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authorMazdak Farrokhzad <twingoow@gmail.com>2019-12-22 02:40:04 +0100
committerGitHub <noreply@github.com>2019-12-22 02:40:04 +0100
commiteaeb1138c6e4956a416e161ffc03eaf7db832101 (patch)
tree38ba6a99e4e17147adca35c2543c1adf065a0ead /src/libstd/alloc.rs
parent877dc9daa8eebee7a6e4dc5fc7df6770a086df59 (diff)
parent62714f8b170dadc381fd9883031d42ba2ee8ece9 (diff)
downloadrust-eaeb1138c6e4956a416e161ffc03eaf7db832101.tar.gz
rust-eaeb1138c6e4956a416e161ffc03eaf7db832101.zip
Rollup merge of #67480 - rossmacarthur:fix-41260-avoid-issue-0-part-2, r=Centril
Require issue = "none" over issue = "0" in unstable attributes

These changes make the use of `issue = "none"` required in unstable attributes throughout the compiler.

Notes:
- #66299 is now in beta so `issue = "none"` is accepted.
- The `tidy` tool now fails on `issue = "0"`.
- Tests that used `issue = "0"` were changed to use `issue = "none"`, except for _one_ that asserts `issue = "0"` can still be used.
- The compiler still allows `issue = "0"` because some submodules require it, this could be disallowed once these are updated.

Resolves #41260

r? @varkor
Diffstat (limited to 'src/libstd/alloc.rs')
-rw-r--r--src/libstd/alloc.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/libstd/alloc.rs b/src/libstd/alloc.rs
index ff52974775b..eccf8cabf22 100644
--- a/src/libstd/alloc.rs
+++ b/src/libstd/alloc.rs
@@ -205,7 +205,7 @@ fn default_alloc_error_hook(layout: Layout) {
 #[cfg(not(test))]
 #[doc(hidden)]
 #[alloc_error_handler]
-#[unstable(feature = "alloc_internals", issue = "0")]
+#[unstable(feature = "alloc_internals", issue = "none")]
 pub fn rust_oom(layout: Layout) -> ! {
     let hook = HOOK.load(Ordering::SeqCst);
     let hook: fn(Layout) = if hook.is_null() {
@@ -220,7 +220,7 @@ pub fn rust_oom(layout: Layout) -> ! {
 #[cfg(not(test))]
 #[doc(hidden)]
 #[allow(unused_attributes)]
-#[unstable(feature = "alloc_internals", issue = "0")]
+#[unstable(feature = "alloc_internals", issue = "none")]
 pub mod __default_lib_allocator {
     use super::{System, Layout, GlobalAlloc};
     // These magic symbol names are used as a fallback for implementing the