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+// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
+// file at the top-level directory of this distribution and at
+// http://rust-lang.org/COPYRIGHT.
+//
+// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
+// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
+// option. This file may not be copied, modified, or distributed
+// except according to those terms.
+
+/// Stream channels
+///
+/// This is the flavor of channels which are optimized for one sender and one
+/// receiver. The sender will be upgraded to a shared channel if the channel is
+/// cloned.
+///
+/// High level implementation details can be found in the comment of the parent
+/// module.
+
+pub use self::Failure::*;
+pub use self::UpgradeResult::*;
+pub use self::SelectionResult::*;
+use self::Message::*;
+
+use core::prelude::*;
+
+use core::cmp;
+use core::int;
+use thread::Thread;
+
+use sync::mpsc::blocking::{mod, SignalToken};
+use sync::mpsc::spsc_queue as spsc;
+use sync::mpsc::Receiver;
+use sync::atomic;
+
+const DISCONNECTED: int = int::MIN;
+#[cfg(test)]
+const MAX_STEALS: int = 5;
+#[cfg(not(test))]
+const MAX_STEALS: int = 1 << 20;
+
+pub struct Packet<T> {
+    queue: spsc::Queue<Message<T>>, // internal queue for all message
+
+    cnt: atomic::AtomicInt, // How many items are on this channel
+    steals: int, // How many times has a port received without blocking?
+    to_wake: atomic::AtomicUint, // SignalToken for the blocked thread to wake up
+
+    port_dropped: atomic::AtomicBool, // flag if the channel has been destroyed.
+}
+
+pub enum Failure<T> {
+    Empty,
+    Disconnected,
+    Upgraded(Receiver<T>),
+}
+
+pub enum UpgradeResult {
+    UpSuccess,
+    UpDisconnected,
+    UpWoke(SignalToken),
+}
+
+pub enum SelectionResult<T> {
+    SelSuccess,
+    SelCanceled,
+    SelUpgraded(SignalToken, Receiver<T>),
+}
+
+// Any message could contain an "upgrade request" to a new shared port, so the
+// internal queue it's a queue of T, but rather Message<T>
+enum Message<T> {
+    Data(T),
+    GoUp(Receiver<T>),
+}
+
+impl<T: Send> Packet<T> {
+    pub fn new() -> Packet<T> {
+        Packet {
+            queue: unsafe { spsc::Queue::new(128) },
+
+            cnt: atomic::AtomicInt::new(0),
+            steals: 0,
+            to_wake: atomic::AtomicUint::new(0),
+
+            port_dropped: atomic::AtomicBool::new(false),
+        }
+    }
+
+    pub fn send(&mut self, t: T) -> Result<(), T> {
+        // If the other port has deterministically gone away, then definitely
+        // must return the data back up the stack. Otherwise, the data is
+        // considered as being sent.
+        if self.port_dropped.load(atomic::SeqCst) { return Err(t) }
+
+        match self.do_send(Data(t)) {
+            UpSuccess | UpDisconnected => {},
+            UpWoke(token) => { token.signal(); }
+        }
+        Ok(())
+    }
+
+    pub fn upgrade(&mut self, up: Receiver<T>) -> UpgradeResult {
+        // If the port has gone away, then there's no need to proceed any
+        // further.
+        if self.port_dropped.load(atomic::SeqCst) { return UpDisconnected }
+
+        self.do_send(GoUp(up))
+    }
+
+    fn do_send(&mut self, t: Message<T>) -> UpgradeResult {
+        self.queue.push(t);
+        match self.cnt.fetch_add(1, atomic::SeqCst) {
+            // As described in the mod's doc comment, -1 == wakeup
+            -1 => UpWoke(self.take_to_wake()),
+            // As as described before, SPSC queues must be >= -2
+            -2 => UpSuccess,
+
+            // Be sure to preserve the disconnected state, and the return value
+            // in this case is going to be whether our data was received or not.
+            // This manifests itself on whether we have an empty queue or not.
+            //
+            // Primarily, are required to drain the queue here because the port
+            // will never remove this data. We can only have at most one item to
+            // drain (the port drains the rest).
+            DISCONNECTED => {
+                self.cnt.store(DISCONNECTED, atomic::SeqCst);
+                let first = self.queue.pop();
+                let second = self.queue.pop();
+                assert!(second.is_none());
+
+                match first {
+                    Some(..) => UpSuccess,  // we failed to send the data
+                    None => UpDisconnected, // we successfully sent data
+                }
+            }
+
+            // Otherwise we just sent some data on a non-waiting queue, so just
+            // make sure the world is sane and carry on!
