diff options
Diffstat (limited to 'library/std/src/sys/sync/rwlock/queue.rs')
| -rw-r--r-- | library/std/src/sys/sync/rwlock/queue.rs | 675 |
1 files changed, 423 insertions, 252 deletions
diff --git a/library/std/src/sys/sync/rwlock/queue.rs b/library/std/src/sys/sync/rwlock/queue.rs index 889961915f4..51330f8fafe 100644 --- a/library/std/src/sys/sync/rwlock/queue.rs +++ b/library/std/src/sys/sync/rwlock/queue.rs @@ -1,37 +1,38 @@ //! Efficient read-write locking without `pthread_rwlock_t`. //! -//! The readers-writer lock provided by the `pthread` library has a number of -//! problems which make it a suboptimal choice for `std`: +//! The readers-writer lock provided by the `pthread` library has a number of problems which make it +//! a suboptimal choice for `std`: //! -//! * It is non-movable, so it needs to be allocated (lazily, to make the -//! constructor `const`). -//! * `pthread` is an external library, meaning the fast path of acquiring an -//! uncontended lock cannot be inlined. -//! * Some platforms (at least glibc before version 2.25) have buggy implementations -//! that can easily lead to undefined behavior in safe Rust code when not properly -//! guarded against. +//! * It is non-movable, so it needs to be allocated (lazily, to make the constructor `const`). +//! * `pthread` is an external library, meaning the fast path of acquiring an uncontended lock +//! cannot be inlined. +//! * Some platforms (at least glibc before version 2.25) have buggy implementations that can easily +//! lead to undefined behaviour in safe Rust code when not properly guarded against. //! * On some platforms (e.g. macOS), the lock is very slow. //! -//! Therefore, we implement our own `RwLock`! Naively, one might reach for a -//! spinlock, but those [can be quite problematic] when the lock is contended. -//! Instead, this readers-writer lock copies its implementation strategy from -//! the Windows [SRWLOCK] and the [usync] library. Spinning is still used for the -//! fast path, but it is bounded: after spinning fails, threads will locklessly -//! add an information structure containing a [`Thread`] handle into a queue of -//! waiters associated with the lock. The lock owner, upon releasing the lock, -//! will scan through the queue and wake up threads as appropriate, which will -//! then again try to acquire the lock. The resulting [`RwLock`] is: +//! Therefore, we implement our own [`RwLock`]! Naively, one might reach for a spinlock, but those +//! can be quite [problematic] when the lock is contended. //! -//! * adaptive, since it spins before doing any heavywheight parking operations -//! * allocation-free, modulo the per-thread [`Thread`] handle, which is -//! allocated regardless when using threads created by `std` +//! Instead, this [`RwLock`] copies its implementation strategy from the Windows [SRWLOCK] and the +//! [usync] library implementations. +//! +//! Spinning is still used for the fast path, but it is bounded: after spinning fails, threads will +//! locklessly add an information structure ([`Node`]) containing a [`Thread`] handle into a queue +//! of waiters associated with the lock. The lock owner, upon releasing the lock, will scan through +//! the queue and wake up threads as appropriate, and the newly-awoken threads will then try to +//! acquire the lock themselves. +//! +//! The resulting [`RwLock`] is: +//! +//! * adaptive, since it spins before doing any heavyweight parking operations +//! * allocation-free, modulo the per-thread [`Thread`] handle, which is allocated anyways when +//! using threads created by `std` //! * writer-preferring, even if some readers may still slip through -//! * unfair, which reduces context-switching and thus drastically improves -//! performance +//! * unfair, which reduces context-switching and thus drastically improves performance //! //! and also quite fast in most cases. //! -//! [can be quite problematic]: https://matklad.github.io/2020/01/02/spinlocks-considered-harmful.html +//! [problematic]: https://matklad.github.io/2020/01/02/spinlocks-considered-harmful.html //! [SRWLOCK]: https://learn.microsoft.com/en-us/windows/win32/sync/slim-reader-writer--srw--locks //! [usync]: https://crates.io/crates/usync //! @@ -39,33 +40,37 @@ //! //! ## State //! -//! A single [`AtomicPtr`] is used as state variable. The lowest three bits are used -//! to indicate the meaning of the remaining bits: +//! A single [`AtomicPtr`] is used as state variable. The lowest four bits are used to indicate the +//! meaning of the remaining bits: +//! +//! | [`LOCKED`] | [`QUEUED`] | [`QUEUE_LOCKED`] | [`DOWNGRADED`] | Remaining | | +//! |------------|:-----------|:-----------------|:---------------|:-------------|:----------------------------------------------------------------------------------------------------------------------------| +//! | 0 | 0 | 0 | 0 | 0 | The lock is unlocked, no threads are waiting | +//! | 1 | 0 | 0 | 0 | 0 | The lock is write-locked, no threads waiting | +//! | 1 | 0 | 0 | 0 | n > 0 | The lock is read-locked with n readers | +//! | 0 | 1 | * | 0 | `*mut Node` | The lock is unlocked, but some threads are waiting. Only writers may lock the lock | +//! | 1 | 1 | * | * | `*mut Node` | The lock is locked, but some threads are waiting. If the lock is read-locked, the last queue node contains the reader count | +//! +//! ## Waiter Queue //! -//! | [`LOCKED`] | [`QUEUED`] | [`QUEUE_LOCKED`] | Remaining | | -//! |:-----------|:-----------|:-----------------|:-------------|:----------------------------------------------------------------------------------------------------------------------------| -//! | 0 | 0 | 0 | 0 | The lock is unlocked, no threads are waiting | -//! | 1 | 0 | 0 | 0 | The lock is write-locked, no threads waiting | -//! | 1 | 0 | 0 | n > 0 | The lock is read-locked with n readers | -//! | 0 | 1 | * | `*mut Node` | The lock is unlocked, but some threads are waiting. Only writers may lock the lock | -//! | 1 | 1 | * | `*mut Node` | The lock is locked, but some threads are waiting. If the lock is read-locked, the last queue node contains the reader count | +//! When threads are waiting on the lock (the `QUEUE` bit is set), the lock state points to a queue +//! of waiters, which is implemented as a linked list of nodes stored on the stack to avoid memory +//! allocation. //! -//! ## Waiter queue +//! To enable lock-free enqueuing of new nodes to the queue, the linked list is singly-linked upon +//! creation. //! -//! When threads are waiting on the lock (`QUEUE` is set), the lock state -//! points to a queue of waiters, which is implemented as a linked list of -//! nodes stored on the stack to avoid memory allocation. To enable lockless -//! enqueuing of new nodes to the queue, the linked list is single-linked upon -//! creation. Since when the lock is read-locked, the lock count is stored in -//! the last link of the queue, threads have to traverse the queue to find the -//! last element upon releasing the lock. To avoid having to traverse the whole -//! list again and again, a pointer to the found tail is cached in the (current) -//! first element of the queue. +//! When the lock is read-locked, the lock count (number of readers) is stored in the last link of +//! the queue. Threads have to traverse the queue to find the last element upon releasing the lock. +//! To avoid having to traverse the entire list every time we want to access the reader count, a +//! pointer to the found tail is cached in the (current) first element of the queue. //! -//! Also, while the lock is unfair for performance reasons, it is still best to -//! wake the tail node first, which requires backlinks to previous nodes to be -//! created. This is done at the same time as finding the tail, and thus a set -//! tail field indicates the remaining portion of the queue is initialized. +//! Also, while the lock is unfair for performance reasons, it is still best to wake the tail node +//! first (FIFO ordering). Since we always pop nodes off the tail of the queue, we must store +//! backlinks to previous nodes so that we can update the `tail` field of the (current) first +//! element of the queue. Adding backlinks is done at the same time as finding the tail (via the +//! function [`find_tail_and_add_backlinks`]), and thus encountering a set tail field on a node +//! indicates that all following nodes in the queue are initialized. //! //! TLDR: Here's a diagram of what the queue looks like: //! @@ -89,21 +94,21 @@ //! 3. All nodes preceding this node must have a correct, non-null `next` field. //! 4. All nodes following this node must have a correct, non-null `prev` field. //! -//! Access to the queue is controlled by the `QUEUE_LOCKED` bit, which threads -//! try to set both after enqueuing themselves to eagerly add backlinks to the -//! queue, which drastically improves performance, and after unlocking the lock -//! to wake the next waiter(s). This is done atomically at the same time as the -//! enqueuing/unlocking operation. The thread releasing the `QUEUE_LOCK` bit -//! will check the state of the lock and wake up waiters as appropriate. This -//! guarantees forward-progress even if the unlocking thread could not acquire -//! the queue lock. +//! Access to the queue is controlled by the `QUEUE_LOCKED` bit. Threads will try to set this bit +//! in two cases: one is when a thread enqueues