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| author | Dylan DPC <dylan.dpc@gmail.com> | 2020-03-21 13:06:35 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-21 13:06:35 +0100 |
| commit | fd3f9176c35f7918c46066af57078a96696e59c7 (patch) | |
| tree | 9f4c9ce874e006afcbcb20858953d6d167cbbfb1 /src/test/codegen/src-hash-algorithm/src-hash-algorithm-md5.rs | |
| parent | a6596f2a4de1ea77a2a023510499de11adb53dc6 (diff) | |
| parent | e548df7e362ec31f00a5661f207320587d91b529 (diff) | |
| download | rust-fd3f9176c35f7918c46066af57078a96696e59c7.tar.gz rust-fd3f9176c35f7918c46066af57078a96696e59c7.zip | |
Rollup merge of #69901 - RalfJung:rustc_layout, r=eddyb
add #[rustc_layout(debug)] @eddyb recently told me about the `#[rustc_layout]` attribute, and I think it would be very useful if it could be used to print all the layout information Rust has about a type. When working with layouts (e.g. in Miri), it is often not clear how certain surface language features get represented internally. I have some awful hacks locally to be able to dump this debug information; with this attribute I could get it on the playground which is so much better. :)
Diffstat (limited to 'src/test/codegen/src-hash-algorithm/src-hash-algorithm-md5.rs')
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