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| author | bors <bors@rust-lang.org> | 2014-03-11 19:31:57 -0700 |
|---|---|---|
| committer | bors <bors@rust-lang.org> | 2014-03-11 19:31:57 -0700 |
| commit | 0aa3b888568661eabd9994ad902eff8d44d59261 (patch) | |
| tree | f1b124415b95601fb001fe922b4e98b62f893c78 /src/rustllvm/ExecutionEngineWrapper.cpp | |
| parent | 74bfa7108a62c053fdeae2bb093f8035e19e2ef2 (diff) | |
| parent | 689f19722fabd9aab61e826e00140a7fe7084afa (diff) | |
| download | rust-0aa3b888568661eabd9994ad902eff8d44d59261.tar.gz rust-0aa3b888568661eabd9994ad902eff8d44d59261.zip | |
auto merge of #12650 : huonw/rust/librand, r=alexcrichton
Move std::rand to a separate rand crate This functionality is not super-core and so doesn't need to be included in std. It's possible that std may need rand (it does a little bit now, for io::test) in which case the functionality required could be moved to a secret hidden module and reexposed by librand. Unfortunately, using #[deprecated] here is hard: there's too much to mock to make it feasible, since we have to ensure that programs still typecheck to reach the linting phase. Also, deprecates/removes `rand::rng` (this time using `#[deprecated]`), since it's too easy to accidentally use inside a loop, making things very slow (have to read randomness from the OS and seed the RNG each time.)
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