+            n => { assert!(n >= 0); UpSuccess }
+        }
+    }
+
+    // Consumes ownership of the 'to_wake' field.
+    fn take_to_wake(&mut self) -> SignalToken {
+        let ptr = self.to_wake.load(atomic::SeqCst);
+        self.to_wake.store(0, atomic::SeqCst);
+        assert!(ptr != 0);
+        unsafe { SignalToken::cast_from_uint(ptr) }
+    }
+
+    // Decrements the count on the channel for a sleeper, returning the sleeper
+    // back if it shouldn't sleep. Note that this is the location where we take
+    // steals into account.
+    fn decrement(&mut self, token: SignalToken) -> Result<(), SignalToken> {
+        assert_eq!(self.to_wake.load(atomic::SeqCst), 0);
+        let ptr = unsafe { token.cast_to_uint() };
+        self.to_wake.store(ptr, atomic::SeqCst);
+
+        let steals = self.steals;
+        self.steals = 0;
+
+        match self.cnt.fetch_sub(1 + steals, atomic::SeqCst) {
+            DISCONNECTED => { self.cnt.store(DISCONNECTED, atomic::SeqCst); }
+            // If we factor in our steals and notice that the channel has no
+            // data, we successfully sleep
+            n => {
+                assert!(n >= 0);
+                if n - steals <= 0 { return Ok(()) }
+            }
+        }
+
+        self.to_wake.store(0, atomic::SeqCst);
+        Err(unsafe { SignalToken::cast_from_uint(ptr) })
+    }
+
+    pub fn recv(&mut self) -> Result<T, Failure<T>> {
+        // Optimistic preflight check (scheduling is expensive).
+        match self.try_recv() {
+            Err(Empty) => {}
+            data => return data,
+        }
+
+        // Welp, our channel has no data. Deschedule the current task and
+        // initiate the blocking protocol.
+        let (wait_token, signal_token) = blocking::tokens();
+        if self.decrement(signal_token).is_ok() {
+            wait_token.wait()
+        }
+
+        match self.try_recv() {
+            // Messages which actually popped from the queue shouldn't count as
+            // a steal, so offset the decrement here (we already have our
+            // "steal" factored into the channel count above).
+            data @ Ok(..) |
+            data @ Err(Upgraded(..)) => {
+                self.steals -= 1;
+                data
+            }
+
+            data => data,
+        }
+    }
+
+    pub fn try_recv(&mut self) -> Result<T, Failure<T>> {
+        match self.queue.pop() {
+            // If we stole some data, record to that effect (this will be
+            // factored into cnt later on).
+            //
+            // Note that we don't allow steals to grow without bound in order to
+            // prevent eventual overflow of either steals or cnt as an overflow
+            // would have catastrophic results. Sometimes, steals > cnt, but
+            // other times cnt > steals, so we don't know the relation between
+            // steals and cnt. This code path is executed only rarely, so we do
+            // a pretty slow operation, of swapping 0 into cnt, taking steals
+            // down as much as possible (without going negative), and then
+            // adding back in whatever we couldn't factor into steals.
+            Some(data) => {
+                if self.steals > MAX_STEALS {
+                    match self.cnt.swap(0, atomic::SeqCst) {
+                        DISCONNECTED => {
+                            self.cnt.store(DISCONNECTED, atomic::SeqCst);
+                        }
+                        n => {
+                            let m = cmp::min(n, self.steals);
+                            self.steals -= m;
+                            self.bump(n - m);
+                        }
+                    }
+                    assert!(self.steals >= 0);
+                }
+                self.steals += 1;
+                match data {
+                    Data(t) => Ok(t),
+                    GoUp(up) => Err(Upgraded(up)),
+                }
+            }
+
+            None => {
+                match self.cnt.load(atomic::SeqCst) {
+                    n if n != DISCONNECTED => Err(Empty),
+
+                    // This is a little bit of a tricky case. We failed to pop
+                    // data above, and then we have viewed that the channel is
+                    // disconnected. In this window more data could have been
+                    // sent on the channel. It doesn't really make sense to
+                    // return that the channel is disconnected when there's
+                    // actually data on it, so be extra sure there's no data by
+                    // popping one more time.
+                    //
+                    // We can ignore steals because the other end is
+                    // disconnected and we'll never need to really factor in our
+                    // steals again.
