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| author | Alex Crichton <alex@alexcrichton.com> | 2018-07-16 16:38:56 -0700 |
|---|---|---|
| committer | Alex Crichton <alex@alexcrichton.com> | 2018-08-15 17:20:13 -0700 |
| commit | fccc04d3e72bb462cba1b492ba0e2cd4ab2aebec (patch) | |
| tree | c7f02bfe96a7865c68ce3403516ed220ce0510fb /src/libstd/sys/windows/c.rs | |
| parent | d767ee11616390d128853a06f5addb619e79213f (diff) | |
| download | rust-fccc04d3e72bb462cba1b492ba0e2cd4ab2aebec.tar.gz rust-fccc04d3e72bb462cba1b492ba0e2cd4ab2aebec.zip | |
Start adding an `aarch64-pc-windows-msvc` target
This commit adds the necessary definitions for target specs and such as well as
the necessary support in libstd to compile basic `aarch64-pc-windows-msvc`
binaries. The target is not currently built on CI, but it can be built locally
with:
./configure --target=aarch64-pc-windows-msvc --set rust.lld
./x.py build src/libstd --target aarch64-pc-windows-msvc
Currently this fails to build `libtest` due to a linker bug (seemingly in LLD?)
which hasn't been investigate yet. Otherwise though with libstd you can build a
hello world program (linked with LLD). I've not tried to execute it yet, but it
at least links!
Full support for this target is still a long road ahead, but this is hopefully a
good stepping stone to get started.
Points of note about this target are:
* Currently defaults to `panic=abort` as support is still landing in LLVM for
SEH on AArch64.
* Currently defaults to LLD as a linker as I was able to get farther with it
than I was with `link.exe`
Diffstat (limited to 'src/libstd/sys/windows/c.rs')
| -rw-r--r-- | src/libstd/sys/windows/c.rs | 64 |
1 files changed, 63 insertions, 1 deletions
diff --git a/src/libstd/sys/windows/c.rs b/src/libstd/sys/windows/c.rs index 6f81afe66f9..e514a56dcc4 100644 --- a/src/libstd/sys/windows/c.rs +++ b/src/libstd/sys/windows/c.rs @@ -280,6 +280,9 @@ pub const IMAGE_FILE_MACHINE_I386: DWORD = 0x014c; #[cfg(target_arch = "x86_64")] #[cfg(feature = "backtrace")] pub const IMAGE_FILE_MACHINE_AMD64: DWORD = 0x8664; +#[cfg(target_arch = "aarch64")] +#[cfg(feature = "backtrace")] +pub const IMAGE_FILE_MACHINE_ARM64: DWORD = 0xAA64; pub const EXCEPTION_CONTINUE_SEARCH: LONG = 0; pub const EXCEPTION_STACK_OVERFLOW: DWORD = 0xc00000fd; @@ -791,9 +794,68 @@ pub struct FLOATING_SAVE_AREA { // will not appear in the final documentation. This should be also defined for // other architectures supported by Windows such as ARM, and for historical // interest, maybe MIPS and PowerPC as well. -#[cfg(all(dox, not(any(target_arch = "x86_64", target_arch = "x86"))))] +#[cfg(all(dox, not(any(target_arch = "x86_64", target_arch = "x86", target_arch = "aarch64"))))] pub enum CONTEXT {} +#[cfg(target_arch = "aarch64")] +pub const ARM64_MAX_BREAKPOINTS: usize = 8; + +#[cfg(target_arch = "aarch64")] +pub const ARM64_MAX_WATCHPOINTS: usize = 2; + +#[cfg(target_arch = "aarch64")] +#[repr(C)] +pub struct ARM64_NT_NEON128 { + pub D: [f64; 2], +} + +#[cfg(target_arch = "aarch64")] +#[repr(C, align(16))] +pub struct CONTEXT { + pub ContextFlags: DWORD, + pub Cpsr: DWORD, + pub X0: u64, + pub X1: u64, + pub X2: u64, + pub X3: u64, + pub X4: u64, + pub X5: u64, + pub X6: u64, + pub X7: u64, + pub X8: u64, + pub X9: u64, + pub X10: u64, + pub X11: u64, + pub X12: u64, + pub X13: u64, + pub X14: u64, + pub X15: u64, + pub X16: u64, + pub X17: u64, + pub X18: u64, + pub X19: u64, + pub X20: u64, + pub X21: u64, + pub X22: u64, + pub X23: u64, + pub X24: u64, + pub X25: u64, + pub X26: u64, + pub X27: u64, + pub X28: u64, + pub Fp: u64, + pub Lr: u64, + pub Sp: u64, + pub Pc: u64, + pub V: [ARM64_NT_NEON128; 32], + pub Fpcr: DWORD, + pub Fpsr: DWORD, + pub Bcr: [DWORD; ARM64_MAX_BREAKPOINTS], + pub Bvr: [DWORD; ARM64_MAX_BREAKPOINTS], + pub Wcr: [DWORD; ARM64_MAX_WATCHPOINTS], + pub Wvr: [DWORD; ARM64_MAX_WATCHPOINTS], +} + #[repr(C)] pub struct SOCKADDR_STORAGE_LH { pub ss_family: ADDRESS_FAMILY, |
