stands for any number of elements. This -wildcard can be used at most once for a given vector, which implies that it -cannot be used to specifically match elements that are at an unknown distance -from both ends of a vector, like `[.., 42, ..]`. If followed by a variable name, -it will bind the corresponding slice to the variable. Example: - -~~~~ -fn is_symmetric(list: &[uint]) -> bool { - match list { - [] | [_] => true, - [x, ..inside, y] if x == y => is_symmetric(inside), - _ => false - } -} - -fn main() { - let sym = &[0, 1, 4, 2, 4, 1, 0]; - let not_sym = &[0, 1, 7, 2, 4, 1, 0]; - assert!(is_symmetric(sym)); - assert!(!is_symmetric(not_sym)); -} -~~~~ - -A `match` behaves differently depending on whether or not the head expression -is an [lvalue or an rvalue](#lvalues-rvalues-and-temporaries). -If the head expression is an rvalue, it is -first evaluated into a temporary location, and the resulting value -is sequentially compared to the patterns in the arms until a match -is found. The first arm with a matching pattern is chosen as the branch target -of the `match`, any variables bound by the pattern are assigned to local -variables in the arm's block, and control enters the block. - -When the head expression is an lvalue, the match does not allocate a -temporary location (however, a by-value binding may copy or move from -the lvalue). When possible, it is preferable to match on lvalues, as the -lifetime of these matches inherits the lifetime of the lvalue, rather -than being restricted to the inside of the match. - -An example of a `match` expression: - -~~~~ -# fn process_pair(a: int, b: int) { } -# fn process_ten() { } - -enum List<X> { Nil, Cons(X, ~List<X>) } - -let x: List<int> = Cons(10, ~Cons(11, ~Nil)); - -match x { - Cons(a, ~Cons(b, _)) => { - process_pair(a,b); - } - Cons(10, _) => { - process_ten(); - } - Nil => { - return; - } - _ => { - fail!(); - } -} -~~~~ - -Patterns that bind variables -default to binding to a copy or move of the matched value -(depending on the matched value's type). -This can be changed to bind to a reference by -using the `ref` keyword, -or to a mutable reference using `ref mut`. - -Subpatterns can also be bound to variables by the use of the syntax -`variable @ pattern`. -For example: - -~~~~ -enum List { Nil, Cons(uint, ~List) } - -fn is_sorted(list: &List) -> bool { - match *list { - Nil | Cons(_, ~Nil) => true, - Cons(x, ref r @ ~Cons(y, _)) => (x <= y) && is_sorted(*r) - } -} - -fn main() { - let a = Cons(6, ~Cons(7, ~Cons(42, ~Nil))); - assert!(is_sorted(&a)); -} - -~~~~ - -Patterns can also dereference pointers by using the `&`, -`~` or `@` symbols, as appropriate. For example, these two matches -on `x: &int` are equivalent: - -~~~~ -# let x = &3; -let y = match *x { 0 => "zero", _ => "some" }; -let z = match x { &0 => "zero", _ => "some" }; - -assert_eq!(y, z); -~~~~ - -A pattern that's just an identifier, like `Nil` in the previous example, -could either refer to an enum variant that's in scope, or bind a new variable. -The compiler resolves this ambiguity by forbidding variable bindings that occur -in `match` patterns from shadowing names of variants that are in scope. -For example, wherever `List` is in scope, -a `match` pattern would not be able to bind `Nil` as a new name. -The compiler interprets a variable pattern `x` as a binding _only_ if there is -no variant named `x` in scope. -A convention you can use to avoid conflicts is simply to name variants with -upper-case letters, and local variables with lower-case letters. - -Multiple match patterns may be joined with the `|` operator. -A range of values may be specified with `..`. -For example: - -~~~~ -# let x = 2; - -let message = match x { - 0 | 1 => "not many", - 2 .. 9 => "a few", - _ => "lots" -}; -~~~~ - -Range patterns only work on scalar types -(like integers and characters; not like vectors and structs, which have sub-components). -A range pattern may not be a sub-range of another range pattern inside the same `match`. - -Finally, match patterns can accept *pattern guards* to further refine the -criteria for matching a case. Pattern guards appear after the pattern and -consist of a bool-typed expression following the `if` keyword. A pattern -guard may refer to the variables bound within the pattern they follow. - -~~~~ -# let maybe_digit = Some(0); -# fn process_digit(i: int) { } -# fn process_other(i: int) { } - -let message = match maybe_digit { - Some(x) if x < 10 => process_digit(x), - Some(x) => process_other(x), - None => fail!() -}; -~~~~ - -### Return expressions - -~~~~ {.ebnf .gram} -return_expr : "return" expr ? ; -~~~~ - -Return expressions are denoted with the keyword `return`. Evaluating a `return` -expression moves its argument into the output slot of the current -function, destroys the current function activation frame, and transfers -control to the caller frame. - -An example of a `return` expression: - -~~~~ -fn max(a: int, b: int) -> int { - if a > b { - return a; - } - return b; -} -~~~~ - -# Type system - -## Types - -Every slot, item and value in a Rust program has a type. The _type_ of a *value* -defines the interpretation of the memory holding it. - -Built-in types and type-constructors are tightly integrated into the language, -in nontrivial ways that are not possible to emulate in user-defined -types. User-defined types have limited capabilities. - -### Primitive types - -The primitive types are the following: - -* The "unit" type `()`, having the single "unit" value `()` (occasionally called "nil"). - ^[The "unit" value `()` is *not* a sentinel "null pointer" value for reference slots; the "unit" type is the implicit return type from functions otherwise lacking a return type, and can be used in other contexts (such as message-sending or type-parametric code) as a zero-size type.] -* The boolean type `bool` with values `true` and `false`. -* The machine types. -* The machine-dependent integer and floating-point types. - -#### Machine types - -The machine types are the following: - -* The unsigned word types `u8`, `u16`, `u32` and `u64`, with values drawn from - the integer intervals $[0, 2^8 - 1]$, $[0, 2^{16} - 1]$, $[0, 2^{32} - 1]$ and - $[0, 2^{64} - 1]$ respectively. - -* The signed two's complement word types `i8`, `i16`, `i32` and `i64`, with - values drawn from the integer intervals $[-(2^7), 2^7 - 1]$, - $[-(2^{15}), 2^{15} - 1]$, $[-(2^{31}), 2^{31} - 1]$, $[-(2^{63}), 2^{63} - 1]$ - respectively. - -* The IEEE 754-2008 `binary32` and `binary64` floating-point types: `f32` and - `f64`, respectively. - -#### Machine-dependent integer types - -The Rust type `uint`^[A Rust `uint` is analogous to a C99 `uintptr_t`.] is an -unsigned integer type with target-machine-dependent size. Its size, in -bits, is equal to the number of bits required to hold any memory address on -the target machine. - -The Rust type `int`^[A Rust `int` is analogous to a C99 `intptr_t`.] is a -two's complement signed integer type with target-machine-dependent size. Its -size, in bits, is equal to the size of the rust type `uint` on the same target -machine. - -### Textual types - -The types `char` and `str` hold textual data. - -A value of type `char` is a Unicode character, -represented as a 32-bit unsigned word holding a UCS-4 codepoint. - -A value of type `str` is a Unicode string, -represented as a vector of 8-bit unsigned bytes holding a sequence of UTF-8 codepoints. -Since `str` is of unknown size, it is not a _first class_ type, -but can only be instantiated through a pointer type, -such as `&str` or `~str`. - -### Tuple types - -The tuple type-constructor forms a new heterogeneous product of values similar -to the record type-constructor. The differences are as follows: - -* tuple elements cannot be mutable, unlike record fields -* tuple elements are not named and can be accessed only by pattern-matching - -Tuple types and values are denoted by listing the types or values of their -elements, respectively, in a parenthesized, comma-separated -list. - -The members of a tuple are laid out in memory contiguously, like a record, in -order specified by the tuple type. - -An example of a tuple type and its use: - -~~~~ -type Pair<'a> = (int,&'a str); -let p: Pair<'static> = (10,"hello"); -let (a, b) = p; -assert!(b != "world"); -~~~~ - -### Vector types - -The vector type constructor represents a homogeneous array of values of a given type. -A vector has a fixed size. -(Operations like `vec.push` operate solely on owned vectors.) -A vector type can be annotated with a _definite_ size, such as `[int, ..10]`. -Such a definite-sized vector type is a first-class type, since its size is known statically. -A vector without such a size is said to be of _indefinite_ size, -and is therefore not a _first-class_ type. -An indefinite-size vector can only be instantiated through a pointer type, -such as `&[T]` or `~[T]`. -The kind of a vector type depends on the kind of its element type, -as with other simple structural types. - -Expressions producing vectors of definite size cannot be evaluated in a -context expecting a vector of indefinite size; one must copy the -definite-sized vector contents into a distinct vector of indefinite size. - -An example of a vector type and its use: - -~~~~ -let v: &[int] = &[7, 5, 3]; -let i: int = v[2]; -assert!(i == 3); -~~~~ - -All in-bounds elements of a vector are always initialized, -and access to a vector is always bounds-checked. - -### Structure types - -A `struct` *type* is a heterogeneous product of other types, called the *fields* of the type. -^[`struct` types are analogous `struct` types in C, -the *record* types of the ML family, -or the *structure* types of the Lisp family.] - -New instances of a `struct` can be constructed with a [struct expression](#structure-expressions). - -The memory order of fields in a `struct` is given by the item defining it. -Fields may be given in any order in a corresponding struct *expression*; -the resulting `struct` value will always be laid out in memory in the order specified by the corresponding *item*. - -The fields of a `struct` may be qualified by [visibility modifiers](#re-exporting-and-visibility), -to restrict access to implementation-private data in a structure. - -A _tuple struct_ type is just like a structure type, except that the fields are anonymous. - -A _unit-like struct_ type is like a structure type, except that it has no fields. -The one value constructed by the associated [structure expression](#structure-expressions) -is the only value that inhabits such a type. - -### Enumerated types - -An *enumerated type* is a nominal, heterogeneous disjoint union type, -denoted by the name of an [`enum` item](#enumerations). -^[The `enum` type is analogous to a `data` constructor declaration in ML, -or a *pick ADT* in Limbo.] - -An [`enum` item](#enumerations) declares both the type and a number of *variant constructors*, -each of which is independently named and takes an optional tuple of arguments. - -New instances of an `enum` can be constructed by calling one of the variant constructors, -in a [call expression](#call-expressions). - -Any `enum` value consumes as much memory as the largest variant constructor for its corresponding `enum` type. - -Enum types cannot