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| author | bors <bors@rust-lang.org> | 2018-12-13 03:35:15 +0000 |
|---|---|---|
| committer | bors <bors@rust-lang.org> | 2018-12-13 03:35:15 +0000 |
| commit | ced7cc5c6523ff478599ed9188df37e91fd96c68 (patch) | |
| tree | dccfd0a0b4e2b303740566fd08e0bf6fc8c4db35 /src/rustllvm/RustWrapper.cpp | |
| parent | 2f35a1016b0c0cc1132c19875dcd88d7b2825eae (diff) | |
| parent | 209240dc267075d69eb8d1dba23be2a8c80c6427 (diff) | |
| download | rust-ced7cc5c6523ff478599ed9188df37e91fd96c68.tar.gz rust-ced7cc5c6523ff478599ed9188df37e91fd96c68.zip | |
Auto merge of #56090 - nnethercote:filesearch, r=eddyb
Overhaul `FileSearch` and `SearchPaths` `FileSearch::search()` traverses one or more directories. For each directory it generates a `Vec<PathBuf>` containing one element per file in that directory. In some benchmarks this occurs enough that the allocations done for the `PathBuf`s are significant, and in practice a small number of directories are being traversed over and over again. For example, when compiling the `tokio-webpush-simple` benchmark, two directories are traversed 58 times each. Each of these directories have more than 100 files. We can do all the necessary traversals up front, when `Session` is created, and get the `Vec<PathBuf>`s then. This reduces instruction counts on several benchmarks by 1--5%. r? @alexcrichton CC @eddyb, @michaelwoerister, @nikomatsakis
Diffstat (limited to 'src/rustllvm/RustWrapper.cpp')
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