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authorFlorian Diebold <flodiebold@gmail.com>2021-06-07 14:50:03 +0200
committerGitHub <noreply@github.com>2021-06-07 14:50:03 +0200
commit0290b61b1b720a4562d4e574f807f38ce0d11730 (patch)
tree69d4a5dbea602e29bd3f338f6ebf109094e8ac21 /docs/dev
parentb649376edcd281cee82b024a22a9dbc443c75aef (diff)
downloadrust-0290b61b1b720a4562d4e574f807f38ce0d11730.tar.gz
rust-0290b61b1b720a4562d4e574f807f38ce0d11730.zip
Further clarification
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@@ -43,7 +43,8 @@ https://rust-lang.zulipchat.com/#narrow/stream/185405-t-compiler.2Frust-analyzer
   [S-unactionable](https://github.com/rust-analyzer/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%3AS-unactionable)
   specify if there are concrete steps to resolve or advance an issue. Roughly, actionable issues need only work to be fixed,
   while unactionable ones are blocked either on user feedback (providing a reproducible example), or on larger architectural 
-  work or decisions. Each triaged issue should have one of these labels.
+  work or decisions. This classification is descriptive, not prescriptive, and might be wrong: Any unactionable issue might have a simple fix that we missed.
+  Each triaged issue should have one of these labels.
 * [fun](https://github.com/rust-analyzer/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%3Afun)
   is for cool, but probably hard stuff.
 * [Design](https://github.com/rust-analyzer/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%Design)