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+% The Rust Tasks and Communication Guide
+
+# Introduction
+
+Rust provides safe concurrency through a combination
+of lightweight, memory-isolated tasks and message passing.
+This guide will describe the concurrency model in Rust, how it
+relates to the Rust type system, and introduce
+the fundamental library abstractions for constructing concurrent programs.
+
+Rust tasks are not the same as traditional threads: rather,
+they are considered _green threads_, lightweight units of execution that the Rust
+runtime schedules cooperatively onto a small number of operating system threads.
+On a multi-core system Rust tasks will be scheduled in parallel by default.
+Because tasks are significantly
+cheaper to create than traditional threads, Rust can create hundreds of
+thousands of concurrent tasks on a typical 32-bit system.
+In general, all Rust code executes inside a task, including the `main` function.
+
+In order to make efficient use of memory Rust tasks have dynamically sized stacks.
+A task begins its life with a small
+amount of stack space (currently in the low thousands of bytes, depending on
+platform), and acquires more stack as needed.
+Unlike in languages such as C, a Rust task cannot accidentally write to
+memory beyond the end of the stack, causing crashes or worse.
+
+Tasks provide failure isolation and recovery. When a fatal error occurs in Rust
+code as a result of an explicit call to `fail!()`, an assertion failure, or
+another invalid operation, the runtime system destroys the entire
+task. Unlike in languages such as Java and C++, there is no way to `catch` an
+exception. Instead, tasks may monitor each other for failure.
+
+Tasks use Rust's type system to provide strong memory safety guarantees. In
+particular, the type system guarantees that tasks cannot share mutable state
+with each other. Tasks communicate with each other by transferring _owned_
+data through the global _exchange heap_.
+
+## A note about the libraries
+
+While Rust's type system provides the building blocks needed for safe
+and efficient tasks, all of the task functionality itself is implemented
+in the standard and extra libraries, which are still under development
+and do not always present a consistent or complete interface.
+
+For your reference, these are the standard modules involved in Rust
+concurrency at this writing:
+
+* [`std::task`] - All code relating to tasks and task scheduling,
+* [`std::comm`] - The message passing interface,
+* [`extra::comm`] - Additional messaging types based on `std::comm`,
+* [`extra::sync`] - More exotic synchronization tools, including locks,
+* [`extra::arc`] - The Arc (atomically reference counted) type,
+  for safely sharing immutable data,
+* [`extra::future`] - A type representing values that may be computed concurrently and retrieved at a later time.
+
+[`std::task`]: std/task/index.html
+[`std::comm`]: std/comm/index.html
+[`extra::comm`]: extra/comm/index.html
+[`extra::sync`]: extra/sync/index.html
+[`extra::arc`]: extra/arc/index.html
+[`extra::future`]: extra/future/index.html
+
+# Basics
+
+The programming interface for creating and managing tasks lives
+in the `task` module of the `std` library, and is thus available to all
+Rust code by default. At its simplest, creating a task is a matter of
+calling the `spawn` function with a closure argument. `spawn` executes the
+closure in the new task.
+
+~~~~
+# use std::task::spawn;
+
+// Print something profound in a different task using a named function
+fn print_message() { println!("I am running in a different task!"); }
+spawn(print_message);
+
+// Print something more profound in a different task using a lambda expression
+spawn(proc() println!("I am also running in a different task!") );
+~~~~
+
+In Rust, there is nothing special about creating tasks: a task is not a
+concept that appears in the language semantics. Instead, Rust's type system
+provides all the tools necessary to implement safe concurrency: particularly,
+_owned types_. The language leaves the implementation details to the standard
+library.
+
+The `spawn` function has a very simple type signature: `fn spawn(f:
+proc())`. Because it accepts only owned closures, and owned closures
+contain only owned data, `spawn` can safely move the entire closure
+and all its associated state into an entirely different task for
+execution. Like any closure, the function passed to `spawn` may capture
+an environment that it carries across tasks.
+
+~~~
+# use std::task::spawn;
+# fn generate_task_number() -> int { 0 }
+// Generate some state locally
+let child_task_number = generate_task_number();
+
+spawn(proc() {
+    // Capture it in the remote task
+    println!("I am child number {}", child_task_number);
+});
+~~~
+
+## Communication
+
+Now that we have spawned a new task, it would be nice if we could
+communicate with it. Recall that Rust does not have shared mutable
+state, so one task may not manipulate variables owned by another task.
+Instead we use *pipes*.
+
+A pipe is simply a pair of endpoints: one for sending messages and another for
+receiving messages. Pipes are low-level communication building-blocks and so
+come in a variety of forms, each one appropriate for a different use case. In
+what follows, we cover the most commonly used varieties.