itself and eagerly adds backlinks to the queue +//! (which drastically improves performance), and the other is after a thread unlocks the lock to +//! wake up the next waiter(s). //! -//! ## Memory orderings +//! `QUEUE_LOCKED` is set atomically at the same time as the enqueuing/unlocking operations. The +//! thread releasing the `QUEUE_LOCKED` bit will check the state of the lock (in particular, whether +//! a downgrade was requested using the [`DOWNGRADED`] bit) and wake up waiters as appropriate. This +//! guarantees forward progress even if the unlocking thread could not acquire the queue lock. //! -//! To properly synchronize changes to the data protected by the lock, the lock -//! is acquired and released with [`Acquire`] and [`Release`] ordering, respectively. -//! To propagate the initialization of nodes, changes to the queue lock are also -//! performed using these orderings. +//! ## Memory Orderings +//! +//! To properly synchronize changes to the data protected by the lock, the lock is acquired and +//! released with [`Acquire`] and [`Release`] ordering, respectively. To propagate the +//! initialization of nodes, changes to the queue lock are also performed using these orderings. #![forbid(unsafe_op_in_unsafe_fn)] @@ -115,26 +120,30 @@ use crate::sync::atomic::Ordering::{AcqRel, Acquire, Relaxed, Release}; use crate::sync::atomic::{AtomicBool, AtomicPtr}; use crate::thread::{self, Thread, ThreadId}; -// Locking uses exponential backoff. `SPIN_COUNT` indicates how many times the -// locking operation will be retried. -// `spin_loop` will be called `2.pow(SPIN_COUNT) - 1` times. -const SPIN_COUNT: usize = 7; - -type State = *mut (); +/// The atomic lock state. type AtomicState = AtomicPtr<()>; +/// The inner lock state. +type State = *mut (); const UNLOCKED: State = without_provenance_mut(0); -const LOCKED: usize = 1; -const QUEUED: usize = 2; -const QUEUE_LOCKED: usize = 4; -const SINGLE: usize = 8; -const MASK: usize = !(QUEUE_LOCKED | QUEUED | LOCKED); +const LOCKED: usize = 1 << 0; +const QUEUED: usize = 1 << 1; +const QUEUE_LOCKED: usize = 1 << 2; +const DOWNGRADED: usize = 1 << 3; +const SINGLE: usize = 1 << 4; +const STATE: usize = DOWNGRADED | QUEUE_LOCKED | QUEUED | LOCKED; +const NODE_MASK: usize = !STATE; + +/// Locking uses exponential backoff. `SPIN_COUNT` indicates how many times the locking operation +/// will be retried. +/// +/// In other words, `spin_loop` will be called `2.pow(SPIN_COUNT) - 1` times. +const SPIN_COUNT: usize = 7; /// Marks the state as write-locked, if possible. #[inline] fn write_lock(state: State) -> Option<State> { - let state = state.wrapping_byte_add(LOCKED); - if state.addr() & LOCKED == LOCKED { Some(state) } else { None } + if state.addr() & LOCKED == 0 { Some(state.map_addr(|addr| addr | LOCKED)) } else { None } } /// Marks the state as read-locked, if possible. @@ -147,13 +156,32 @@ fn read_lock(state: State) -> Option<State> { } } -/// Masks the state, assuming it points to a queue node. +/// Converts a `State` into a `Node` by masking out the bottom bits of the state, assuming that the +/// state points to a queue node. /// /// # Safety +/// /// The state must contain a valid pointer to a queue node. #[inline] unsafe fn to_node(state: State) -> NonNull<Node> { - unsafe { NonNull::new_unchecked(state.mask(MASK)).cast() } + unsafe { NonNull::new_unchecked(state.mask(NODE_MASK)).cast() } +} + +/// The representation of a thread waiting on the lock queue. +/// +/// We initialize these `Node`s on thread execution stacks to avoid allocation. +/// +/// Note that we need an alignment of 16 to ensure that the last 4 bits of any +/// pointers to `Node`s are always zeroed (for the bit flags described in the +/// module-level documentation). +#[repr(align(16))] +struct Node { + next: AtomicLink, + prev: AtomicLink, + tail: AtomicLink, + write: bool, + thread: OnceCell<Thread>, + completed: AtomicBool, } /// An atomic node pointer with relaxed operations. @@ -173,16 +201,6 @@ impl AtomicLink { } } -#[repr(align(8))] -struct Node { - next: AtomicLink, - prev: AtomicLink, - tail: AtomicLink, - write: bool, - thread: OnceCell<Thread>, - completed: AtomicBool, -} - impl Node { /// Creates a new queue node. fn new(write: bool) -> Node { @@ -198,17 +216,17 @@ impl Node { /// Prepare this node for waiting. fn prepare(&mut self) { - // Fall back to creating an unnamed `Thread` handle to allow locking in - // TLS destructors. + // Fall back to creating an unnamed `Thread` handle to allow locking in TLS destructors. self.thread.get_or_init(|| { thread::try_current().unwrap_or_else(|| Thread::new_unnamed(ThreadId::new())) }); self.completed = AtomicBool::new(false); } - /// Wait