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| author | Alex Crichton <alex@alexcrichton.com> | 2016-10-31 09:36:30 -0700 |
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| committer | Alex Crichton <alex@alexcrichton.com> | 2016-10-31 10:03:41 -0700 |
| commit | 20c301330cf17dd98c58aaff602586b99f7676fc (patch) | |
| tree | 8aef32edb3dbbaf5f86abbebb37320937f386ef3 /src/test/run-pass/thinlto | |
| parent | 074d30d030a3339565ab737c23312e6bbe625431 (diff) | |
| download | rust-20c301330cf17dd98c58aaff602586b99f7676fc.tar.gz rust-20c301330cf17dd98c58aaff602586b99f7676fc.zip | |
rustc: Add knowledge of Windows subsystems.
This commit is an implementation of [RFC 1665] which adds support for the `#![windows_subsystem]` attribute. This attribute allows specifying either the "windows" or "console" subsystems on Windows to the linker. [RFC 1665]: https://github.com/rust-lang/rfcs/blob/master/text/1665-windows-subsystem.md Previously all Rust executables were compiled as the "console" subsystem which meant that if you wanted a graphical application it would erroneously pop up a console whenever opened. When compiling an application, however, this is undesired behavior and the "windows" subsystem is used instead to have control over user interactions. This attribute is validated, but ignored on all non-Windows platforms. cc #37499
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