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authorStuart Pernsteiner <stuart@pernsteiner.org>2014-10-06 16:59:21 -0700
committerPatrick Walton <pcwalton@mimiga.net>2014-10-21 14:46:16 -0700
commitc245c5bbad10923b47c9f66d5f0da2913ef11a38 (patch)
tree28cbefd570454971b8196ab7c88dcf3246313365 /src/test/debuginfo/method-on-tuple-struct.rs
parent4764c160119b375da8a816fcdc8fc1b1c44c1b1c (diff)
downloadrust-c245c5bbad10923b47c9f66d5f0da2913ef11a38.tar.gz
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enable parallel codegen by default
Enable parallel codegen (2 units) by default when --opt-level is 0 or 1.  This
gives a minor speedup on large crates (~10%), with only a tiny slowdown (~2%)
for small ones (which usually build in under a second regardless).  The current
default (no parallelization) is used when the user requests optimization
(--opt-level 2 or 3), and when the user has enabled LTO (which is incompatible
with parallel codegen).

This commit also changes the rust build system to use parallel codegen
when appropriate.  This means codegen-units=4 for stage0 always, and
also for stage1 and stage2 when configured with --disable-optimize.
(Other settings use codegen-units=1 for stage1 and stage2, to get
maximum performance for release binaries.)  The build system also sets
codegen-units=1 for compiletest tests (compiletest does its own
parallelization) and uses the same setting as stage2 for crate tests.
Diffstat (limited to 'src/test/debuginfo/method-on-tuple-struct.rs')
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