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authorDave Herman <dherman@mozilla.com>2010-10-21 07:36:13 -0700
committerDave Herman <dherman@mozilla.com>2010-10-21 07:36:13 -0700
commitda8b6795c72b7b6e307e51bbb41b1b04be8a8768 (patch)
tree8edbab055224907e064b8d520cf1560840f6d56a /src
parentce3224652f22c5c81e81da3eb31de56683c9d8ec (diff)
downloadrust-da8b6795c72b7b6e307e51bbb41b1b04be8a8768.tar.gz
rust-da8b6795c72b7b6e307e51bbb41b1b04be8a8768.zip
tests and bugfixes: fns take aliases, fixed binary arithmetic in create, eliminated wasted bit per uint
Diffstat (limited to 'src')
-rw-r--r--src/comp/driver/rustc.rs4
-rw-r--r--src/comp/util/bits.rs347
2 files changed, 322 insertions, 29 deletions
diff --git a/src/comp/driver/rustc.rs b/src/comp/driver/rustc.rs
index 69030f3c808..147d5dff5df 100644
--- a/src/comp/driver/rustc.rs
+++ b/src/comp/driver/rustc.rs
@@ -5,8 +5,12 @@ import front.token;
 import middle.trans;
 import middle.resolve;
 
+import util.bits;
+
 io fn main(vec[str] args) {
 
+  bits.test();
+
   log "This is the rust 'self-hosted' compiler.";
   log "The one written in rust.";
   log "It does nothing yet, it's a placeholder.";
diff --git a/src/comp/util/bits.rs b/src/comp/util/bits.rs
index 1208f1f7560..3c73c1533a1 100644
--- a/src/comp/util/bits.rs
+++ b/src/comp/util/bits.rs
@@ -5,30 +5,31 @@ import std._vec;
 // FIXME: With recursive object types, we could implement binary methods like
 //        union, intersection, and difference. At that point, we could write
 //        an optimizing version of this module that produces a different obj
-//        for the case where nbits < 32.
+//        for the case where nbits <= 32.
+
+// FIXME: Almost all the functions in this module should be state fns, but the
+//        effect system isn't currently working correctly.
 
 state type t = rec(vec[mutable uint] storage, uint nbits);
 
 // FIXME: this should be a constant once they work
 fn uint_bits() -> uint {
-    ret 32u + ((1u << 32u) >> 27u) - 1u;
+    ret 32u + ((1u << 32u) >> 27u);
 }
 
-// FIXME: this should be state
 fn create(uint nbits, bool init) -> t {
     auto elt;
     if (init) {
-        elt = 1u;
+        elt = ~0u;
     } else {
         elt = 0u;
     }
 
-    ret rec(storage = _vec.init_elt[mutable uint](nbits / uint_bits() + 1u, elt),
+    ret rec(storage = _vec.init_elt[mutable uint](elt, nbits / uint_bits() + 1u),
             nbits = nbits);
 }
 
-// FIXME: this should be state
-fn process(fn(uint, uint) -> uint op, t v0, t v1) -> bool {
+fn process(&fn(uint, uint) -> uint op, &t v0, &t v1) -> bool {
     auto len = _vec.len[mutable uint](v1.storage);
 
     check (_vec.len[mutable uint](v0.storage) == len);
@@ -54,8 +55,7 @@ fn lor(uint w0, uint w1) -> uint {
     ret w0 | w1;
 }
 
-// FIXME: this should be state
-fn union(t v0, t v1) -> bool {
+fn union(&t v0, &t v1) -> bool {
     auto sub = lor;
     ret process(sub, v0, v1);
 }
@@ -64,8 +64,7 @@ fn land(uint w0, uint w1) -> uint {
     ret w0 & w1;
 }
 
-// FIXME: this should be state
-fn intersect(t v0, t v1) -> bool {
+fn intersect(&t v0, &t v1) -> bool {
     auto sub = land;
     ret process(sub, v0, v1);
 }
@@ -74,14 +73,12 @@ fn right(uint w0, uint w1) -> uint {
     ret w1;
 }
 
-// FIXME: this should be state
-fn copy(t v0, t v1) -> bool {
+fn copy(&t v0, t v1) -> bool {
     auto sub = right;
     ret process(sub, v0, v1);
 }
 