until this node is marked as completed. + /// Wait until this node is marked as [`complete`](Node::complete)d by another thread. /// /// # Safety + /// /// May only be called from the thread that created the node. unsafe fn wait(&self) { while !self.completed.load(Acquire) { @@ -218,51 +236,48 @@ impl Node { } } - /// Atomically mark this node as completed. The node may not outlive this call. - unsafe fn complete(this: NonNull<Node>) { - // Since the node may be destroyed immediately after the completed flag - // is set, clone the thread handle before that. - let thread = unsafe { this.as_ref().thread.get().unwrap().clone() }; + /// Atomically mark this node as completed. + /// + /// # Safety + /// + /// `node` must point to a valid `Node`, and the node may not outlive this call. + unsafe fn complete(node: NonNull<Node>) { + // Since the node may be destroyed immediately after the completed flag is set, clone the + // thread handle before that. + let thread = unsafe { node.as_ref().thread.get().unwrap().clone() }; unsafe { - this.as_ref().completed.store(true, Release); + node.as_ref().completed.store(true, Release); } thread.unpark(); } } -struct PanicGuard; - -impl Drop for PanicGuard { - fn drop(&mut self) { - rtabort!("tried to drop node in intrusive list."); - } -} - -/// Add backlinks to the queue, returning the tail. +/// Traverse the queue and find the tail, adding backlinks to the queue while traversing. /// -/// May be called from multiple threads at the same time, while the queue is not +/// This may be called from multiple threads at the same time as long as the queue is not being /// modified (this happens when unlocking multiple readers). /// /// # Safety +/// /// * `head` must point to a node in a valid queue. -/// * `head` must be or be in front of the head of the queue at the time of the -/// last removal. -/// * The part of the queue starting with `head` must not be modified during this -/// call. -unsafe fn add_backlinks_and_find_tail(head: NonNull<Node>) -> NonNull<Node> { +/// * `head` must be in front of the previous head node that was used to perform the last removal. +/// * The part of the queue starting with `head` must not be modified during this call. +unsafe fn find_tail_and_add_backlinks(head: NonNull<Node>) -> NonNull<Node> { let mut current = head; + + // Traverse the queue until we find a node that has a set `tail`. let tail = loop { let c = unsafe { current.as_ref() }; - match c.tail.get() { - Some(tail) => break tail, - // SAFETY: - // All `next` fields before the first node with a `set` tail are - // non-null and valid (invariant 3). - None => unsafe { - let next = c.next.get().unwrap_unchecked(); - next.as_ref().prev.set(Some(current)); - current = next; - }, + if let Some(tail) = c.tail.get() { + break tail; + } + + // SAFETY: All `next` fields before the first node with a set `tail` are non-null and valid + // (by Invariant 3). + unsafe { + let next = c.next.get().unwrap_unchecked(); + next.as_ref().prev.set(Some(current)); + current = next; } }; @@ -272,6 +287,38 @@ unsafe fn add_backlinks_and_find_tail(head: NonNull<Node>) -> NonNull<Node> { } } +/// [`complete`](Node::complete)s all threads in the queue ending with `tail`. +/// +/// # Safety +/// +/// * `tail` must be a valid tail of a fully linked queue. +/// * The current thread must have exclusive access to that queue. +unsafe fn complete_all(tail: NonNull<Node>) { + let mut current = tail; + + // Traverse backwards through the queue (FIFO) and `complete` all of the nodes. + loop { + let prev = unsafe { current.as_ref().prev.get() }; + unsafe { + Node::complete(current); + } + match prev { + Some(prev) => current = prev, + None => return, + } + } +} + +/// A type to guard against the unwinds of stacks that nodes are located on due to panics. +struct PanicGuard; + +impl Drop for PanicGuard { + fn drop(&mut self) { + rtabort!("tried to drop node in intrusive list."); + } +} + +/// The public inner `RwLock` type. pub struct RwLock { state: AtomicState, } @@ -296,11 +343,10 @@ impl RwLock { #[inline] pub fn try_write(&self) -> bool { - // Atomically set the `LOCKED` bit. This is lowered to a single atomic - // instruction on most modern processors (e.g. "lock bts" on x86 and - // "ldseta" on modern AArch64), and therefore is more efficient than - // `fetch_update(lock(true))`, which can spuriously fail if a new node - // is appended to the queue. + // Atomically set the `LOCKED` bit. This is lowered to a single atomic instruction on most + // modern processors (e.g. "lock bts" on x86 and "ldseta" on modern AArch64), and therefore + // is more efficient than `fetch_update(lock(true))`, which can spuriously