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| author | Stuart Pernsteiner <stuart@pernsteiner.org> | 2014-10-06 16:59:21 -0700 | 
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| committer | Patrick Walton <pcwalton@mimiga.net> | 2014-10-21 14:46:16 -0700 | 
| commit | c245c5bbad10923b47c9f66d5f0da2913ef11a38 (patch) | |
| tree | 28cbefd570454971b8196ab7c88dcf3246313365 /src/test/debuginfo/method-on-tuple-struct.rs | |
| parent | 4764c160119b375da8a816fcdc8fc1b1c44c1b1c (diff) | |
| download | rust-c245c5bbad10923b47c9f66d5f0da2913ef11a38.tar.gz rust-c245c5bbad10923b47c9f66d5f0da2913ef11a38.zip | |
enable parallel codegen by default
Enable parallel codegen (2 units) by default when --opt-level is 0 or 1. This gives a minor speedup on large crates (~10%), with only a tiny slowdown (~2%) for small ones (which usually build in under a second regardless). The current default (no parallelization) is used when the user requests optimization (--opt-level 2 or 3), and when the user has enabled LTO (which is incompatible with parallel codegen). This commit also changes the rust build system to use parallel codegen when appropriate. This means codegen-units=4 for stage0 always, and also for stage1 and stage2 when configured with --disable-optimize. (Other settings use codegen-units=1 for stage1 and stage2, to get maximum performance for release binaries.) The build system also sets codegen-units=1 for compiletest tests (compiletest does its own parallelization) and uses the same setting as stage2 for crate tests.
Diffstat (limited to 'src/test/debuginfo/method-on-tuple-struct.rs')
0 files changed, 0 insertions, 0 deletions