-// FIXME: this should be state
-fn get(t v, uint i) -> bool {
+fn get(&t v, uint i) -> bool {
     check (i < v.nbits);
 
     auto bits = uint_bits();
@@ -92,8 +89,7 @@ fn get(t v, uint i) -> bool {
     ret x == 1u;
 }
 
-// FIXME: this should be state
-fn equal(t v0, t v1) -> bool {
+fn equal(&t v0, &t v1) -> bool {
     // FIXME: when we can break or return from inside an iterator loop,
     //        we can eliminate this painful while-loop
     auto len = _vec.len[mutable uint](v1.storage);
@@ -107,31 +103,27 @@ fn equal(t v0, t v1) -> bool {
     ret true;
 }
 
-// FIXME: this should be state
-fn clear(t v) {
+fn clear(&t v) {
     for each (uint i in _uint.range(0u, _vec.len[mutable uint](v.storage))) {
         v.storage.(i) = 0u;
     }
 }
 
-// FIXME: this should be state
-fn invert(t v) {
+fn invert(&t v) {
     for each (uint i in _uint.range(0u, _vec.len[mutable uint](v.storage))) {
         v.storage.(i) = ~v.storage.(i);
     }
 }
 
-// FIXME: this should be state
 /* v0 = v0 - v1 */
-fn difference(t v0, t v1) -> bool {
+fn difference(&t v0, &t v1) -> bool {
     invert(v1);
     auto b = intersect(v0, v1);
     invert(v1);
     ret b;
 }
 
-// FIXME: this should be state
-fn set(t v, uint i, bool x) {
+fn set(&t v, uint i, bool x) {
     check (i < v.nbits);
 
     auto bits = uint_bits();
@@ -147,8 +139,7 @@ fn set(t v, uint i, bool x) {
     }
 }
 
-// FIXME: this should be state
-fn init_to_vec(t v, uint i) -> uint {
+fn init_to_vec(&t v, uint i) -> uint {
     if (get(v, i)) {
         ret 1u;
     } else {
@@ -156,12 +147,310 @@ fn init_to_vec(t v, uint i) -> uint {
     }
 }
 
-// FIXME: this should be state
-fn to_vec(t v) -> vec[uint] {
+fn to_vec(&t v) -> vec[uint] {
     auto sub = bind init_to_vec(v, _);
     ret _vec.init_fn[uint](sub, v.nbits);
 }
 
