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authorAlex Crichton <alex@alexcrichton.com>2015-01-21 09:13:43 -0800
committerAlex Crichton <alex@alexcrichton.com>2015-01-21 09:13:43 -0800
commit41890bfa46d6cfd4a822f82e65a5f98f9bb604a0 (patch)
tree63eaab480dd1657569cba6eaa190b9965a824437 /src/rustllvm/ExecutionEngineWrapper.cpp
parent89b2e231c6d62b9d0052d1a42ebe18fbce9546e8 (diff)
parentc034f4a44a4b3d69f4f7f2efeecb5f9742ec0d24 (diff)
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rollup merge of #21274: estsauver/21270
The timezone of the server that builds rustc nightlies
appears to be in UTC. From what I can tell, it builds
the nightlies at 0300 UTC, which takes about ~15 minutes.
So, there were a couple options here for which offset to use.

UTC+3 would ensure that you always got the latest rust, but it
would mean the script is broken ~15/20 minutes a day. UTC+4
means users get a stale nightly for 45 minutes, but that feels
okay to me.

Ideally, buildbot would publish the "current" nightly, but
that seems unneeded relative to fixing it for all Timezones
quickly.

Fixes #21270
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