+                    _ => {
+                        match self.queue.pop() {
+                            Some(Data(t)) => Ok(t),
+                            Some(GoUp(up)) => Err(Upgraded(up)),
+                            None => Err(Disconnected),
+                        }
+                    }
+                }
+            }
+        }
+    }
+
+    pub fn drop_chan(&mut self) {
+        // Dropping a channel is pretty simple, we just flag it as disconnected
+        // and then wakeup a blocker if there is one.
+        match self.cnt.swap(DISCONNECTED, atomic::SeqCst) {
+            -1 => { self.take_to_wake().signal(); }
+            DISCONNECTED => {}
+            n => { assert!(n >= 0); }
+        }
+    }
+
+    pub fn drop_port(&mut self) {
+        // Dropping a port seems like a fairly trivial thing. In theory all we
+        // need to do is flag that we're disconnected and then everything else
+        // can take over (we don't have anyone to wake up).
+        //
+        // The catch for Ports is that we want to drop the entire contents of
+        // the queue. There are multiple reasons for having this property, the
+        // largest of which is that if another chan is waiting in this channel
+        // (but not received yet), then waiting on that port will cause a
+        // deadlock.
+        //
+        // So if we accept that we must now destroy the entire contents of the
+        // queue, this code may make a bit more sense. The tricky part is that
+        // we can't let any in-flight sends go un-dropped, we have to make sure
+        // *everything* is dropped and nothing new will come onto the channel.
+
+        // The first thing we do is set a flag saying that we're done for. All
+        // sends are gated on this flag, so we're immediately guaranteed that
+        // there are a bounded number of active sends that we'll have to deal
+        // with.
+        self.port_dropped.store(true, atomic::SeqCst);
+
+        // Now that we're guaranteed to deal with a bounded number of senders,
+        // we need to drain the queue. This draining process happens atomically
+        // with respect to the "count" of the channel. If the count is nonzero
+        // (with steals taken into account), then there must be data on the
+        // channel. In this case we drain everything and then try again. We will
+        // continue to fail while active senders send data while we're dropping
+        // data, but eventually we're guaranteed to break out of this loop
+        // (because there is a bounded number of senders).
+        let mut steals = self.steals;
+        while {
+            let cnt = self.cnt.compare_and_swap(
+                            steals, DISCONNECTED, atomic::SeqCst);
+            cnt != DISCONNECTED && cnt != steals
+        } {
+            loop {
+                match self.queue.pop() {
+                    Some(..) => { steals += 1; }
+                    None => break
+                }
+            }
+        }
+
+        // At this point in time, we have gated all future senders from sending,
+        // and we have flagged the channel as being disconnected. The senders
+        // still have some responsibility, however, because some sends may not
+        // complete until after we flag the disconnection. There are more
+        // details in the sending methods that see DISCONNECTED
+    }
+
+    ////////////////////////////////////////////////////////////////////////////
+    // select implementation
+    ////////////////////////////////////////////////////////////////////////////
+
+    // Tests to see whether this port can receive without blocking. If Ok is
+    // returned, then that's the answer. If Err is returned, then the returned
+    // port needs to be queried instead (an upgrade happened)
+    pub fn can_recv(&mut self) -> Result<bool, Receiver<T>> {
+        // We peek at the queue to see if there's anything on it, and we use
+        // this return value to determine if we should pop from the queue and
+        // upgrade this channel immediately. If it looks like we've got an
+        // upgrade pending, then go through the whole recv rigamarole to update
+        // the internal state.
+        match self.queue.peek() {
+            Some(&GoUp(..)) => {
+                match self.recv() {
+                    Err(Upgraded(port)) => Err(port),
+                    _ => unreachable!(),
+                }
+            }
+            Some(..) => Ok(true),
+            None => Ok(false)
+        }
+    }
+
+    // increment the count on the channel (used for selection)
+    fn bump(&mut self, amt: int) -> int {
+        match self.cnt.fetch_add(amt, atomic::SeqCst) {
+            DISCONNECTED => {
+                self.cnt.store(DISCONNECTED, atomic::SeqCst);
+                DISCONNECTED
+            }
+            n => n
+        }
+    }
+
+    // Attempts to start selecting on this port. Like a oneshot, this can fail
+    // immediately because of an upgrade.
