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authorMatthias Krüger <matthias.krueger@famsik.de>2022-06-26 19:46:59 +0200
committerGitHub <noreply@github.com>2022-06-26 19:46:59 +0200
commitc348beacea13b417f71f2b80534a9afb18a69c3e (patch)
tree2b0296643ddbfbef9b2034263354ed34179b7c14 /library/std/src/sys_common
parent788ddedb0d88e40db9cd62b6163d5a471813044b (diff)
parentcaff72361f9a3d9938032be703295ef7a0c0dd5d (diff)
downloadrust-c348beacea13b417f71f2b80534a9afb18a69c3e.tar.gz
rust-c348beacea13b417f71f2b80534a9afb18a69c3e.zip
Rollup merge of #97140 - joboet:solid_parker, r=m-ou-se
std: use an event-flag-based thread parker on SOLID

`Mutex` and `Condvar` are being replaced by more efficient implementations, which need thread parking themselves (see #93740). Therefore, the generic `Parker` needs to be replaced on all platforms where the new lock implementation will be used, which, after #96393, are SOLID, SGX and Hermit (more PRs coming soon).

SOLID, conforming to the [μITRON specification](http://www.ertl.jp/ITRON/SPEC/FILE/mitron-400e.pdf), has event flags, which are a thread parking primitive very similar to `Parker`. However, they do not make any atomic ordering guarantees (even though those can probably be assumed) and necessitate a system call even when the thread token is already available. Hence, this `Parker`, like the Windows parker, uses an extra atomic state variable.

I future-proofed the code by wrapping the event flag in a `WaitFlag` structure, as both SGX and Hermit can share the Parker implementation, they just have slightly different primitives (SGX uses signals and Hermit has a thread blocking API).

`````@kawadakk````` I assume you are the target maintainer? Could you test this for me?
Diffstat (limited to 'library/std/src/sys_common')
-rw-r--r--library/std/src/sys_common/thread_parker/mod.rs7
-rw-r--r--library/std/src/sys_common/thread_parker/wait_flag.rs102
2 files changed, 106 insertions, 3 deletions
diff --git a/library/std/src/sys_common/thread_parker/mod.rs b/library/std/src/sys_common/thread_parker/mod.rs
index 7e8bfb2565e..cbd7832eb7a 100644
--- a/library/std/src/sys_common/thread_parker/mod.rs
+++ b/library/std/src/sys_common/thread_parker/mod.rs
@@ -10,9 +10,10 @@ cfg_if::cfg_if! {
     ))] {
         mod futex;
         pub use futex::Parker;
-    } else if #[cfg(windows)] {
-        pub use crate::sys::thread_parker::Parker;
-    } else if #[cfg(target_family = "unix")] {
+    } else if #[cfg(target_os = "solid_asp3")] {
+        mod wait_flag;
+        pub use wait_flag::Parker;
+    } else if #[cfg(any(windows, target_family = "unix"))] {
         pub use crate::sys::thread_parker::Parker;
     } else {
         mod generic;
diff --git a/library/std/src/sys_common/thread_parker/wait_flag.rs b/library/std/src/sys_common/thread_parker/wait_flag.rs
new file mode 100644
index 00000000000..6561c186655
--- /dev/null
+++ b/library/std/src/sys_common/thread_parker/wait_flag.rs
@@ -0,0 +1,102 @@
+//! A wait-flag-based thread parker.
+//!
+//! Some operating systems provide low-level parking primitives like wait counts,
+//! event flags or semaphores which are not susceptible to race conditions (meaning
+//! the wakeup can occur before the wait operation). To implement the `std` thread
+//! parker on top of these primitives, we only have to ensure that parking is fast
+//! when the thread token is available, the atomic ordering guarantees are maintained
+//! and spurious wakeups are minimized.
+//!
+//! To achieve this, this parker uses an atomic variable with three states: `EMPTY`,
+//! `PARKED` and `NOTIFIED`:
+//! * `EMPTY` means the token has not been made available, but the thread is not
+//!    currently waiting on it.
+//! * `PARKED` means the token is not available and the thread is parked.
+//! * `NOTIFIED` means the token is available.
+//!
+//! `park` and `park_timeout` change the state from `EMPTY` to `PARKED` and from
+//! `NOTIFIED` to `EMPTY`. If the state was `NOTIFIED`, the thread was unparked and
+//! execution can continue without calling into the OS. If the state was `EMPTY`,
+//! the token is not available and the thread waits on the primitive (here called
+//! "wait flag").
+//!
+//! `unpark` changes the state to `NOTIFIED`. If the state was `PARKED`, the thread
+//! is or will be sleeping on the wait flag, so we raise it.
+
+use crate::pin::Pin;
+use crate::sync::atomic::AtomicI8;
+use crate::sync::atomic::Ordering::{Acquire, Relaxed, Release};
+use crate::sys::wait_flag::WaitFlag;
+use crate::time::Duration;
+
+const EMPTY: i8 = 0;
+const PARKED: i8 = -1;
+const NOTIFIED: i8 = 1;
+
+pub struct Parker {
+    state: AtomicI8,
+    wait_flag: WaitFlag,
+}
+
+impl Parker {
+    /// Construct a parker for the current thread. The UNIX parker
+    /// implementation requires this to happen in-place.
+    pub unsafe fn new(parker: *mut Parker) {
+        parker.write(Parker { state: AtomicI8::new(EMPTY), wait_flag: WaitFlag::new() })
+    }
+
+    // This implementation doesn't require `unsafe` and `Pin`, but other implementations do.
+    pub unsafe fn park(self: Pin<&Self>) {
+        match self.state.fetch_sub(1, Acquire) {
+            // NOTIFIED => EMPTY
+            NOTIFIED => return,
+            // EMPTY => PARKED
+            EMPTY => (),
+            _ => panic!("inconsistent park state"),
+        }
+
+        // Avoid waking up from spurious wakeups (these are quite likely, see below).
+        loop {
+            self.wait_flag.wait();
+
+            match self.state.compare_exchange(NOTIFIED, EMPTY, Acquire, Relaxed) {
+                Ok(_) => return,
+                Err(PARKED) => (),
+                Err(_) => panic!("inconsistent park state"),
+            }
+        }
+    }
+
+    // This implementation doesn't require `unsafe` and `Pin`, but other implementations do.
+    pub unsafe fn park_timeout(self: Pin<&Self>, dur: Duration) {
+        match self.state.fetch_sub(1, Acquire) {
+            NOTIFIED => return,
+            EMPTY => (),
+            _ => panic!("inconsistent park state"),
+        }
+
+        self.wait_flag.wait_timeout(dur);
+
+        // Either a wakeup or a timeout occurred. Wakeups may be spurious, as there can be
+        // a race condition when `unpark` is performed between receiving the timeout and
+        // resetting the state, resulting in the eventflag being set unnecessarily. `park`
+        // is protected against this by looping until the token is actually given, but
+        // here we cannot easily tell.
+
+        // Use `swap` to provide acquire ordering.
+        match self.state.swap(EMPTY, Acquire) {
+            NOTIFIED => (),
+            PARKED => (),
+            _ => panic!("inconsistent park state"),
+        }
+    }
+
+    // This implementation doesn't require `Pin`, but other implementations do.
+    pub fn unpark(self: Pin<&Self>) {
+        let state = self.state.swap(NOTIFIED, Release);
+
+        if state == PARKED {
+            self.wait_flag.raise();
+        }
+    }
+}