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| author | Alex Crichton <alex@alexcrichton.com> | 2014-12-29 16:36:12 -0800 |
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| committer | Alex Crichton <alex@alexcrichton.com> | 2014-12-29 16:36:12 -0800 |
| commit | 3801c2678fc1cffd310a36be86ac0a9b9d3a502d (patch) | |
| tree | 9817b35aea7c21c047c395f35c0c9e8f791d6da9 /src/rustllvm/ExecutionEngineWrapper.cpp | |
| parent | bcd3b1685ab8f0ed1ef2e78a9bc89afbdc5913eb (diff) | |
| parent | eb4b20288e6e8e704f5248c56601149dbf856599 (diff) | |
| download | rust-3801c2678fc1cffd310a36be86ac0a9b9d3a502d.tar.gz rust-3801c2678fc1cffd310a36be86ac0a9b9d3a502d.zip | |
rollup merge of #20231: fhahn/issue-20226-eexist
I've created a patch for #20226, which maps `EEXIST` to the `PathAlreadyExists` error on Unix. To test this, I use `mkdir`, which raises `EEXIST` if the directory already exists. On Windows, I map `ERROR_ALREADY_EXISTS` to `PathAlreadyExist`, but I am note sure if `mkdir` on Windows raises `ERROR_ALREADY_EXISTS` and do not have a Windows installation handy for testing. And I noticed another thing. No error seems to map to `IoErrorKind::PathDoesntExist` and I am wondering what the difference to `FileNotFound` is?
Diffstat (limited to 'src/rustllvm/ExecutionEngineWrapper.cpp')
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