fail if a new + // node is appended to the queue. self.state.fetch_or(LOCKED, Acquire).addr() & LOCKED == 0 } @@ -313,88 +359,97 @@ impl RwLock { #[cold] fn lock_contended(&self, write: bool) { - let update = if write { write_lock } else { read_lock }; let mut node = Node::new(write); let mut state = self.state.load(Relaxed); let mut count = 0; + let update_fn = if write { write_lock } else { read_lock }; + loop { - if let Some(next) = update(state) { + // Optimistically update the state. + if let Some(next) = update_fn(state) { // The lock is available, try locking it. match self.state.compare_exchange_weak(state, next, Acquire, Relaxed) { Ok(_) => return, Err(new) => state = new, } + continue; } else if state.addr() & QUEUED == 0 && count < SPIN_COUNT { - // If the lock is not available and no threads are queued, spin - // for a while, using exponential backoff to decrease cache - // contention. + // If the lock is not available and no threads are queued, optimistically spin for a + // while, using exponential backoff to decrease cache contention. for _ in 0..(1 << count) { spin_loop(); } state = self.state.load(Relaxed); count += 1; + continue; + } + // The optimistic paths did not succeed, so fall back to parking the thread. + + // First, prepare the node. + node.prepare(); + + // If there are threads queued, this will set the `next` field to be a pointer to the + // first node in the queue. + // If the state is read-locked, this will set `next` to the lock count. + // If it is write-locked, it will set `next` to zero. + node.next.0 = AtomicPtr::new(state.mask(NODE_MASK).cast()); + node.prev = AtomicLink::new(None); + + // Set the `QUEUED` bit and preserve the `LOCKED` and `DOWNGRADED` bit. + let mut next = ptr::from_ref(&node) + .map_addr(|addr| addr | QUEUED | (state.addr() & (DOWNGRADED | LOCKED))) + as State; + + let mut is_queue_locked = false; + if state.addr() & QUEUED == 0 { + // If this is the first node in the queue, set the `tail` field to the node itself + // to ensure there is a valid `tail` field in the queue (Invariants 1 & 2). + // This needs to use `set` to avoid invalidating the new pointer. + node.tail.set(Some(NonNull::from(&node))); } else { - // Fall back to parking. First, prepare the node. - node.prepare(); - - // If there are threads queued, set the `next` field to a - // pointer to the next node in the queue. Otherwise set it to - // the lock count if the state is read-locked or to zero if it - // is write-locked. - node.next.0 = AtomicPtr::new(state.mask(MASK).cast()); - node.prev = AtomicLink::new(None); - let mut next = ptr::from_ref(&node) - .map_addr(|addr| addr | QUEUED | (state.addr() & LOCKED)) - as State; - - if state.addr() & QUEUED == 0 { - // If this is the first node in the queue, set the tail field to - // the node itself to ensure there is a current `tail` field in - // the queue (invariants 1 and 2). This needs to use `set` to - // avoid invalidating the new pointer. - node.tail.set(Some(NonNull::from(&node))); - } else { - // Otherwise, the tail of the queue is not known. - node.tail.set(None); - // Try locking the queue to eagerly add backlinks. - next = next.map_addr(|addr| addr | QUEUE_LOCKED); - } + // Otherwise, the tail of the queue is not known. + node.tail.set(None); - // Register the node, using release ordering to propagate our - // changes to the waking thread. - if let Err(new) = self.state.compare_exchange_weak(state, next, AcqRel, Relaxed) { - // The state has changed, just try again. - state = new; - continue; - } + // Try locking the queue to eagerly add backlinks. + next = next.map_addr(|addr| addr | QUEUE_LOCKED); - // The node is registered, so the structure must not be - // mutably accessed or destroyed while other threads may - // be accessing it. Guard against unwinds using a panic - // guard that aborts when dropped. - let guard = PanicGuard; + // Track if we changed the `QUEUE_LOCKED` bit from off to on. + is_queue_locked = state.addr() & QUEUE_LOCKED == 0; + } - // If the current thread locked the queue, unlock it again, - // linking it in the process. - if state.addr() & (QUEUE_LOCKED | QUEUED) == QUEUED { - unsafe { - self.unlock_queue(next); - } - } + // Register the node, using release ordering to propagate our changes to the waking + // thread. + if let Err(new) = self.state.compare_exchange_weak(state, next, AcqRel, Relaxed) { + // The state has changed, just try again. + state = new; + continue; + } + // The node has been registered, so the structure must not be mutably accessed or + // destroyed while other threads may be accessing it. - // Wait until the node is removed from the queue. - // SAFETY: the node was created by the