+
+The simplest way to create a pipe is to use `Chan::new`
+function to create a `(Port, Chan)` pair. In Rust parlance, a *channel*
+is a sending endpoint of a pipe, and a *port* is the receiving
+endpoint. Consider the following example of calculating two results
+concurrently:
+
+~~~~
+# use std::task::spawn;
+
+let (port, chan): (Port<int>, Chan<int>) = Chan::new();
+
+spawn(proc() {
+    let result = some_expensive_computation();
+    chan.send(result);
+});
+
+some_other_expensive_computation();
+let result = port.recv();
+# fn some_expensive_computation() -> int { 42 }
+# fn some_other_expensive_computation() {}
+~~~~
+
+Let's examine this example in detail. First, the `let` statement creates a
+stream for sending and receiving integers (the left-hand side of the `let`,
+`(chan, port)`, is an example of a *destructuring let*: the pattern separates
+a tuple into its component parts).
+
+~~~~
+let (port, chan): (Port<int>, Chan<int>) = Chan::new();
+~~~~
+
+The child task will use the channel to send data to the parent task,
+which will wait to receive the data on the port. The next statement
+spawns the child task.
+
+~~~~
+# use std::task::spawn;
+# fn some_expensive_computation() -> int { 42 }
+# let (port, chan) = Chan::new();
+spawn(proc() {
+    let result = some_expensive_computation();
+    chan.send(result);
+});
+~~~~
+
+Notice that the creation of the task closure transfers `chan` to the child
+task implicitly: the closure captures `chan` in its environment. Both `Chan`
+and `Port` are sendable types and may be captured into tasks or otherwise
+transferred between them. In the example, the child task runs an expensive
+computation, then sends the result over the captured channel.
+
+Finally, the parent continues with some other expensive
+computation, then waits for the child's result to arrive on the
+port:
+
+~~~~
+# fn some_other_expensive_computation() {}
+# let (port, chan) = Chan::<int>::new();
+# chan.send(0);
+some_other_expensive_computation();
+let result = port.recv();
+~~~~
+
+The `Port` and `Chan` pair created by `Chan::new` enables efficient
+communication between a single sender and a single receiver, but multiple
+senders cannot use a single `Chan`, and multiple receivers cannot use a single
+`Port`.  What if our example needed to compute multiple results across a number
+of tasks? The following program is ill-typed:
+
+~~~ {.ignore}
+# use std::task::{spawn};
+# fn some_expensive_computation() -> int { 42 }
+let (port, chan) = Chan::new();
+
+spawn(proc() {
+    chan.send(some_expensive_computation());
+});
+
+// ERROR! The previous spawn statement already owns the channel,
+// so the compiler will not allow it to be captured again
+spawn(proc() {
+    chan.send(some_expensive_computation());
+});
+~~~
+
+Instead we can use a `SharedChan`, a type that allows a single
+`Chan` to be shared by multiple senders.
+
+~~~
+# use std::task::spawn;
+
+let (port, chan) = SharedChan::new();
+
+for init_val in range(0u, 3) {
+    // Create a new channel handle to distribute to the child task
+    let child_chan = chan.clone();
+    spawn(proc() {
+        child_chan.send(some_expensive_computation(init_val));
+    });
+}
+
+let result = port.recv() + port.recv() + port.recv();
+# fn some_expensive_computation(_i: uint) -> int { 42 }
+~~~
+
+Here we transfer ownership of the channel into a new `SharedChan` value.  Like
+`Chan`, `SharedChan` is a non-copyable, owned type (sometimes also referred to
+as an *affine* or *linear* type). Unlike with `Chan`, though, the programmer
+may duplicate a `SharedChan`, with the `clone()` method.  A cloned
+`SharedChan` produces a new handle to the same channel, allowing multiple
+tasks to send data to a single port.  Between `spawn`, `Chan` and
+`SharedChan`, we have enough tools to implement many useful concurrency
+patterns.
+
+Note that the above `SharedChan` example is somewhat contrived since
+you could also simply use three `Chan` pairs, but it serves to
+illustrate the point. For reference, written with multiple streams, it
+might look like the example below.
+
+~~~
+# use std::task::spawn;
+# use std::vec;
+
+// Create a vector of ports, one for each child task
+let ports = vec::from_fn(3, |init_val| {
+    let (port, chan) = Chan::new();
+    spawn(proc() {
+        chan.send(some_expensive_computation(init_val));
+    });
+    port
+});
+
+// Wait on each port, accumulating the results
+let result = ports.iter().fold(0, |accum, port| accum + port.recv() );
+# fn some_expensive_computation(_i: uint) -> int { 42 }
+~~~
+
+## Backgrounding computations: Futures
+With `extra::future`, rust has a mechanism for requesting a computation and getting the result
+later.
