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authorMazdak Farrokhzad <twingoow@gmail.com>2018-08-19 18:34:46 +0200
committerGitHub <noreply@github.com>2018-08-19 18:34:46 +0200
commit08b1d83a46848dd7bd778aeae67a1e529e95d8cd (patch)
tree9153a34f91860b175afb24f904fd50ac09e77c4e /src/libstd/os/raw/float.md
parentac64ef33756d05557153e00211cdf8fcf65d4be3 (diff)
parentb355906919927ab3c879becd14392f023af883a1 (diff)
downloadrust-08b1d83a46848dd7bd778aeae67a1e529e95d8cd.tar.gz
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Merge branch 'master' into feature/core_convert_id
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+Equivalent to C's `float` type.
+
+This type will almost always be [`f32`], which is guaranteed to be an [IEEE-754 single-precision float] in Rust. That said, the standard technically only guarantees that it be a floating-point number, and it may have less precision than `f32` or not follow the IEEE-754 standard at all.
+
+[IEEE-754 single-precision float]: https://en.wikipedia.org/wiki/IEEE_754
+[`f32`]: ../../primitive.f32.html