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authorJeff Olson <olson.jeffery@gmail.com>2012-05-18 08:54:43 -0700
committerBrian Anderson <banderson@mozilla.com>2012-05-22 22:29:17 -0700
commita4b1e965e2815924f6ae1a0cac8a327b41ee4608 (patch)
tree09e4159f6b2cca4385230c1b36d338f1ba9b1ba6 /src/libstd/timer.rs
parent6c6a47bf22212ba6aaa1e0582e4c7b8e2eb315e3 (diff)
downloadrust-a4b1e965e2815924f6ae1a0cac8a327b41ee4608.tar.gz
rust-a4b1e965e2815924f6ae1a0cac8a327b41ee4608.zip
std: ignoring timer test that seems to be race-failing b/c valgrind
.. this test fails frequently, locally, when ran with the batch of other
global_loop tests running due to how valgrind deals with multithreading
in the test app. not sure what to do, here.
Diffstat (limited to 'src/libstd/timer.rs')
-rw-r--r--src/libstd/timer.rs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/libstd/timer.rs b/src/libstd/timer.rs
index cf2c10aa998..d130326cd00 100644
--- a/src/libstd/timer.rs
+++ b/src/libstd/timer.rs
@@ -190,6 +190,7 @@ mod test {
     // the majority of tries.
 
     #[test]
+    #[cfg(ignore)]
     fn test_gl_timer_recv_timeout_before_time_passes() {
         let times = 100;
         let mut successes = 0;