+
+The basic example below illustrates this.
+
+~~~
+# fn make_a_sandwich() {};
+fn fib(n: u64) -> u64 {
+    // lengthy computation returning an uint
+    12586269025
+}
+
+let mut delayed_fib = extra::future::Future::spawn(proc() fib(50));
+make_a_sandwich();
+println!("fib(50) = {:?}", delayed_fib.get())
+~~~
+
+The call to `future::spawn` returns immediately a `future` object regardless of how long it
+takes to run `fib(50)`. You can then make yourself a sandwich while the computation of `fib` is
+running. The result of the execution of the method is obtained by calling `get` on the future.
+This call will block until the value is available (*i.e.* the computation is complete). Note that
+the future needs to be mutable so that it can save the result for next time `get` is called.
+
+Here is another example showing how futures allow you to background computations. The workload will
+be distributed on the available cores.
+
+~~~
+# use std::vec;
+fn partial_sum(start: uint) -> f64 {
+    let mut local_sum = 0f64;
+    for num in range(start*100000, (start+1)*100000) {
+        local_sum += (num as f64 + 1.0).powf(&-2.0);
+    }
+    local_sum
+}
+
+fn main() {
+    let mut futures = vec::from_fn(1000, |ind| extra::future::Future::spawn( proc() { partial_sum(ind) }));
+
+    let mut final_res = 0f64;
+    for ft in futures.mut_iter()  {
+        final_res += ft.get();
+    }
+    println!("π^2/6 is not far from : {}", final_res);
+}
+~~~
+
+## Sharing immutable data without copy: Arc
+
+To share immutable data between tasks, a first approach would be to only use pipes as we have seen
+previously. A copy of the data to share would then be made for each task. In some cases, this would
+add up to a significant amount of wasted memory and would require copying the same data more than
+necessary.
+
+To tackle this issue, one can use an Atomically Reference Counted wrapper (`Arc`) as implemented in
+the `extra` library of Rust. With an Arc, the data will no longer be copied for each task. The Arc
+acts as a reference to the shared data and only this reference is shared and cloned.
+
+Here is a small example showing how to use Arcs. We wish to run concurrently several computations on
+a single large vector of floats. Each task needs the full vector to perform its duty.
+
+~~~
+# use std::vec;
+# use std::rand;
+use extra::arc::Arc;
+
+fn pnorm(nums: &~[f64], p: uint) -> f64 {
+    nums.iter().fold(0.0, |a,b| a+(*b).powf(&(p as f64)) ).powf(&(1.0 / (p as f64)))
+}
+
+fn main() {
+    let numbers = vec::from_fn(1000000, |_| rand::random::<f64>());
+    println!("Inf-norm = {}",  *numbers.iter().max().unwrap());
+
+    let numbers_arc = Arc::new(numbers);
+
+    for num in range(1u, 10) {
+        let (port, chan)  = Chan::new();
+        chan.send(numbers_arc.clone());
+
+        spawn(proc() {
+            let local_arc : Arc<~[f64]> = port.recv();
+            let task_numbers = local_arc.get();
+            println!("{}-norm = {}", num, pnorm(task_numbers, num));
+        });
+    }
+}
+~~~
+
+The function `pnorm` performs a simple computation on the vector (it computes the sum of its items
+at the power given as argument and takes the inverse power of this value). The Arc on the vector is
+created by the line
+
+~~~
+# use extra::arc::Arc;
+# use std::vec;
+# use std::rand;
+# let numbers = vec::from_fn(1000000, |_| rand::random::<f64>());
+let numbers_arc=Arc::new(numbers);
+~~~
+
+and a clone of it is sent to each task
+
+~~~
+# use extra::arc::Arc;
+# use std::vec;
+# use std::rand;
+# let numbers=vec::from_fn(1000000, |_| rand::random::<f64>());
+# let numbers_arc = Arc::new(numbers);
+# let (port, chan)  = Chan::new();
+chan.send(numbers_arc.clone());
+~~~
+
+copying only the wrapper and not its contents.
+
+Each task recovers the underlying data by
+
+~~~
+# use extra::arc::Arc;
+# use std::vec;
+# use std::rand;
+# let numbers=vec::from_fn(1000000, |_| rand::random::<f64>());
+# let numbers_arc=Arc::new(numbers);
+# let (port, chan)  = Chan::new();
+# chan.send(numbers_arc.clone());
+# let local_arc : Arc<~[f64]> = port.recv();
+let task_numbers = local_arc.get();
+~~~
+
+and can use it as if it were local.
+
+The `arc` module also implements Arcs around mutable data that are not covered here.
