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Diffstat (limited to 'compiler/rustc_codegen_llvm/src/debuginfo/doc.rs')
| -rw-r--r-- | compiler/rustc_codegen_llvm/src/debuginfo/doc.rs | 179 | 
1 files changed, 179 insertions, 0 deletions
| diff --git a/compiler/rustc_codegen_llvm/src/debuginfo/doc.rs b/compiler/rustc_codegen_llvm/src/debuginfo/doc.rs new file mode 100644 index 00000000000..b3a8fa29887 --- /dev/null +++ b/compiler/rustc_codegen_llvm/src/debuginfo/doc.rs @@ -0,0 +1,179 @@ +//! # Debug Info Module +//! +//! This module serves the purpose of generating debug symbols. We use LLVM's +//! [source level debugging](https://llvm.org/docs/SourceLevelDebugging.html) +//! features for generating the debug information. The general principle is +//! this: +//! +//! Given the right metadata in the LLVM IR, the LLVM code generator is able to +//! create DWARF debug symbols for the given code. The +//! [metadata](https://llvm.org/docs/LangRef.html#metadata-type) is structured +//! much like DWARF *debugging information entries* (DIE), representing type +//! information such as datatype layout, function signatures, block layout, +//! variable location and scope information, etc. It is the purpose of this +//! module to generate correct metadata and insert it into the LLVM IR. +//! +//! As the exact format of metadata trees may change between different LLVM +//! versions, we now use LLVM +//! [DIBuilder](https://llvm.org/docs/doxygen/html/classllvm_1_1DIBuilder.html) +//! to create metadata where possible. This will hopefully ease the adaption of +//! this module to future LLVM versions. +//! +//! The public API of the module is a set of functions that will insert the +//! correct metadata into the LLVM IR when called with the right parameters. +//! The module is thus driven from an outside client with functions like +//! `debuginfo::create_local_var_metadata(bx: block, local: &ast::local)`. +//! +//! Internally the module will try to reuse already created metadata by +//! utilizing a cache. The way to get a shared metadata node when needed is +//! thus to just call the corresponding function in this module: +//! +//! let file_metadata = file_metadata(crate_context, path); +//! +//! The function will take care of probing the cache for an existing node for +//! that exact file path. +//! +//! All private state used by the module is stored within either the +//! CrateDebugContext struct (owned by the CodegenCx) or the +//! FunctionDebugContext (owned by the FunctionCx). +//! +//! This file consists of three conceptual sections: +//! 1. The public interface of the module +//! 2. Module-internal metadata creation functions +//! 3. Minor utility functions +//! +//! +//! ## Recursive Types +//! +//! Some kinds of types, such as structs and enums can be recursive. That means +//! that the type definition of some type X refers to some other type which in +//! turn (transitively) refers to X. This introduces cycles into the type +//! referral graph. A naive algorithm doing an on-demand, depth-first traversal +//! of this graph when describing types, can get trapped in an endless loop +//! when it reaches such a cycle. +//! +//! For example, the following simple type for a singly-linked list... +//! +//! ``` +//! struct List { +//! value: i32, +//! tail: Option<Box<List>>, +//! } +//! ``` +//! +//! will generate the following callstack with a naive DFS algorithm: +//! +//! ``` +//! describe(t = List) +//! describe(t = i32) +//! describe(t = Option<Box<List>>) +//! describe(t = Box<List>) +//! describe(t = List) // at the beginning again... +//! ... +//! ``` +//! +//! To break cycles like these, we use "forward declarations". That is, when +//! the algorithm encounters a possibly recursive type (any struct or enum), it +//! immediately creates a type description node and inserts it into the cache +//! *before* describing the members of the type. This type description is just +//! a stub (as type members are not described and added to it yet) but it +//! allows the algorithm to already refer to the type. After the stub is +//! inserted into the cache, the algorithm continues as before. If it now +//! encounters a recursive reference, it will hit the cache and does not try to +//! describe the type anew. +//! +//! This behavior is encapsulated in the 'RecursiveTypeDescription' enum, +//! which represents a kind of continuation, storing all state needed to +//! continue traversal at the type members after the type has been registered +//! with the cache. (This implementation approach might be a tad over- +//! engineered and may change in the future) +//! +//! +//! ## Source Locations and Line Information +//! +//! In addition to data type descriptions the debugging information must also +//! allow to map machine code locations back to source code locations in order +//! to be useful. This functionality is also handled in this module. The +//! following functions allow to control source mappings: +//! +//! + set_source_location() +//! + clear_source_location() +//! + start_emitting_source_locations() +//! +//! `set_source_location()` allows to set the current source location. All IR +//! instructions created after a call to this function will be linked to the +//! given source location, until another location is specified with +//! `set_source_location()` or the source location is cleared with +//! `clear_source_location()`. In the later case, subsequent IR instruction +//! will not be linked to any source location. As you can see, this is a +//! stateful API (mimicking the one in LLVM), so be careful with source +//! locations set by previous calls. It's probably best to not rely on any +//! specific state being present at a given point in code. +//! +//! One topic that deserves some extra attention is *function prologues*. At +//! the beginning of a function's machine code there are typically a few +//! instructions for loading argument values into allocas and checking if +//! there's enough stack space for the function to execute. This *prologue* is +//! not visible in the source code and LLVM puts a special PROLOGUE END marker +//! into the line table at the first non-prologue instruction of the function. +//! In order to find out where the prologue ends, LLVM looks for the first +//! instruction in the function body that is linked to a source location. So, +//! when generating prologue instructions we have to make sure that we don't +//! emit source location information until the 'real' function body begins. For +//! this reason, source location emission is disabled by default for any new +//! function being codegened and is only activated after a call to the third +//! function from the list above, `start_emitting_source_locations()`. This +//! function should be called right before regularly starting to codegen the +//! top-level block of the given function. +//! +//! There is one exception to the above rule: `llvm.dbg.declare` instruction +//! must be linked to the source location of the variable being declared. For +//! function parameters these `llvm.dbg.declare` instructions typically occur +//! in the middle of the prologue, however, they are ignored by LLVM's prologue +//! detection. The `create_argument_metadata()` and related functions take care +//! of linking the `llvm.dbg.declare` instructions to the correct source +//! locations even while source location emission is still disabled, so there +//! is no need to do anything special with source location handling here. +//! +//! ## Unique Type Identification +//! +//! In order for link-time optimization to work properly, LLVM needs a unique +//! type identifier that tells it across compilation units which types are the +//! same as others. This type identifier is created by +//! `TypeMap::get_unique_type_id_of_type()` using the following algorithm: +//! +//! (1) Primitive types have their name as ID +//! (2) Structs, enums and traits have a multipart identifier +//! +//! (1) The first part is the SVH (strict version hash) of the crate they +//! were originally defined in +//! +//! (2) The second part is the ast::NodeId of the definition in their +//! original crate +//! +//! (3) The final part is a concatenation of the type IDs of their concrete +//! type arguments if they are generic types. +//! +//! (3) Tuple-, pointer and function types are structurally identified, which +//! means that they are equivalent if their component types are equivalent +//! (i.e., (i32, i32) is the same regardless in which crate it is used). +//! +//! This algorithm also provides a stable ID for types that are defined in one +//! crate but instantiated from metadata within another crate. We just have to +//! take care to always map crate and `NodeId`s back to the original crate +//! context. +//! +//! As a side-effect these unique type IDs also help to solve a problem arising +//! from lifetime parameters. Since lifetime parameters are completely omitted +//! in debuginfo, more than one `Ty` instance may map to the same debuginfo +//! type metadata, that is, some struct `Struct<'a>` may have N instantiations +//! with different concrete substitutions for `'a`, and thus there will be N +//! `Ty` instances for the type `Struct<'a>` even though it is not generic +//! otherwise. Unfortunately this means that we cannot use `ty::type_id()` as +//! cheap identifier for type metadata -- we have done this in the past, but it +//! led to unnecessary metadata duplication in the best case and LLVM +//! assertions in the worst. However, the unique type ID as described above +//! *can* be used as identifier. Since it is comparatively expensive to +//! construct, though, `ty::type_id()` is still used additionally as an +//! optimization for cases where the exact same type has been seen before +//! (which is most of the time). | 
