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authorIvan Kozik <ivan@ludios.org>2016-02-18 19:16:56 +0000
committerIvan Kozik <ivan@ludios.org>2016-02-18 19:17:09 +0000
commit58f0d72d90bd38171e633705482c2043e2ef36bf (patch)
tree59b25d5ca838ab3e16a462ebe4c2887c5ae1dc1e /src/doc
parent347a257a474c0ee2d24f9fe780df16fdd7fb4972 (diff)
downloadrust-58f0d72d90bd38171e633705482c2043e2ef36bf.tar.gz
rust-58f0d72d90bd38171e633705482c2043e2ef36bf.zip
reference: vtable entries: copy @nikomatsakis's wording
Diffstat (limited to 'src/doc')
-rw-r--r--src/doc/reference.md5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/doc/reference.md b/src/doc/reference.md
index 13288fbdbce..2fdc1be3e77 100644
--- a/src/doc/reference.md
+++ b/src/doc/reference.md
@@ -3564,8 +3564,9 @@ Each instance of a trait object includes:
    each method of `SomeTrait` that `T` implements, a pointer to `T`'s
    implementation (i.e. a function pointer).
 
-The purpose of trait objects is to permit "late binding" of methods. A call to
-a method on a trait object is only resolved to a vtable entry at runtime.
+The purpose of trait objects is to permit "late binding" of methods. Calling a
+method on a trait object results in virtual dispatch at runtime: that is, a
+function pointer is loaded from the trait object vtable and invoked indirectly.
 The actual implementation for each vtable entry can vary on an object-by-object
 basis.