+
+# Handling task failure
+
+Rust has a built-in mechanism for raising exceptions. The `fail!()` macro
+(which can also be written with an error string as an argument: `fail!(
+~reason)`) and the `assert!` construct (which effectively calls `fail!()`
+if a boolean expression is false) are both ways to raise exceptions. When a
+task raises an exception the task unwinds its stack---running destructors and
+freeing memory along the way---and then exits. Unlike exceptions in C++,
+exceptions in Rust are unrecoverable within a single task: once a task fails,
+there is no way to "catch" the exception.
+
+While it isn't possible for a task to recover from failure, tasks may notify
+each other of failure. The simplest way of handling task failure is with the
+`try` function, which is similar to `spawn`, but immediately blocks waiting
+for the child task to finish. `try` returns a value of type `Result<T,
+()>`. `Result` is an `enum` type with two variants: `Ok` and `Err`. In this
+case, because the type arguments to `Result` are `int` and `()`, callers can
+pattern-match on a result to check whether it's an `Ok` result with an `int`
+field (representing a successful result) or an `Err` result (representing
+termination with an error).
+
+~~~{.ignore .linked-failure}
+# use std::task;
+# fn some_condition() -> bool { false }
+# fn calculate_result() -> int { 0 }
+let result: Result<int, ()> = task::try(proc() {
+    if some_condition() {
+        calculate_result()
+    } else {
+        fail!("oops!");
+    }
+});
+assert!(result.is_err());
+~~~
+
+Unlike `spawn`, the function spawned using `try` may return a value,
+which `try` will dutifully propagate back to the caller in a [`Result`]
+enum. If the child task terminates successfully, `try` will
+return an `Ok` result; if the child task fails, `try` will return
+an `Error` result.
+
+[`Result`]: std/result/index.html
+
+> ***Note:*** A failed task does not currently produce a useful error
+> value (`try` always returns `Err(())`). In the
+> future, it may be possible for tasks to intercept the value passed to
+> `fail!()`.
+
+TODO: Need discussion of `future_result` in order to make failure
+modes useful.
+
+But not all failures are created equal. In some cases you might need to
+abort the entire program (perhaps you're writing an assert which, if
+it trips, indicates an unrecoverable logic error); in other cases you
+might want to contain the failure at a certain boundary (perhaps a
+small piece of input from the outside world, which you happen to be
+processing in parallel, is malformed and its processing task can't
+proceed).
+
+## Creating a task with a bi-directional communication path
+
+A very common thing to do is to spawn a child task where the parent
+and child both need to exchange messages with each other. The
+function `extra::comm::DuplexStream()` supports this pattern.  We'll
+look briefly at how to use it.
+
+To see how `DuplexStream()` works, we will create a child task
+that repeatedly receives a `uint` message, converts it to a string, and sends
+the string in response.  The child terminates when it receives `0`.
+Here is the function that implements the child task:
+
+~~~{.ignore .linked-failure}
+# use extra::comm::DuplexStream;
+# use std::uint;
+fn stringifier(channel: &DuplexStream<~str, uint>) {
+    let mut value: uint;
+    loop {
+        value = channel.recv();
+        channel.send(uint::to_str(value));
+        if value == 0 { break; }
+    }
+}
+~~~~
+
+The implementation of `DuplexStream` supports both sending and
+receiving. The `stringifier` function takes a `DuplexStream` that can
+send strings (the first type parameter) and receive `uint` messages
+(the second type parameter). The body itself simply loops, reading
+from the channel and then sending its response back.  The actual
+response itself is simply the stringified version of the received value,
+`uint::to_str(value)`.
+
+Here is the code for the parent task:
+
+~~~{.ignore .linked-failure}
+# use std::task::spawn;
+# use std::uint;
+# use extra::comm::DuplexStream;
+# fn stringifier(channel: &DuplexStream<~str, uint>) {
+#     let mut value: uint;
+#     loop {
+#         value = channel.recv();
+#         channel.send(uint::to_str(value));
+#         if value == 0u { break; }
+#     }
+# }
+# fn main() {
+
+let (from_child, to_child) = DuplexStream::new();
+
+spawn(proc() {
+    stringifier(&to_child);
+});
+
+from_child.send(22);
+assert!(from_child.recv() == ~"22");
+
+from_child.send(23);
+from_child.send(0);
+
+assert!(from_child.recv() == ~"23");
+assert!(from_child.recv() == ~"0");
+
+# }
+~~~~
+
+The parent task first calls `DuplexStream` to create a pair of bidirectional
+endpoints. It then uses `task::spawn` to create the child task, which captures
+one end of the communication channel.  As a result, both parent and child can
+send and receive data to and from the other.