diff options
| author | Alex Crichton <alex@alexcrichton.com> | 2017-01-04 15:32:39 -0800 |
|---|---|---|
| committer | Alex Crichton <alex@alexcrichton.com> | 2017-01-04 15:37:12 -0800 |
| commit | 5148918db606689abea8f971ceb6c5bec4c0ba52 (patch) | |
| tree | 09879e0d6665776e1a21878201c1952fd65e35bc /src/rustllvm/RustWrapper.cpp | |
| parent | 05f4a75ebaccdf3646fbea4b560a3a0dfc1be9e2 (diff) | |
| download | rust-5148918db606689abea8f971ceb6c5bec4c0ba52.tar.gz rust-5148918db606689abea8f971ceb6c5bec4c0ba52.zip | |
std: Don't pass overlapped handles to processes
This commit fixes a mistake introduced in #31618 where overlapped handles were leaked to child processes on Windows. On Windows once a handle is in overlapped mode it should always have I/O executed with an instance of `OVERLAPPED`. Most child processes, however, are not prepared to have their stdio handles in overlapped mode as they don't use `OVERLAPPED` on reads/writes to the handle. Now we haven't had any odd behavior in Rust up to this point, and the original bug was introduced almost a year ago. I believe this is because it turns out that if you *don't* pass an `OVERLAPPED` then the system will [supply one for you][link]. In this case everything will go awry if you concurrently operate on the handle. In Rust, however, the stdio handles are always locked, and there's no way to not use them unlocked in libstd. Due to that change we've always had synchronized access to these handles, which means that Rust programs typically "just work". Conversely, though, this commit fixes the test case included, which exhibits behavior that other programs Rust spawns may attempt to execute. Namely, the stdio handles may be concurrently used and having them in overlapped mode wreaks havoc. [link]: https://blogs.msdn.microsoft.com/oldnewthing/20121012-00/?p=6343 Closes #38811
Diffstat (limited to 'src/rustllvm/RustWrapper.cpp')
0 files changed, 0 insertions, 0 deletions