+    pub fn start_selection(&mut self, token: SignalToken) -> SelectionResult<T> {
+        match self.decrement(token) {
+            Ok(()) => SelSuccess,
+            Err(token) => {
+                let ret = match self.queue.peek() {
+                    Some(&GoUp(..)) => {
+                        match self.queue.pop() {
+                            Some(GoUp(port)) => SelUpgraded(token, port),
+                            _ => unreachable!(),
+                        }
+                    }
+                    Some(..) => SelCanceled,
+                    None => SelCanceled,
+                };
+                // Undo our decrement above, and we should be guaranteed that the
+                // previous value is positive because we're not going to sleep
+                let prev = self.bump(1);
+                assert!(prev == DISCONNECTED || prev >= 0);
+                return ret;
+            }
+        }
+    }
+
+    // Removes a previous task from being blocked in this port
+    pub fn abort_selection(&mut self,
+                           was_upgrade: bool) -> Result<bool, Receiver<T>> {
+        // If we're aborting selection after upgrading from a oneshot, then
+        // we're guarantee that no one is waiting. The only way that we could
+        // have seen the upgrade is if data was actually sent on the channel
+        // half again. For us, this means that there is guaranteed to be data on
+        // this channel. Furthermore, we're guaranteed that there was no
+        // start_selection previously, so there's no need to modify `self.cnt`
+        // at all.
+        //
+        // Hence, because of these invariants, we immediately return `Ok(true)`.
+        // Note that the data may not actually be sent on the channel just yet.
+        // The other end could have flagged the upgrade but not sent data to
+        // this end. This is fine because we know it's a small bounded windows
+        // of time until the data is actually sent.
+        if was_upgrade {
+            assert_eq!(self.steals, 0);
+            assert_eq!(self.to_wake.load(atomic::SeqCst), 0);
+            return Ok(true)
+        }
+
+        // We want to make sure that the count on the channel goes non-negative,
+        // and in the stream case we can have at most one steal, so just assume
+        // that we had one steal.
+        let steals = 1;
+        let prev = self.bump(steals + 1);
+
+        // If we were previously disconnected, then we know for sure that there
+        // is no task in to_wake, so just keep going
+        let has_data = if prev == DISCONNECTED {
+            assert_eq!(self.to_wake.load(atomic::SeqCst), 0);
+            true // there is data, that data is that we're disconnected
+        } else {
+            let cur = prev + steals + 1;
+            assert!(cur >= 0);
+
+            // If the previous count was negative, then we just made things go
+            // positive, hence we passed the -1 boundary and we're responsible
+            // for removing the to_wake() field and trashing it.
+            //
+            // If the previous count was positive then we're in a tougher
+            // situation. A possible race is that a sender just incremented
+            // through -1 (meaning it's going to try to wake a task up), but it
+            // hasn't yet read the to_wake. In order to prevent a future recv()
+            // from waking up too early (this sender picking up the plastered
+            // over to_wake), we spin loop here waiting for to_wake to be 0.
+            // Note that this entire select() implementation needs an overhaul,
+            // and this is *not* the worst part of it, so this is not done as a
+            // final solution but rather out of necessity for now to get
+            // something working.
+            if prev < 0 {
+                drop(self.take_to_wake());
+            } else {
+                while self.to_wake.load(atomic::SeqCst) != 0 {
+                    Thread::yield_now();
+                }
+            }
+            assert_eq!(self.steals, 0);
+            self.steals = steals;
+
+            // if we were previously positive, then there's surely data to
+            // receive
+            prev >= 0
+        };
+
+        // Now that we've determined that this queue "has data", we peek at the
+        // queue to see if the data is an upgrade or not. If it's an upgrade,
+        // then we need to destroy this port and abort selection on the
+        // upgraded port.
+        if has_data {
+            match self.queue.peek() {
+                Some(&GoUp(..)) => {
+                    match self.queue.pop() {
+                        Some(GoUp(port)) => Err(port),
+                        _ => unreachable!(),
+                    }
+                }
+                _ => Ok(true),
+            }
+        } else {
+            Ok(false)
+        }
+    }
+}
+
+#[unsafe_destructor]
+impl<T: Send> Drop for Packet<T> {
+    fn drop(&mut self) {
+        // Note that this load is not only an assert for correctness about
+        // disconnection, but also a proper fence before the read of
+        // `to_wake`, so this assert cannot be removed with also removing
+        // the `to_wake` assert.
+        assert_eq!(self.cnt.load(atomic::SeqCst), DISCONNECTED);
+        assert_eq!(self.to_wake.load(atomic::SeqCst), 0);
+    }
+}