be denoted *structurally* as types, -but must be denoted by named reference to an [`enum` item](#enumerations). - -### Recursive types - -Nominal types -- [enumerations](#enumerated-types) and [structures](#structure-types) -- may be recursive. -That is, each `enum` constructor or `struct` field may refer, directly or indirectly, to the enclosing `enum` or `struct` type itself. -Such recursion has restrictions: - -* Recursive types must include a nominal type in the recursion - (not mere [type definitions](#type-definitions), - or other structural types such as [vectors](#vector-types) or [tuples](#tuple-types)). -* A recursive `enum` item must have at least one non-recursive constructor - (in order to give the recursion a basis case). -* The size of a recursive type must be finite; - in other words the recursive fields of the type must be [pointer types](#pointer-types). -* Recursive type definitions can cross module boundaries, but not module *visibility* boundaries, - or crate boundaries (in order to simplify the module system and type checker). - -An example of a *recursive* type and its use: - -~~~~ -enum List<T> { - Nil, - Cons(T, @List<T>) -} - -let a: List<int> = Cons(7, @Cons(13, @Nil)); -~~~~ - -### Pointer types - -All pointers in Rust are explicit first-class values. -They can be copied, stored into data structures, and returned from functions. -There are four varieties of pointer in Rust: - -Managed pointers (`@`) - : These point to managed heap allocations (or "boxes") in the task-local, managed heap. - Managed pointers are written `@content`, - for example `@int` means a managed pointer to a managed box containing an integer. - Copying a managed pointer is a "shallow" operation: - it involves only copying the pointer itself - (as well as any reference-count or GC-barriers required by the managed heap). - Dropping a managed pointer does not necessarily release the box it points to; - the lifecycles of managed boxes are subject to an unspecified garbage collection algorithm. - -Owning pointers (`~`) - : These point to owned heap allocations (or "boxes") in the shared, inter-task heap. - Each owned box has a single owning pointer; pointer and pointee retain a 1:1 relationship at all times. - Owning pointers are written `~content`, - for example `~int` means an owning pointer to an owned box containing an integer. - Copying an owned box is a "deep" operation: - it involves allocating a new owned box and copying the contents of the old box into the new box. - Releasing an owning pointer immediately releases its corresponding owned box. - -References (`&`) - : These point to memory _owned by some other value_. - References arise by (automatic) conversion from owning pointers, managed pointers, - or by applying the borrowing operator `&` to some other value, - including [lvalues, rvalues or temporaries](#lvalues-rvalues-and-temporaries). - References are written `&content`, or in some cases `&'f content` for some lifetime-variable `f`, - for example `&int` means a reference to an integer. - Copying a reference is a "shallow" operation: - it involves only copying the pointer itself. - Releasing a reference typically has no effect on the value it points to, - with the exception of temporary values, - which are released when the last reference to them is released. - -Raw pointers (`*`) - : Raw pointers are pointers without safety or liveness guarantees. - Raw pointers are written `*content`, - for example `*int` means a raw pointer to an integer. - Copying or dropping a raw pointer has no effect on the lifecycle of any other value. - Dereferencing a raw pointer or converting it to any other pointer type is an [`unsafe` operation](#unsafe-functions). - Raw pointers are generally discouraged in Rust code; - they exist to support interoperability with foreign code, - and writing performance-critical or low-level functions. - -### Function types - -The function type constructor `fn` forms new function types. -A function type consists of a possibly-empty set of function-type modifiers -(such as `unsafe` or `extern`), a sequence of input types and an output type. - -An example of a `fn` type: - -~~~~ -fn add(x: int, y: int) -> int { - return x + y; -} - -let mut x = add(5,7); - -type Binop<'a> = 'a |int,int| -> int; -let bo: Binop = add; -x = bo(5,7); -~~~~ - -### Closure types - -The type of a closure mapping an input of type `A` to an output of type `B` is `|A| -> B`. A closure with no arguments or return values has type `||`. - - -An example of creating and calling a closure: - -```rust -let captured_var = 10; - -let closure_no_args = || println!("captured_var={}", captured_var); - -let closure_args = |arg: int| -> int { - println!("captured_var={}, arg={}", captured_var, arg); - arg // Note lack of semicolon after 'arg' -}; - -fn call_closure(c1: ||, c2: |int| -> int) { - c1(); - c2(2); -} - -call_closure(closure_no_args, closure_args); - -``` - -### Object types - -Every trait item (see [traits](#traits)) defines a type with the same name as the trait. -This type is called the _object type_ of the trait. -Object types permit "late binding" of methods, dispatched using _virtual method tables_ ("vtables"). -Whereas most calls to trait methods are "early bound" (statically resolved) to specific implementations at compile time, -a call to a method on an object type is only resolved to a vtable entry at compile time. -The actual implementation for each vtable entry can vary on an object-by-object basis. - -Given a pointer-typed expression `E` of type `&T`, `~T` or `@T`, where `T` implements trait `R`, -casting `E` to the corresponding pointer type `&R`, `~R` or `@R` results in a value of the _object type_ `R`. -This result is represented as a pair of pointers: -the vtable pointer for the `T` implementation of `R`, and the pointer value of `E`. - -An example of an object type: - -~~~~ -trait Printable { - fn to_string(&self) -> ~str; -} - -impl Printable for int { - fn to_string(&self) -> ~str { self.to_str() } -} - -fn print(a: @Printable) { - println!