current thread. + // Guard against unwinds using a `PanicGuard` that aborts when dropped. + let guard = PanicGuard; + + // If the current thread locked the queue, unlock it to eagerly adding backlinks. + if is_queue_locked { + // SAFETY: This thread set the `QUEUE_LOCKED` bit above. unsafe { - node.wait(); + self.unlock_queue(next); } + } - // The node was removed from the queue, disarm the guard. - mem::forget(guard); - - // Reload the state and try again. - state = self.state.load(Relaxed); - count = 0; + // Wait until the node is removed from the queue. + // SAFETY: the node was created by the current thread. + unsafe { + node.wait(); } + + // The node was removed from the queue, disarm the guard. + mem::forget(guard); + + // Reload the state and try again. + state = self.state.load(Relaxed); + count = 0; } } @@ -402,39 +457,51 @@ impl RwLock { pub unsafe fn read_unlock(&self) { match self.state.fetch_update(Release, Acquire, |state| { if state.addr() & QUEUED == 0 { + // If there are no threads queued, simply decrement the reader count. let count = state.addr() - (SINGLE | LOCKED); Some(if count > 0 { without_provenance_mut(count | LOCKED) } else { UNLOCKED }) + } else if state.addr() & DOWNGRADED != 0 { + // This thread used to have exclusive access, but requested a downgrade. This has + // not been completed yet, so we still have exclusive access. + // Retract the downgrade request and unlock, but leave waking up new threads to the + // thread that already holds the queue lock. + Some(state.mask(!(DOWNGRADED | LOCKED))) } else { None } }) { Ok(_) => {} - // There are waiters queued and the lock count was moved to the - // tail of the queue. + // There are waiters queued and the lock count was moved to the tail of the queue. Err(state) => unsafe { self.read_unlock_contended(state) }, } } + /// # Safety + /// + /// * There must be threads queued on the lock. + /// * `state` must be a pointer to a node in a valid queue. + /// * There cannot be a `downgrade` in progress. #[cold] unsafe fn read_unlock_contended(&self, state: State) { - // The state was observed with acquire ordering above, so the current - // thread will observe all node initializations. - // SAFETY: - // Because new read-locks cannot be acquired while threads are queued, - // all queue-lock owners will observe the set `LOCKED` bit. Because they - // do not modify the queue while there is a lock owner, the queue will - // not be removed from here. - let tail = unsafe { add_backlinks_and_find_tail(to_node(state)).as_ref() }; + // The state was observed with acquire ordering above, so the current thread will have + // observed all node initializations. + // We also know that no threads can be modifying the queue starting at `state`: because new + // read-locks cannot be acquired while there are any threads queued on the lock, all + // queue-lock owners will observe a set `LOCKED` bit in `self.state` and will not modify + // the queue. The other case that a thread could modify the queue is if a downgrade is in + // progress (removal of the entire queue), but since that is part of this function's safety + // contract, we can guarantee that no other threads can modify the queue. + let tail = unsafe { find_tail_and_add_backlinks(to_node(state)).as_ref() }; + // The lock count is stored in the `next` field of `tail`. - // Decrement it, making sure to observe all changes made to the queue - // by the other lock owners by using acquire-release ordering. + // Decrement it, making sure to observe all changes made to the queue by the other lock + // owners by using acquire-release ordering. let was_last = tail.next.0.fetch_byte_sub(SINGLE, AcqRel).addr() - SINGLE == 0; if was_last { - // SAFETY: - // Other threads cannot read-lock while threads are queued. Also, - // the `LOCKED` bit is still set, so there are no writers. Therefore, - // the current thread exclusively owns the lock. + // SAFETY: Other threads cannot read-lock while threads are queued. Also, the `LOCKED` + // bit is still set, so there are no writers. Thus the current thread exclusively owns + // this lock, even though it is a reader. unsafe { self.unlock_contended(state) } } } @@ -444,49 +511,143 @@ impl RwLock { if let Err(state) = self.state.compare_exchange(without_provenance_mut(LOCKED), UNLOCKED, Release, Relaxed) { - // SAFETY: - // Since other threads cannot acquire the lock, the state can only - // have changed because there are threads queued on the lock. + // SAFETY: Since other threads cannot acquire the lock, the state can only have changed + // because there are threads queued on the lock. unsafe { self.unlock_contended(state) } } } /// # Safety + /// /// * The lock must be exclusively owned by this thread. /// * There must be threads queued on the lock. + /// * `state` must be a pointer to a node in a valid queue. + /// * There cannot be a `downgrade` in progress. #[cold] - unsafe fn unlock_contended(&self, mut state: State) { + unsafe fn unlock_contended(&self, state: State) { + debug_assert_eq!