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| author | bors <bors@rust-lang.org> | 2014-02-05 22:46:33 -0800 |
|---|---|---|
| committer | bors <bors@rust-lang.org> | 2014-02-05 22:46:33 -0800 |
| commit | 8dc06802b241ea30a8aadca1f8451a646f2bc3c0 (patch) | |
| tree | 36637b8b21209a35a856c32a5c7b789c0dd7e4e5 /src/rustllvm/RustWrapper.cpp | |
| parent | 9a672f98e5a7bef086cb56420b095daeeb7ef1ea (diff) | |
| parent | 7b81cc09c14920f3a39362a22ed3a747eb2d8527 (diff) | |
| download | rust-8dc06802b241ea30a8aadca1f8451a646f2bc3c0.tar.gz rust-8dc06802b241ea30a8aadca1f8451a646f2bc3c0.zip | |
auto merge of #12054 : alexcrichton/rust/less-flaky-udp, r=brson
I have a hunch this just deadlocked the windows bots. Due to UDP being a lossy protocol, I don't think we can guarantee that the server can receive both packets, so just listen for one of them.
Diffstat (limited to 'src/rustllvm/RustWrapper.cpp')
0 files changed, 0 insertions, 0 deletions