("{}", a.to_string()); -} - -fn main() { - print(@10 as @Printable); -} -~~~~ - -In this example, the trait `Printable` occurs as an object type in both the type signature of `print`, -and the cast expression in `main`. - -### Type parameters - -Within the body of an item that has type parameter declarations, the names of its type parameters are types: - -~~~~ -fn map<A: Clone, B: Clone>(f: |A| -> B, xs: &[A]) -> ~[B] { - if xs.len() == 0 { - return ~[]; - } - let first: B = f(xs[0].clone()); - let rest: ~[B] = map(f, xs.slice(1, xs.len())); - return ~[first] + rest; -} -~~~~ - -Here, `first` has type `B`, referring to `map`'s `B` type parameter; -and `rest` has type `~[B]`, a vector type with element type `B`. - -### Self types - -The special type `self` has a meaning within methods inside an -impl item. It refers to the type of the implicit `self` argument. For -example, in: - -~~~~ -trait Printable { - fn make_string(&self) -> ~str; -} - -impl Printable for ~str { - fn make_string(&self) -> ~str { - (*self).clone() - } -} -~~~~ - -`self` refers to the value of type `~str` that is the receiver for a -call to the method `make_string`. - -## Type kinds - -Types in Rust are categorized into kinds, based on various properties of the components of the type. -The kinds are: - -`Freeze` - : Types of this kind are deeply immutable; - they contain no mutable memory locations - directly or indirectly via pointers. -`Send` - : Types of this kind can be safely sent between tasks. - This kind includes scalars, owning pointers, owned closures, and - structural types containing only other owned types. - All `Send` types are `'static`. -`Pod` - : Types of this kind consist of "Plain Old Data" - which can be copied by simply moving bits. - All values of this kind can be implicitly copied. - This kind includes scalars and immutable references, - as well as structural types containing other `Pod` types. -`'static` - : Types of this kind do not contain any references; - this can be a useful guarantee for code - that breaks borrowing assumptions - using [`unsafe` operations](#unsafe-functions). -`Drop` - : This is not strictly a kind, - but its presence interacts with kinds: - the `Drop` trait provides a single method `drop` - that takes no parameters, - and is run when values of the type are dropped. - Such a method is called a "destructor", - and are always executed in "top-down" order: - a value is completely destroyed - before any of the values it owns run their destructors. - Only `Send` types can implement `Drop`. - -_Default_ - : Types with destructors, closure environments, - and various other _non-first-class_ types, - are not copyable at all. - Such types can usually only be accessed through pointers, - or in some cases, moved between mutable locations. - -Kinds can be supplied as _bounds_ on type parameters, like traits, -in which case the parameter is constrained to types satisfying that kind. - -By default, type parameters do not carry any assumed kind-bounds at all. -When instantiating a type parameter, -the kind bounds on the parameter are checked -to be the same or narrower than the kind -of the type that it is instantiated with. - -Sending operations are not part of the Rust language, -but are implemented in the library. -Generic functions that send values -bound the kind of these values to sendable. - -# Memory and concurrency models - -Rust has a memory model centered around concurrently-executing _tasks_. Thus -its memory model and its concurrency model are best discussed simultaneously, -as parts of each only make sense when considered from the perspective of the -other. - -When reading about the memory model, keep in mind that it is partitioned in -order to support tasks; and when reading about tasks, keep in mind that their -isolation and communication mechanisms are only possible due to the ownership -and lifetime semantics of the memory model. - -## Memory model - -A Rust program's memory consists of a static set of *items*, a set of -[tasks](#tasks) each with its own *stack*, and a *heap*. Immutable portions of -the heap may be shared between tasks, mutable portions may not. - -Allocations in the stack consist of *slots*, and allocations in the heap -consist of *boxes*. - -### Memory allocation and lifetime - -The _items_ of a program are those functions, modules and types -that have their value calculated at compile-time and stored uniquely in the -memory image of the rust process. Items are neither dynamically allocated nor -freed. - -A task's _stack_ consists of activation frames automatically allocated on -entry to each function as the task executes. A stack allocation is reclaimed -when control leaves the frame containing it. - -The _heap_ is a general term that describes two separate sets of boxes: -managed boxes -- which may be subject to garbage collection -- and owned -boxes. The lifetime of an allocation in the heap depends on the lifetime of -the box values pointing to it. Since box values may themselves be passed in -and out of frames, or stored in the heap, heap allocations may outlive the -frame they are allocated within. - -### Memory ownership - -A task owns all memory it can *safely* reach