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| author | Alex Crichton <alex@alexcrichton.com> | 2015-01-21 09:13:43 -0800 |
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| committer | Alex Crichton <alex@alexcrichton.com> | 2015-01-21 09:13:43 -0800 |
| commit | 41890bfa46d6cfd4a822f82e65a5f98f9bb604a0 (patch) | |
| tree | 63eaab480dd1657569cba6eaa190b9965a824437 /src/rustllvm/ExecutionEngineWrapper.cpp | |
| parent | 89b2e231c6d62b9d0052d1a42ebe18fbce9546e8 (diff) | |
| parent | c034f4a44a4b3d69f4f7f2efeecb5f9742ec0d24 (diff) | |
| download | rust-41890bfa46d6cfd4a822f82e65a5f98f9bb604a0.tar.gz rust-41890bfa46d6cfd4a822f82e65a5f98f9bb604a0.zip | |
rollup merge of #21274: estsauver/21270
The timezone of the server that builds rustc nightlies appears to be in UTC. From what I can tell, it builds the nightlies at 0300 UTC, which takes about ~15 minutes. So, there were a couple options here for which offset to use. UTC+3 would ensure that you always got the latest rust, but it would mean the script is broken ~15/20 minutes a day. UTC+4 means users get a stale nightly for 45 minutes, but that feels okay to me. Ideally, buildbot would publish the "current" nightly, but that seems unneeded relative to fixing it for all Timezones quickly. Fixes #21270
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