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authorAlex Crichton <alex@alexcrichton.com>2017-04-24 11:34:16 -0700
committerAlex Crichton <alex@alexcrichton.com>2017-05-05 06:59:49 -0700
commit495c998508039764b07a64303ae2c9461ec86a7b (patch)
treef65976d644b7b2695998a82b80577fcf122a354b /src/test/incremental/thinlto
parent50b98587180a44782b22cbde1f638b61193ef7a3 (diff)
downloadrust-495c998508039764b07a64303ae2c9461ec86a7b.tar.gz
rust-495c998508039764b07a64303ae2c9461ec86a7b.zip
std: Avoid locks during TLS destruction on Windows
Gecko recently had a bug reported [1] with a deadlock in the Rust TLS
implementation for Windows. TLS destructors are implemented in a sort of ad-hoc
fashion on Windows as it doesn't natively support destructors for TLS keys. To
work around this the runtime manages a list of TLS destructors and registers a
hook to get run whenever a thread exits. When a thread exits it takes a look at
the list and runs all destructors.

Unfortunately it turns out that there's a lock which is held when our "at thread
exit" callback is run. The callback then attempts to acquire a lock protecting
the list of TLS destructors. Elsewhere in the codebase while we hold a lock over
the TLS destructors we try to acquire the same lock held first before our
special callback is run. And as a result, deadlock!

This commit sidesteps the issue with a few small refactorings:

* Removed support for destroying a TLS key on Windows. We don't actually ever
  exercise this as a public-facing API, and it's only used during `lazy_init`
  during racy situations. To handle that we just synchronize `lazy_init`
  globally on Windows so we never have to call `destroy`.

* With no need to support removal the global synchronized `Vec` was tranformed
  to a lock-free linked list. With the removal of locks this means that
  iteration no long requires a lock and as such we won't run into the deadlock
  problem mentioned above.

Note that it's still a general problem that you have to be extra super careful
in TLS destructors. For example no code which runs a TLS destructor on Windows
can call back into the Windows API to do a dynamic library lookup. Unfortunately
I don't know of a great way around that, but this at least fixes the immediate
problem that Gecko was seeing which is that with "well behaved" destructors the
system would still deadlock!

[1]: https://bugzilla.mozilla.org/show_bug.cgi?id=1358151
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