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authorbors <bors@rust-lang.org>2014-10-22 04:42:11 +0000
committerbors <bors@rust-lang.org>2014-10-22 04:42:11 +0000
commitc29a7520e7fb4a5b4d4eccfc594e05793ef6688d (patch)
tree494c36371a1efda91ac5dab213d3cd522636a900 /src/test/debuginfo/static-method-on-struct-and-enum.rs
parent3d2cf60631502567007ea652f8ef299d907ee2c3 (diff)
parentc245c5bbad10923b47c9f66d5f0da2913ef11a38 (diff)
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auto merge of #18213 : pcwalton/rust/pcg-default, r=aturon
Enable parallel codegen (2 units) by default when --opt-level is 0 or 1.  This
gives a minor speedup on large crates (~10%), with only a tiny slowdown (~2%)
for small ones (which usually build in under a second regardless).  The current
default (no parallelization) is used when the user requests optimization
(--opt-level 2 or 3), and when the user has enabled LTO (which is incompatible
with parallel codegen).

This commit also changes the rust build system to use parallel codegen
when appropriate.  This means codegen-units=4 for stage0 always, and
also for stage1 and stage2 when configured with --disable-optimize.
(Other settings use codegen-units=1 for stage1 and stage2, to get
maximum performance for release binaries.)  The build system also sets
codegen-units=1 for compiletest tests (compiletest does its own
parallelization) and uses the same setting as stage2 for crate tests.

r? @aturon
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