+// FIXME: can we just use structural equality on to_vec?
+fn eq_vec(&t v0, &vec[uint] v1) -> bool {
+    check (v0.nbits == _vec.len[uint](v1));
+    auto len = v0.nbits;
+    auto i = 0u;
+    while (i < len) {
+        auto w0 = get(v0, i);
+        auto w1 = v1.(i);
+        if ((!w0 && w1 != 0u) || (w0 && w1 == 0u)) {
+            ret false;
+        }
+        i = i + 1u;
+    }
+    ret true;
+}
+
+fn test() {
+    auto act;
+    auto exp;
+
+    // -----------------------------------------------------------------------
+    // Tests of 0-element bit-vectors.
+
+    act = create(0u, false);
+    exp = _vec.init_elt[uint](0u, 0u);
+    // FIXME: why can't I write vec[uint]()?
+    check (eq_vec(act, exp));
+
+    // -----------------------------------------------------------------------
+    // Tests of 1-element bit-vectors.
+
+    act = create(1u, false);
+    check (eq_vec(act, vec(0u)));
+
+    act = create(1u, true);
+    check (eq_vec(act, vec(1u)));
+
+    // -----------------------------------------------------------------------
+    // Tests of 10-element bit-vectors.
+
+    // all 0
+    act = create(10u, false);
+    check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
+
+    // all 1
+    act = create(10u, true);
+    check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));
+
+    // mixed
+    act = create(10u, false);
+    set(act, 0u, true);
+    set(act, 1u, true);
+    set(act, 2u, true);
+    set(act, 3u, true);
+    set(act, 4u, true);
+    check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u, 0u)));
+
+    // mixed
+    act = create(10u, false);
+    set(act, 5u, true);
+    set(act, 6u, true);
+    set(act, 7u, true);
+    set(act, 8u, true);
+    set(act, 9u, true);
+    check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u)));
+
+    // mixed
+    act = create(10u, false);
+    set(act, 0u, true);
+    set(act, 3u, true);
+    set(act, 6u, true);
+    set(act, 9u, true);
+    check (eq_vec(act, vec(1u, 0u, 0u, 1u, 0u, 0u, 1u, 0u, 0u, 1u)));
+
+    // -----------------------------------------------------------------------
+    // Tests of 31-element bit-vectors.
+
+    // all 0
+    act = create(31u, false);
+    check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u)));
+
+    // all 1
+    act = create(31u, true);
+    check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u)));
+
+    // mixed
+    act = create(31u, false);
+    set(act, 0u, true);
+    set(act, 1u, true);
+    set(act, 2u, true);
+    set(act, 3u, true);
+    set(act, 4u, true);
+    set(act, 5u, true);
+    set(act, 6u, true);
+    set(act, 7u, true);
+    check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u)));
+
+    // mixed
+    act = create(31u, false);
+    set(act, 16u, true);
+    set(act, 17u, true);
+    set(act, 18u, true);
+    set(act, 19u, true);
+    set(act, 20u, true);
+    set(act, 21u, true);
+    set(act, 22u, true);
+    set(act, 23u, true);
+    check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u)));
+
+    // mixed
+    act = create(31u, false);
+    set(act, 24u, true);
+    set(act, 25u, true);
+    set(act, 26u, true);
+    set(act, 27u, true);
+    set(act, 28u, true);
+    set(act, 29u, true);
+    set(act, 30u, true);
+    check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u)));
+
+    // mixed
+    act = create(31u, false);
+    set(act, 3u, true);
+    set(act, 17u, true);
+    set(act, 30u, true);
+    check (eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 1u)));
+
+    // -----------------------------------------------------------------------
+    // Tests of 32-element bit-vectors.
+
+    // all 0
+    act = create(32u, false);
+    check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
+
+    // all 1
+    act = create(32u, true);
+    check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));
+
+    // mixed
+    act = create(32u, false);
+    set(act, 0u, true);
+    set(act, 1u, true);
+    set(act, 2u, true);
+    set(act, 3u, true);
+    set(act, 4u, true);
+    set(act, 5u, true);
+    set(act, 6u, true);
+    set(act, 7u, true);
+    check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
+
+    // mixed
+    act = create(32u, false);
+    set(act, 16u, true);
+    set(act, 17u, true);
+    set(act, 18u, true);
+    set(act, 19u, true);
+    set(act, 20u, true);
+    set(act, 21u, true);
+    set(act, 22u, true);
+    set(act, 23u, true);
+    check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
+
+    // mixed
+    act = create(32u, false);
+    set(act, 24u, true);
+    set(act, 25u, true);
+    set(act, 26u, true);
+    set(act, 27u, true);
+    set(act, 28u, true);
+    set(act, 29u, true);
+    set(act, 30u, true);
+    set(act, 31u, true);
+    check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));
+
+    // mixed
+    act = create(32u, false);
+    set(act, 3u, true);
+    set(act, 17u, true);
+    set(act, 30u, true);
+    set(act, 31u, true);
+    check (eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u)));
+
+    // -----------------------------------------------------------------------
+    // Tests of 33-element bit-vectors.
+
+    // all 0
+    act = create(33u, false);
+    check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u)));
+
+    // all 1
+    act = create(33u, true);
+    check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           1u)));
+
+    // mixed
+    act = create(33u, false);
+    set(act, 0u, true);
+    set(act, 1u, true);
+    set(act, 2u, true);
+    set(act, 3u, true);
+    set(act, 4u, true);
+    set(act, 5u, true);
+    set(act, 6u, true);
+    set(act, 7u, true);
+    check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u)));
+
+    // mixed
+    act = create(33u, false);
+    set(act, 16u, true);
+    set(act, 17u, true);
+    set(act, 18u, true);
+    set(act, 19u, true);
+    set(act, 20u, true);
+    set(act, 21u, true);
+    set(act, 22u, true);
+    set(act, 23u, true);
+    check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u)));
+
+    // mixed
+    act = create(33u, false);
+    set(act, 24u, true);
+    set(act, 25u, true);
+    set(act, 26u, true);
+    set(act, 27u, true);
+    set(act, 28u, true);
+    set(act, 29u, true);
+    set(act, 30u, true);
+    set(act, 31u, true);
+    check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
+                           0u)));
+
+    // mixed
+    act = create(33u, false);
+    set(act, 3u, true);
+    set(act, 17u, true);
+    set(act, 30u, true);
+    set(act, 31u, true);
+    set(act, 32u, true);
+    check (eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
+                           0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u,
+                           1u)));
+}
+
 //
 // Local Variables:
 // mode: rust