through local variables, -as well as managed, owned boxes and references. - -When a task sends a value that has the `Send` trait to another task, -it loses ownership of the value sent and can no longer refer to it. -This is statically guaranteed by the combined use of "move semantics", -and the compiler-checked _meaning_ of the `Send` trait: -it is only instantiated for (transitively) sendable kinds of data constructor and pointers, -never including managed boxes or references. - -When a stack frame is exited, its local allocations are all released, and its -references to boxes (both managed and owned) are dropped. - -A managed box may (in the case of a recursive, mutable managed type) be cyclic; -in this case the release of memory inside the managed structure may be deferred -until task-local garbage collection can reclaim it. Code can ensure no such -delayed deallocation occurs by restricting itself to owned boxes and similar -unmanaged kinds of data. - -When a task finishes, its stack is necessarily empty and it therefore has no -references to any boxes; the remainder of its heap is immediately freed. - -### Memory slots - -A task's stack contains slots. - -A _slot_ is a component of a stack frame, either a function parameter, -a [temporary](#lvalues-rvalues-and-temporaries), or a local variable. - -A _local variable_ (or *stack-local* allocation) holds a value directly, -allocated within the stack's memory. The value is a part of the stack frame. - -Local variables are immutable unless declared otherwise like: `let mut x = ...`. - -Function parameters are immutable unless declared with `mut`. The -`mut` keyword applies only to the following parameter (so `|mut x, y|` -and `fn f(mut x: ~int, y: ~int)` declare one mutable variable `x` and -one immutable variable `y`). - -Methods that take either `self` or `~self` can optionally place them in a -mutable slot by prefixing them with `mut` (similar to regular arguments): - -~~~ -trait Changer { - fn change(mut self) -> Self; - fn modify(mut ~self) -> ~Self; -} -~~~ - -Local variables are not initialized when allocated; the entire frame worth of -local variables are allocated at once, on frame-entry, in an uninitialized -state. Subsequent statements within a function may or may not initialize the -local variables. Local variables can be used only after they have been -initialized; this is enforced by the compiler. - -### Memory boxes - -A _box_ is a reference to a heap allocation holding another value. There -are two kinds of boxes: *managed boxes* and *owned boxes*. - -A _managed box_ type or value is constructed by the prefix *at* sigil `@`. - -An _owned box_ type or value is constructed by the prefix *tilde* sigil `~`. - -Multiple managed box values can point to the same heap allocation; copying a -managed box value makes a shallow copy of the pointer (optionally incrementing -a reference count, if the managed box is implemented through -reference-counting). - -Owned box values exist in 1:1 correspondence with their heap allocation. - -An example of constructing one managed box type and value, and one owned box -type and value: - -~~~~ -let x: @int = @10; -let x: ~int = ~10; -~~~~ - -Some operations (such as field selection) implicitly dereference boxes. An -example of an _implicit dereference_ operation performed on box values: - -~~~~ -struct Foo { y: int } -let x = @Foo{y: 10}; -assert!(x.y == 10); -~~~~ - -Other operations act on box values as single-word-sized address values. For -these operations, to access the value held in the box requires an explicit -dereference of the box value. Explicitly dereferencing a box is indicated with -the unary *star* operator `*`. Examples of such _explicit dereference_ -operations are: - -* copying box values (`x = y`) -* passing box values to functions (`f(x,y)`) - -An example of an explicit-dereference operation performed on box values: - -~~~~ -fn takes_boxed(b: @int) { -} - -fn takes_unboxed(b: int) { -} - -fn main() { - let x: @int = @10; - takes_boxed(x); - takes_unboxed(*x); -} -~~~~ - -## Tasks - -An executing Rust program consists of a tree of tasks. -A Rust _task_ consists of an entry function, a stack, -a set of outgoing communication channels and incoming communication ports, -and ownership of some portion of the heap of a single operating-system process. -(We expect that many programs will not use channels and ports directly, -but will instead use higher-level abstractions provided in standard libraries, -such as pipes.) - -Multiple Rust tasks may coexist in a single operating-system process. -The runtime scheduler maps tasks to a certain number of operating-system threads. -By default, the scheduler chooses the number of threads based on -the number of concurrent physical CPUs detected at startup. -It's also possible to override this choice at runtime. -When the number of tasks exceeds the number of threads -- which is likely -- -the scheduler multiplexes the tasks onto threads.