diff options
Diffstat (limited to 'compiler/rustc_mir_transform/src/coverage/graph.rs')
| -rw-r--r-- | compiler/rustc_mir_transform/src/coverage/graph.rs | 256 |
1 files changed, 123 insertions, 133 deletions
diff --git a/compiler/rustc_mir_transform/src/coverage/graph.rs b/compiler/rustc_mir_transform/src/coverage/graph.rs index 092bce1de2c..ad6774fccd6 100644 --- a/compiler/rustc_mir_transform/src/coverage/graph.rs +++ b/compiler/rustc_mir_transform/src/coverage/graph.rs @@ -9,7 +9,6 @@ use rustc_data_structures::graph::dominators::Dominators; use rustc_data_structures::graph::{self, DirectedGraph, StartNode}; use rustc_index::IndexVec; use rustc_index::bit_set::BitSet; -use rustc_middle::bug; use rustc_middle::mir::{self, BasicBlock, Terminator, TerminatorKind}; use tracing::debug; @@ -462,138 +461,6 @@ fn bcb_filtered_successors<'a, 'tcx>(terminator: &'a Terminator<'tcx>) -> Covera CoverageSuccessors { targets, is_yield } } -/// Maintains separate worklists for each loop in the BasicCoverageBlock CFG, plus one for the -/// CoverageGraph outside all loops. This supports traversing the BCB CFG in a way that -/// ensures a loop is completely traversed before processing Blocks after the end of the loop. -#[derive(Debug)] -struct TraversalContext { - /// BCB with one or more incoming loop backedges, indicating which loop - /// this context is for. - /// - /// If `None`, this is the non-loop context for the function as a whole. - loop_header: Option<BasicCoverageBlock>, - - /// Worklist of BCBs to be processed in this context. - worklist: VecDeque<BasicCoverageBlock>, -} - -pub(crate) struct TraverseCoverageGraphWithLoops<'a> { - basic_coverage_blocks: &'a CoverageGraph, - - context_stack: Vec<TraversalContext>, - visited: BitSet<BasicCoverageBlock>, -} - -impl<'a> TraverseCoverageGraphWithLoops<'a> { - pub(crate) fn new(basic_coverage_blocks: &'a CoverageGraph) -> Self { - let worklist = VecDeque::from([basic_coverage_blocks.start_node()]); - let context_stack = vec![TraversalContext { loop_header: None, worklist }]; - - // `context_stack` starts with a `TraversalContext` for the main function context (beginning - // with the `start` BasicCoverageBlock of the function). New worklists are pushed to the top - // of the stack as loops are entered, and popped off of the stack when a loop's worklist is - // exhausted. - let visited = BitSet::new_empty(basic_coverage_blocks.num_nodes()); - Self { basic_coverage_blocks, context_stack, visited } - } - - pub(crate) fn next(&mut self) -> Option<BasicCoverageBlock> { - debug!( - "TraverseCoverageGraphWithLoops::next - context_stack: {:?}", - self.context_stack.iter().rev().collect::<Vec<_>>() - ); - - while let Some(context) = self.context_stack.last_mut() { - let Some(bcb) = context.worklist.pop_front() else { - // This stack level is exhausted; pop it and try the next one. - self.context_stack.pop(); - continue; - }; - - if !self.visited.insert(bcb) { - debug!("Already visited: {bcb:?}"); - continue; - } - debug!("Visiting {bcb:?}"); - - if self.basic_coverage_blocks.is_loop_header.contains(bcb) { - debug!("{bcb:?} is a loop header! Start a new TraversalContext..."); - self.context_stack - .push(TraversalContext { loop_header: Some(bcb), worklist: VecDeque::new() }); - } - self.add_successors_to_worklists(bcb); - return Some(bcb); - } - - None - } - - fn add_successors_to_worklists(&mut self, bcb: BasicCoverageBlock) { - let successors = &self.basic_coverage_blocks.successors[bcb]; - debug!("{:?} has {} successors:", bcb, successors.len()); - - for &successor in successors { - if successor == bcb { - debug!( - "{:?} has itself as its own successor. (Note, the compiled code will \ - generate an infinite loop.)", - bcb - ); - // Don't re-add this successor to the worklist. We are already processing it. - // FIXME: This claims to skip just the self-successor, but it actually skips - // all other successors as well. Does that matter? - break; - } - - // Add successors of the current BCB to the appropriate context. Successors that - // stay within a loop are added to the BCBs context worklist. Successors that - // exit the loop (they are not dominated by the loop header) must be reachable - // from other BCBs outside the loop, and they will be added to a different - // worklist. - // - // Branching blocks (with more than one successor) must be processed before - // blocks with only one successor, to prevent unnecessarily complicating - // `Expression`s by creating a Counter in a `BasicCoverageBlock` that the - // branching block would have given an `Expression` (or vice versa). - - let context = self - .context_stack - .iter_mut() - .rev() - .find(|context| match context.loop_header { - Some(loop_header) => { - self.basic_coverage_blocks.dominates(loop_header, successor) - } - None => true, - }) - .unwrap_or_else(|| bug!("should always fall back to the root non-loop context")); - debug!("adding to worklist for {:?