(state.addr() & (DOWNGRADED | QUEUED | LOCKED), QUEUED | LOCKED); + + let mut current = state; + + // We want to atomically release the lock and try to acquire the queue lock. loop { + // First check if the queue lock is already held. + if current.addr() & QUEUE_LOCKED != 0 { + // Another thread holds the queue lock, so let them wake up waiters for us. + let next = current.mask(!LOCKED); + match self.state.compare_exchange_weak(current, next, Release, Relaxed) { + Ok(_) => return, + Err(new) => { + current = new; + continue; + } + } + } + // Atomically release the lock and try to acquire the queue lock. - let next = state.map_addr(|a| (a & !LOCKED) | QUEUE_LOCKED); - match self.state.compare_exchange_weak(state, next, AcqRel, Relaxed) { - // The queue lock was acquired. Release it, waking up the next - // waiter in the process. - Ok(_) if state.addr() & QUEUE_LOCKED == 0 => unsafe { - return self.unlock_queue(next); - }, - // Another thread already holds the queue lock, leave waking up - // waiters to it. - Ok(_) => return, - Err(new) => state = new, + let next = current.map_addr(|addr| (addr & !LOCKED) | QUEUE_LOCKED); + match self.state.compare_exchange_weak(current, next, AcqRel, Relaxed) { + // Now that we have the queue lock, we can wake up the next waiter. + Ok(_) => { + // SAFETY: This thread just acquired the queue lock, and this function's safety + // contract requires that there are threads already queued on the lock. + unsafe { self.unlock_queue(next) }; + return; + } + Err(new) => current = new, } } } - /// Unlocks the queue. If the lock is unlocked, wakes up the next eligible - /// thread(s). + /// # Safety + /// + /// * The lock must be write-locked by this thread. + #[inline] + pub unsafe fn downgrade(&self) { + // Optimistically change the state from write-locked with a single writer and no waiters to + // read-locked with a single reader and no waiters. + if let Err(state) = self.state.compare_exchange( + without_provenance_mut(LOCKED), + without_provenance_mut(SINGLE | LOCKED), + Release, + Relaxed, + ) { + // SAFETY: The only way the state can have changed is if there are threads queued. + // Wake all of them up. + unsafe { self.downgrade_slow(state) } + } + } + + /// Downgrades the lock from write-locked to read-locked in the case that there are threads + /// waiting on the wait queue. + /// + /// This function will either wake up all of the waiters on the wait queue or designate the + /// current holder of the queue lock to wake up all of the waiters instead. Once the waiters + /// wake up, they will continue in the execution loop of `lock_contended`. /// /// # Safety - /// The queue lock must be held by the current thread. + /// + /// * The lock must be write-locked by this thread. + /// * `state` must be a pointer to a node in a valid queue. + /// * There must be threads queued on the lock. + #[cold] + unsafe fn downgrade_slow(&self, mut state: State) { + debug_assert_eq!(state.addr() & (DOWNGRADED | QUEUED | LOCKED), QUEUED | LOCKED); + + // Attempt to wake up all waiters by taking ownership of the entire waiter queue. + loop { + if state.addr() & QUEUE_LOCKED != 0 { + // Another thread already holds the queue lock. Tell it to wake up all waiters. + // If the other thread succeeds in waking up waiters before we release our lock, the + // effect will be just the same as if we had changed the state below. + // Otherwise, the `DOWNGRADED` bit will still be set, meaning that when this thread + // calls `read_unlock` later (because it holds a read lock and must unlock + // eventually), it will realize that the lock is still exclusively locked and act + // accordingly. + let next = state.map_addr(|addr| addr | DOWNGRADED); + match self.state.compare_exchange_weak(state, next, Release, Relaxed) { + Ok(_) => return, + Err(new) => state = new, + } + } else { + // Grab the entire queue by swapping the `state` with a single reader. + let next = ptr::without_provenance_mut(SINGLE | LOCKED); + if let Err(new) = self.state.compare_exchange_weak(state, next, AcqRel, Relaxed) { + state = new; + continue; + } + + // SAFETY: We have full ownership of this queue now, so nobody else can modify it. + let tail = unsafe { find_tail_and_add_backlinks(to_node(state)) }; + + // Wake up all waiters. + // SAFETY: `tail` was just computed, meaning the whole queue is linked, and we have + // full ownership of the queue, so we have exclusive access. + unsafe { complete_all(tail) }; + + return; + } + } + } + + /// Unlocks the queue. Wakes up all threads if a downgrade was requested, otherwise wakes up the + /// next eligible thread(s) if the lock is unlocked. + /// + /// # Safety + /// + /// * The queue lock must be held by the current thread. + /// * `state` must be a pointer to a node in a valid queue. + /// * There must be threads queued on the lock. unsafe fn unlock_queue(&self, mut state: State) { debug_assert_eq!