^[ -This is an M:N scheduler, -which is known to give suboptimal results for CPU-bound concurrency problems. -In such cases, running with the same number of threads and tasks can yield better results. -Rust has M:N scheduling in order to support very large numbers of tasks -in contexts where threads are too resource-intensive to use in large number. -The cost of threads varies substantially per operating system, and is sometimes quite low, -so this flexibility is not always worth exploiting.] - -### Communication between tasks - -Rust tasks are isolated and generally unable to interfere with one another's memory directly, -except through [`unsafe` code](#unsafe-functions). -All contact between tasks is mediated by safe forms of ownership transfer, -and data races on memory are prohibited by the type system. - -Inter-task communication and co-ordination facilities are provided in the standard library. -These include: - - - synchronous and asynchronous communication channels with various communication topologies - - read-only and read-write shared variables with various safe mutual exclusion patterns - - simple locks and semaphores - -When such facilities carry values, the values are restricted to the [`Send` type-kind](#type-kinds). -Restricting communication interfaces to this kind ensures that no references or managed pointers move between tasks. -Thus access to an entire data structure can be mediated through its owning "root" value; -no further locking or copying is required to avoid data races within the substructure of such a value. - -### Task lifecycle - -The _lifecycle_ of a task consists of a finite set of states and events -that cause transitions between the states. The lifecycle states of a task are: - -* running -* blocked -* failing -* dead - -A task begins its lifecycle -- once it has been spawned -- in the *running* -state. In this state it executes the statements of its entry function, and any -functions called by the entry function. - -A task may transition from the *running* state to the *blocked* -state any time it makes a blocking communication call. When the -call can be completed -- when a message arrives at a sender, or a -buffer opens to receive a message -- then the blocked task will -unblock and transition back to *running*. - -A task may transition to the *failing* state at any time, due being -killed by some external event or internally, from the evaluation of a -`fail!()` macro. Once *failing*, a task unwinds its stack and -transitions to the *dead* state. Unwinding the stack of a task is done by -the task itself, on its own control stack. If a value with a destructor is -freed during unwinding, the code for the destructor is run, also on the task's -control stack. Running the destructor code causes a temporary transition to a -*running* state, and allows the destructor code to cause any subsequent -state transitions. The original task of unwinding and failing thereby may -suspend temporarily, and may involve (recursive) unwinding of the stack of a -failed destructor. Nonetheless, the outermost unwinding activity will continue -until the stack is unwound and the task transitions to the *dead* -state. There is no way to "recover" from task failure. Once a task has -temporarily suspended its unwinding in the *failing* state, failure -occurring from within this destructor results in *hard* failure. -A hard failure currently results in the process aborting. - -A task in the *dead* state cannot transition to other states; it exists -only to have its termination status inspected by other tasks, and/or to await -reclamation when the last reference to it drops. - -### Task scheduling - -The currently scheduled task is given a finite *time slice* in which to -execute, after which it is *descheduled* at a loop-edge or similar -preemption point, and another task within is scheduled, pseudo-randomly. - -An executing task can yield control at any time, by making a library call to -`std::task::yield`, which deschedules it immediately. Entering any other -non-executing state (blocked, dead) similarly deschedules the task. - -# Runtime services, linkage and debugging - -The Rust _runtime_ is a relatively compact collection of C++ and Rust code -that provides fundamental services and datatypes to all Rust tasks at -run-time. It is smaller and simpler than many modern language runtimes. It is -tightly integrated into the language's execution model of memory, tasks, -communication and logging. - -> **Note:** The runtime library will merge with the `std` library in future versions of Rust. - -### Memory allocation - -The runtime memory-management system is based on a _service-provider interface_, -through which the runtime requests blocks of memory from its environment -and releases them back to its environment when they are no longer needed. -The default implementation of the service-provider interface -consists of the C runtime functions `malloc` and `free`. - -The runtime memory-management system, in turn, supplies Rust tasks with -facilities for allocating releasing stacks, as well as allocating and freeing -heap data. - -### Built in types - -The runtime provides C and Rust code to assist with various built-in types, -such as vectors, strings, and the low level communication system (ports, -channels, tasks). - -Support for other built-in types such as simple types, tuples, records, and -enums is open-coded by the Rust compiler. - -### Task scheduling and communication - -The runtime provides code to manage inter-task communication. This includes -the system of task-lifecycle state transitions depending on the contents of -queues, as well as code to copy values between queues and their recipients and -to serialize values for transmission over operating-system inter-process -communication facilities. - -### Linkage - -The Rust compiler supports various methods to link crates together both -statically and dynamically. This section will explore the various methods to -link Rust crates together, and more information about native libraries can be -found in the [ffi tutorial][ffi]. - -In one session of compilation, the compiler can generate multiple artifacts -through the usage of command line flags and the `crate_type` attribute. - -* `--bin`, `#[crate_type = "bin"]` - A runnable