}", context.loop_header); - - // FIXME: The code below had debug messages claiming to add items to a - // particular end of the worklist, but was confused about which end was - // which. The existing behaviour has been preserved for now, but it's - // unclear what the intended behaviour was. - - if self.basic_coverage_blocks.successors[successor].len() > 1 { - context.worklist.push_back(successor); - } else { - context.worklist.push_front(successor); - } - } - } - - pub(crate) fn is_complete(&self) -> bool { - self.visited.count() == self.visited.domain_size() - } - - pub(crate) fn unvisited(&self) -> Vec<BasicCoverageBlock> { - let mut unvisited_set: BitSet<BasicCoverageBlock> = - BitSet::new_filled(self.visited.domain_size()); - unvisited_set.subtract(&self.visited); - unvisited_set.iter().collect::<Vec<_>>() - } -} - /// Wrapper around a [`mir::BasicBlocks`] graph that restricts each node's /// successors to only the ones considered "relevant" when building a coverage /// graph. @@ -622,3 +489,126 @@ impl<'a, 'tcx> graph::Successors for CoverageRelevantSubgraph<'a, 'tcx> { self.coverage_successors(bb).into_iter() } } + +/// State of a node in the coverage graph during ready-first traversal. +#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)] +enum ReadyState { + /// This node has not yet been added to the fallback queue or ready queue. + Unqueued, + /// This node is currently in the fallback queue. + InFallbackQueue, + /// This node's predecessors have all been visited, so it is in the ready queue. + /// (It might also have a stale entry in the fallback queue.) + InReadyQueue, + /// This node has been visited. + /// (It might also have a stale entry in the fallback queue.) + Visited, +} + +/// Iterator that visits nodes in the coverage graph, in an order that always +/// prefers "ready" nodes whose predecessors have already been visited. +pub(crate) struct ReadyFirstTraversal<'a> { + graph: &'a CoverageGraph, + + /// For each node, the number of its predecessor nodes that haven't been visited yet. + n_unvisited_preds: IndexVec<BasicCoverageBlock, u32>, + /// Indicates whether a node has been visited, or which queue it is in. + state: IndexVec<BasicCoverageBlock, ReadyState>, + + /// Holds unvisited nodes whose predecessors have all been visited. + ready_queue: VecDeque<BasicCoverageBlock>, + /// Holds unvisited nodes with some unvisited predecessors. + /// Also contains stale entries for nodes that were upgraded to ready. + fallback_queue: VecDeque<BasicCoverageBlock>, +} + +impl<'a> ReadyFirstTraversal<'a> { + pub(crate) fn new(graph: &'a CoverageGraph) -> Self { + let num_nodes = graph.num_nodes(); + + let n_unvisited_preds = + IndexVec::from_fn_n(|node| graph.predecessors[node].len() as u32, num_nodes); + let mut state = IndexVec::from_elem_n(ReadyState::Unqueued, num_nodes); + + // We know from coverage graph construction that the start node is the + // only node with no predecessors. + debug_assert!( + n_unvisited_preds.iter_enumerated().all(|(node, &n)| (node == START_BCB) == (n == 0)) + ); + let ready_queue = VecDeque::from(vec![START_BCB]); + state[START_BCB] = ReadyState::InReadyQueue; + + Self { graph, state, n_unvisited_preds, ready_queue, fallback_queue: VecDeque::new() } + } + + /// Returns the next node from the ready queue, or else the next unvisited + /// node from the fallback queue. + fn next_inner(&mut self) -> Option<BasicCoverageBlock> { + // Always prefer to yield a ready node if possible. + if let Some(node) = self.ready_queue.pop_front() { + assert_eq!(self.state[node], ReadyState::InReadyQueue); + return Some(node); + } + + while let Some(node) = self.fallback_queue.pop_front() { + match self.state[node] { + // This entry in the fallback queue is not stale, so yield it. + ReadyState::InFallbackQueue => return Some(node), + // This node was added to the fallback queue, but later became + // ready and was visited via the ready queue. Ignore it here. + ReadyState::Visited => {} + // Unqueued nodes can't be in the fallback queue, by definition. + // We know that the ready queue is empty at this point. + ReadyState::Unqueued | ReadyState::InReadyQueue => unreachable!( + "unexpected state for {node:?} in the fallback queue: {:?}", + self.state[node] + ), + } + } + + None + } + + fn mark_visited_and_enqueue_successors(&mut self, node: BasicCoverageBlock) { + assert!(self.state[node] < ReadyState::Visited); + self.state[node] = ReadyState::Visited; + + // For each of this node's successors, decrease the successor's + // "unvisited predecessors" count, and enqueue it if appropriate. + for &succ in &self.graph.successors[node] { + let is_unqueued = match self.state[succ] { + ReadyState::Unqueued => true, + ReadyState::InFallbackQueue => false, + ReadyState::InReadyQueue => { + unreachable!("nodes in the ready queue have no unvisited predecessors") + } + // The successor was already visited via one of its other predecessors. + ReadyState::Visited => continue, + }; + + self.n_unvisited_preds[succ] -= 1; + if self.n_unvisited_preds[succ] == 0 { + // This node's predecessors have all been visited, so add it to + // the ready queue. If it's already in the fallback queue, that + // fallback entry will be ignored later. + self.state[succ] = ReadyState::InReadyQueue; + self.ready_queue.push_back(succ); + } else if is_unqueued { + // This node has unvisited predecessors, so add it to the + // fallback queue in case we run out of ready nodes later. + self.state[succ] = ReadyState::InFallbackQueue; + self.fallback_queue.push_back(succ); + } + } + } +} + +impl<'a> Iterator for ReadyFirstTraversal<'a> { + type Item = BasicCoverageBlock; + + fn next(&mut self) -> Option<Self::Item> { + let node = self.next_inner()?; + self.mark_visited_and_enqueue_successors(node); + Some(node) + } +} |
