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authorMatthias Krüger <matthias.krueger@famsik.de>2020-03-06 12:13:55 +0100
committerMatthias Krüger <matthias.krueger@famsik.de>2020-03-06 15:19:31 +0100
commit136ad015b6862274bf8c161dc5d2955409ed1465 (patch)
tree44213c111b970f7f07b47611a2287e986a7f7a24 /src/librustc_codegen_utils
parent865b44a3e330f3ef8be0f6edf69896c9ed957ac0 (diff)
fix various typos
Diffstat (limited to 'src/librustc_codegen_utils')
-rw-r--r--src/librustc_codegen_utils/symbol_names.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/librustc_codegen_utils/symbol_names.rs b/src/librustc_codegen_utils/symbol_names.rs
index 6713459f627..cfde09fad62 100644
--- a/src/librustc_codegen_utils/symbol_names.rs
+++ b/src/librustc_codegen_utils/symbol_names.rs
@@ -185,7 +185,7 @@ fn compute_symbol_name(
     //
     // * On the wasm32 targets there is a bug (or feature) in LLD [1] where the
     //   same-named symbol when imported from different wasm modules will get
-    //   hooked up incorectly. As a result foreign symbols, on the wasm target,
+    //   hooked up incorrectly. As a result foreign symbols, on the wasm target,
     //   with a wasm import module, get mangled. Additionally our codegen will
     //   deduplicate symbols based purely on the symbol name, but for wasm this
     //   isn't quite right because the same-named symbol on wasm can come from