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authorDaniel Micay <danielmicay@gmail.com>2013-09-26 02:26:09 -0400
committerDaniel Micay <danielmicay@gmail.com>2013-10-01 14:54:10 -0400
commitc9d4ad07c4c166d655f11862e03c10100dcb704b (patch)
tree53a506f27ce5d9e192ef540ae3ad4010eba10fee /src/rt/sync/rust_thread.cpp
parent24a253778aa26222cae97e3b57f85e5054a39977 (diff)
downloadrust-c9d4ad07c4c166d655f11862e03c10100dcb704b.tar.gz
rust-c9d4ad07c4c166d655f11862e03c10100dcb704b.zip
remove the `float` type
It is simply defined as `f64` across every platform right now.

A use case hasn't been presented for a `float` type defined as the
highest precision floating point type implemented in hardware on the
platform. Performance-wise, using the smallest precision correct for the
use case greatly saves on cache space and allows for fitting more
numbers into SSE/AVX registers.

If there was a use case, this could be implemented as simply a type
alias or a struct thanks to `#[cfg(...)]`.

Closes #6592

The mailing list thread, for reference:

https://mail.mozilla.org/pipermail/rust-dev/2013-July/004632.html
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