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| author | bors <bors@rust-lang.org> | 2015-05-23 09:36:56 +0000 |
|---|---|---|
| committer | bors <bors@rust-lang.org> | 2015-05-23 09:36:56 +0000 |
| commit | 8bc80ba9fc8a297e0633a4f6e7fad1c333cbe8b4 (patch) | |
| tree | b9e0be4d8e080327a79124d5d3d1ef0b460b0b25 /src/rustllvm/ExecutionEngineWrapper.cpp | |
| parent | f472403650e3f321b2dea893d890929af309695b (diff) | |
| parent | e161d5cf736f1340f299268163a677c5871af313 (diff) | |
| download | rust-8bc80ba9fc8a297e0633a4f6e7fad1c333cbe8b4.tar.gz rust-8bc80ba9fc8a297e0633a4f6e7fad1c333cbe8b4.zip | |
Auto merge of #24847 - sfackler:debug-builders-stability, r=aturon
The `debug_builders` feature is up for 1.1 stabilization in #24028. This commit stabilizes the API as-is with no changes. Some nits that @alexcrichton mentioned that may be worth discussing now if anyone cares: * Should `debug_tuple_struct` and `DebugTupleStruct` be used instead of `debug_tuple` and `DebugTuple`? It's more typing but is a technically more correct name. * `DebugStruct` and `DebugTuple` have `field` methods while `DebugSet`, `DebugMap` and `DebugList` have `entry` methods. Should we switch those to something else for consistency? cc @alexcrichton @aturon
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