(state.addr() & (QUEUED | QUEUE_LOCKED), QUEUED | QUEUE_LOCKED); loop { - let tail = unsafe { add_backlinks_and_find_tail(to_node(state)) }; + // SAFETY: Since we have the queue lock, nobody else can be modifying the queue. + let tail = unsafe { find_tail_and_add_backlinks(to_node(state)) }; - if state.addr() & LOCKED == LOCKED { - // Another thread has locked the lock. Leave waking up waiters - // to them by releasing the queue lock. + if state.addr() & (DOWNGRADED | LOCKED) == LOCKED { + // Another thread has locked the lock and no downgrade was requested. + // Leave waking up waiters to them by releasing the queue lock. match self.state.compare_exchange_weak( state, state.mask(!QUEUE_LOCKED), @@ -501,53 +662,63 @@ impl RwLock { } } + // Since we hold the queue lock and downgrades cannot be requested if the lock is + // already read-locked, we have exclusive control over the queue here and can make + // modifications. + + let downgrade = state.addr() & DOWNGRADED != 0; let is_writer = unsafe { tail.as_ref().write }; - if is_writer && let Some(prev) = unsafe { tail.as_ref().prev.get() } { - // `tail` is a writer and there is a node before `tail`. - // Split off `tail`. + if !downgrade + && is_writer + && let Some(prev) = unsafe { tail.as_ref().prev.get() } + { + // If we are not downgrading and the next thread is a writer, only wake up that + // writing thread. - // There are no set `tail` links before the node pointed to by - // `state`, so the first non-null tail field will be current - // (invariant 2). Invariant 4 is fullfilled since `find_tail` - // was called on this node, which ensures all backlinks are set. + // Split off `tail`. + // There are no set `tail` links before the node pointed to by `state`, so the first + // non-null tail field will be current (Invariant 2). + // We also fulfill Invariant 4 since `find_tail` was called on this node, which + // ensures all backlinks are set. unsafe { to_node(state).as_ref().tail.set(Some(prev)); } - // Release the queue lock. Doing this by subtraction is more - // efficient on modern processors since it is a single instruction - // instead of an update loop, which will fail if new threads are - // added to the list. - self.state.fetch_byte_sub(QUEUE_LOCKED, Release); + // Try to release the queue lock. We need to check the state again since another + // thread might have acquired the lock and requested a downgrade. + let next = state.mask(!QUEUE_LOCKED); + if let Err(new) = self.state.compare_exchange_weak(state, next, Release, Acquire) { + // Undo the tail modification above, so that we can find the tail again above. + // As mentioned above, we have exclusive control over the queue, so no other + // thread could have noticed the change. + unsafe { + to_node(state).as_ref().tail.set(Some(tail)); + } + state = new; + continue; + } - // The tail was split off and the lock released. Mark the node as - // completed. + // The tail was split off and the lock was released. Mark the node as completed. unsafe { return Node::complete(tail); } } else { - // The next waiter is a reader or the queue only consists of one - // waiter. Just wake all threads. - - // The lock cannot be locked (checked above), so mark it as - // unlocked to reset the queue. - if let Err(new) = - self.state.compare_exchange_weak(state, UNLOCKED, Release, Acquire) - { + // We are either downgrading, the next waiter is a reader, or the queue only + // consists of one waiter. In any case, just wake all threads. + + // Clear the queue. + let next = + if downgrade { ptr::without_provenance_mut(SINGLE | LOCKED) } else { UNLOCKED }; + if let Err(new) = self.state.compare_exchange_weak(state, next, Release, Acquire) { state = new; continue; } - let mut current = tail; - loop { - let prev = unsafe { current.as_ref().prev.get() }; - unsafe { - Node::complete(current); - } - match prev { - Some(prev) => current = prev, - None => return, - } + // SAFETY: we computed `tail` above, and no new nodes can have been added since + // (otherwise the CAS above would have failed). + // Thus we have complete control over the whole queue. + unsafe { + return complete_all(tail); } } } |