executable will be produced. - This requires that there is a `main` function in the crate which will be run - when the program begins executing. This will link in all Rust and native - dependencies, producing a distributable binary. - -* `--lib`, `#[crate_type = "lib"]` - A Rust library will be produced. This is - an ambiguous concept as to what exactly is produced because a library can - manifest itself in several forms. The purpose of this generic `lib` option is - to generate the "compiler recommended" style of library. The output library - will always be usable by rustc, but the actual type of library may change - from time-to-time. The remaining output types are all different flavors of - libraries, and the `lib` type can be seen as an alias for one of them (but - the actual one is compiler-defined). - -* `--dylib`, `#[crate_type = "dylib"]` - A dynamic Rust library will be - produced. This is different from the `lib` output type in that this forces - dynamic library generation. The resulting dynamic library can be used as a - dependency for other libraries and/or executables. This output type will - create `*.so` files on linux, `*.dylib` files on osx, and `*.dll` files on - windows. - -* `--staticlib`, `#[crate_type = "staticlib"]` - A static system library will - be produced. This is different from other library outputs in that the Rust - compiler will never attempt to link to `staticlib` outputs. The purpose of - this output type is to create a static library containing all of the local - crate's code along with all upstream dependencies. The static library is - actually a `*.a` archive on linux and osx and a `*.lib` file on windows. This - format is recommended for use in situtations such as linking Rust code into an - existing non-Rust application because it will not have dynamic dependencies on - other Rust code. - -* `--rlib`, `#[crate_type = "rlib"]` - A "Rust library" file will be produced. - This is used as an intermediate artifact and can be thought of as a "static - Rust library". These `rlib` files, unlike `staticlib` files, are interpreted - by the Rust compiler in future linkage. This essentially means that `rustc` - will look for metadata in `rlib` files like it looks for metadata in dynamic - libraries. This form of output is used to produce statically linked - executables as well as `staticlib` outputs. - -Note that these outputs are stackable in the sense that if multiple are -specified, then the compiler will produce each form of output at once without -having to recompile. - -With all these different kinds of outputs, if crate A depends on crate B, then -the compiler could find B in various different forms throughout the system. The -only forms looked for by the compiler, however, are the `rlib` format and the -dynamic library format. With these two options for a dependent library, the -compiler must at some point make a choice between these two formats. With this -in mind, the compiler follows these rules when determining what format of -dependencies will be used: - -1. If a dynamic library is being produced, then it is required for all upstream - Rust dependencies to also be dynamic. This is a limitation of the current - implementation of the linkage model. The reason behind this limitation is to - prevent multiple copies of the same upstream library from showing up, and in - the future it is planned to support a mixture of dynamic and static linking. - - When producing a dynamic library, the compiler will generate an error if an - upstream dependency could not be found, and also if an upstream dependency - could only be found in an `rlib` format. Remember that `staticlib` formats - are always ignored by `rustc` for crate-linking purposes. - -2. If a static library is being produced, all upstream dependecies are - required to be available in `rlib` formats. This requirement stems from the - same reasons that a dynamic library must have all dynamic dependencies. - - Note that it is impossible to link in native dynamic dependencies to a static - library, and in this case warnings will be printed about all unlinked native - dynamic dependencies. - -3. If an `rlib` file is being produced, then there are no restrictions on what - format the upstream dependencies are available in. It is simply required that - all upstream dependencies be available for reading metadata from. - - The reason for this is that `rlib` files do not contain any of their upstream - dependencies. It wouldn't be very efficient for all `rlib` files to contain a - copy of `libstd.rlib`! - -4. If an executable is being produced, then things get a little interesting. As - with the above limitations in dynamic and static libraries, it is required - for all upstream dependencies to be in the same format. The next question is - whether to prefer a dynamic or a static format. The compiler currently favors - static linking over dynamic linking, but this can be inverted with the `-Z - prefer-dynamic` flag to the compiler. - - What this means is that first the compiler will attempt to find all upstream - dependencies as `rlib` files, and if successful, it will create a statically - linked executable. If an upstream dependency is missing as an `rlib` file, - then the compiler will force all dependencies to be dynamic and will generate - errors if dynamic versions could not be found. - -In general, `--bin` or `--lib` should be sufficient for all compilation needs, -and the other options are just available if more fine-grained control is desired -over the output format of a Rust crate. - -### Logging system - -The runtime contains a system for directing [logging -expressions](#logging-expressions) to a logging console and/or internal logging -buffers. Logging can be enabled per module. - -Logging output is enabled by setting the `RUST_LOG` environment -variable. `RUST_LOG` accepts a logging specification made up of a -comma-separated list of paths, with optional log levels. For each -module containing log expressions, if `RUST_LOG` contains the path to -that module or a parent of that module, then logs of the appropriate -level will be output to the console. - -The path to a module consists of the crate name, any parent modules, -then the module itself, all separated by double colons (`::`). The -optional log level can be appended to the module path with an equals -sign (`=`) followed by the log level, from 1 to 4, inclusive. Level 1 -is the error level, 2 is warning, 3 info, and 4 debug. You can also -use the symbolic constants `error`, `warn`, `info`, and `debug`. Any -logs less than or equal to the specified level will be output. If not -specified then log level 4 is assumed. Debug messages can be omitted -by passing `--cfg ndebug` to `rustc`. - -As an example, to see all the logs generated by the compiler, you would set -`RUST_LOG` to `rustc`, which is the crate name (as specified in its `crate_id` -[attribute](#attributes)). To narrow down the logs to just crate resolution, -you would set it to `rustc::metadata::creader`. To see just error logging -use `rustc=0`. - -Note that when compiling source files that don't specify a -crate name the crate is given a default name that matches the source file, -with the extension removed. In that case, to turn on logging for a program -compiled from, e.g. `helloworld.rs`, `RUST_LOG` should be set to `helloworld`. - -As a convenience, the logging spec can also be set to a special pseudo-crate, -`::help`. In this case, when the application starts, the runtime will -simply output a list of loaded modules containing log expressions, then exit. - -#### Logging Expressions - -Rust provides several macros to log information. Here's a simple Rust program -that demonstrates all four of them: - -~~~~ -fn main() { - error!("This is an error log") - warn!("This is a warn log") - info!("this is an info log") - debug!("This is a debug log") -} -~~~~ - -These four log levels correspond to levels 1-4, as controlled by `RUST_LOG`: - -```bash -$ RUST_LOG=rust=3 ./rust -This is an error log -This is a warn log -this is an info log -``` - -# Appendix: Rationales and design tradeoffs - -*TODO*. - -# Appendix: Influences and further references - -## Influences - -> The essential problem that must be solved in making a fault-tolerant -> software system is therefore that of fault-isolation. Different programmers -> will write different modules, some modules will be correct, others will have -> errors. We do not want the errors in one module to adversely affect the -> behaviour of a module which does not have any errors. -> -> — Joe Armstrong - -> In our approach, all data is private to some process, and processes can -> only communicate through communications channels. *Security*, as used -> in this paper, is the property which guarantees that processes in a system -> cannot affect each other except by explicit communication. -> -> When security is absent, nothing which can be proven about a single module -> in isolation can be guaranteed to hold when that module is embedded in a -> system [...] -> -> — Robert Strom and Shaula Yemini - -> Concurrent and applicative programming complement each other. The -> ability to send messages on channels provides I/O without side effects, -> while the avoidance of shared data helps keep concurrent processes from -> colliding. -> -> — Rob Pike - -Rust is not a particularly original language. It may however appear unusual -by contemporary standards, as its design elements are drawn from a number of -"historical" languages that have, with a few exceptions, fallen out of -favour. Five prominent lineages contribute the most, though their influences -have come and gone during the course of Rust's development: - -* The NIL (1981) and Hermes (1990) family. These languages were developed by - Robert Strom, Shaula Yemini, David Bacon and others in their group at IBM - Watson Research Center (Yorktown Heights, NY, USA). - -* The Erlang (1987) language, developed by Joe Armstrong, Robert Virding, Claes - Wikström, Mike Williams and others in their group at the Ericsson Computer - Science Laboratory (Älvsjö, Stockholm, Sweden) . - -* The Sather (1990) language, developed by Stephen Omohundro, Chu-Cheow Lim, - Heinz Schmidt and others in their group at The International Computer - Science Institute of the University of California, Berkeley (Berkeley, CA, - USA). - -* The Newsqueak (1988), Alef (1995), and Limbo (1996) family. These - languages were developed by Rob Pike, Phil Winterbottom, Sean Dorward and - others in their group at Bell Labs Computing Sciences Research Center - (Murray Hill, NJ, USA). - -* The Napier (1985) and Napier88 (1988) family. These languages were - developed by Malcolm Atkinson, Ron Morrison and others in their group at - the University of St. Andrews (St. Andrews, Fife, UK). - -Additional specific influences can be seen from the following languages: - -* The structural algebraic types and compilation manager of SML. -* The attribute and assembly systems of C#. -* The references and deterministic destructor system of C++. -* The memory region systems of the ML Kit and Cyclone. -* The typeclass system of Haskell. -* The lexical identifier rule of Python. -* The block syntax of Ruby. - -[ffi]: tutorial-ffi.html |
