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+/* Copyright (c) 2010-2011 Dmitry Vyukov. All rights reserved.
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ *    1. Redistributions of source code must retain the above copyright notice,
+ *       this list of conditions and the following disclaimer.
+ *
+ *    2. Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY DMITRY VYUKOV "AS IS" AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
+ * SHALL DMITRY VYUKOV OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
+ * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are
+ * those of the authors and should not be interpreted as representing official
+ * policies, either expressed or implied, of Dmitry Vyukov.
+ */
+
+// http://www.1024cores.net/home/lock-free-algorithms/queues/unbounded-spsc-queue
+
+//! A single-producer single-consumer concurrent queue
+//!
+//! This module contains the implementation of an SPSC queue which can be used
+//! concurrently between two tasks. This data structure is safe to use and
+//! enforces the semantics that there is one pusher and one popper.
+
+use cast;
+use kinds::Send;
+use ops::Drop;
+use option::{Some, None, Option};
+use ptr::RawPtr;
+use sync::arc::UnsafeArc;
+use sync::atomics::{AtomicPtr, Relaxed, AtomicUint, Acquire, Release};
+
+// Node within the linked list queue of messages to send
+struct Node<T> {
+    // XXX: this could be an uninitialized T if we're careful enough, and
+    //      that would reduce memory usage (and be a bit faster).
+    //      is it worth it?
+    value: Option<T>,           // nullable for re-use of nodes
+    next: AtomicPtr<Node<T>>,   // next node in the queue
+}
+
+// The producer/consumer halves both need access to the `tail` field, and if
+// they both have access to that we may as well just give them both access
+// to this whole structure.
+struct State<T, P> {
+    // consumer fields
+    tail: *mut Node<T>, // where to pop from
+    tail_prev: AtomicPtr<Node<T>>, // where to pop from
+
+    // producer fields
+    head: *mut Node<T>,      // where to push to
+    first: *mut Node<T>,     // where to get new nodes from
+    tail_copy: *mut Node<T>, // between first/tail
+
+    // Cache maintenance fields. Additions and subtractions are stored
+    // separately in order to allow them to use nonatomic addition/subtraction.
+    cache_bound: uint,
+    cache_additions: AtomicUint,
+    cache_subtractions: AtomicUint,
+
+    packet: P,
+}
+
+/// Producer half of this queue. This handle is used to push data to the
+/// consumer.
+pub struct Producer<T, P> {
+    priv state: UnsafeArc<State<T, P>>,
+}
+
+/// Consumer half of this queue. This handle is used to receive data from the
+/// producer.
+pub struct Consumer<T, P> {
+    priv state: UnsafeArc<State<T, P>>,
+}
+
+/// Creates a new queue. The producer returned is connected to the consumer to
+/// push all data to the consumer.
+///
+/// # Arguments
+///
+///   * `bound` - This queue implementation is implemented with a linked list,
+///               and this means that a push is always a malloc. In order to
+///               amortize this cost, an internal cache of nodes is maintained
+///               to prevent a malloc from always being necessary. This bound is
+///               the limit on the size of the cache (if desired). If the value
+///               is 0, then the cache has no bound. Otherwise, the cache will
+///               never grow larger than `bound` (although the queue itself
+///               could be much larger.
+///
+///   * `p` - This is the user-defined packet of data which will also be shared
+///           between the producer and consumer.
+pub fn queue<T: Send, P: Send>(bound: uint,
+                               p: P) -> (Consumer<T, P>, Producer<T, P>)
+{
+    let n1 = Node::new();
+    let n2 = Node::new();
+    unsafe { (*n1).next.store(n2, Relaxed) }
+    let state = State {
+        tail: n2,
+        tail_prev: AtomicPtr::new(n1),
+        head: n2,
+        first: n1,
+        tail_copy: n1,
+        cache_bound: bound,
+        cache_additions: AtomicUint::new(0),
+        cache_subtractions: AtomicUint::new(0),
+        packet: p,
+    };
+    let (arc1, arc2) = UnsafeArc::new2(state);
+    (Consumer { state: arc1 }, Producer { state: arc2 })
+}
+
+impl<T: Send> Node<T> {
+    fn new() -> *mut Node<T> {
+        unsafe {
+            cast::transmute(~Node {
+                value: None,
+                next: AtomicPtr::new(0 as *mut Node<T>),
+            })
+        }
+    }
+}
+
+impl<T: Send, P: Send> Producer<T, P> {
+    /// Pushes data onto the queue
+    pub fn push(&mut self, t: T) {
+        unsafe { (*self.state.get()).push(t) }
+    }
+    /// Tests whether the queue is empty. Note that if this function returns
+    /// `false`, the return value is significant, but if the return value is
+    /// `true` then almost no meaning can be attached to the return value.
+    pub fn is_empty(&self) -> bool {
+        unsafe { (*self.state.get()).is_empty() }
+    }
+    /// Acquires an unsafe pointer to the underlying user-defined packet. Note
+    /// that care must be taken to ensure that the queue outlives the usage of
+    /// the packet (because it is an unsafe pointer).
+    pub unsafe fn packet(&self) -> *mut P {
+        &mut (*self.state.get()).packet as *mut P
+    }
+}
+
+impl<T: Send, P: Send> Consumer<T, P> {
+    /// Pops some data from this queue, returning `None` when the queue is
+    /// empty.
+    pub fn pop(&mut self) -> Option<T> {
+        unsafe { (*self.state.get()).pop() }
+    }
+    /// Same function as the producer's `packet` method.
+    pub unsafe fn packet(&self) -> *mut P {
+        &mut (*self.state.get()).packet as *mut P
+    }
+}
+
+impl<T: Send, P: Send> State<T, P> {
+    // remember that there is only one thread executing `push` (and only one
+    // thread executing `pop`)
+    unsafe fn push(&mut self, t: T) {
+        // Acquire a node (which either uses a cached one or allocates a new
+        // one), and then append this to the 'head' node.
+        let n = self.alloc();
+        assert!((*n).value.is_none());
+        (*n).value = Some(t);
+        (*n).next.store(0 as *mut Node<T>, Relaxed);
+        (*self.head).next.store(n, Release);
+        self.head = n;
+    }
+
+    unsafe fn alloc(&mut self) -> *mut Node<T> {
+        // First try to see if we can consume the 'first' node for our uses.
+        // We try to avoid as many atomic instructions as possible here, so
+        // the addition to cache_subtractions is not atomic (plus we're the
+        // only one subtracting from the cache).
+        if self.first != self.tail_copy {
+            if self.cache_bound > 0 {
+                let b = self.cache_subtractions.load(Relaxed);
+                self.cache_subtractions.store(b + 1, Relaxed);
+            }
+            let ret = self.first;
+            self.first = (*ret).next.load(Relaxed);
+            return ret;
+        }
+        // If the above fails, then update our copy of the tail and try
+        // again.
+        self.tail_copy = self.tail_prev.load(Acquire);
+        if self.first != self.tail_copy {
+            if self.cache_bound > 0 {
+                let b = self.cache_subtractions.load(Relaxed);
+                self.cache_subtractions.store(b + 1, Relaxed);
+            }
+            let ret = self.first;
+            self.first = (*ret).next.load(Relaxed);
+            return ret;
+        }
+        // If all of that fails, then we have to allocate a new node
+        // (there's nothing in the node cache).
+        Node::new()
+    }
+
+    // remember that there is only one thread executing `pop` (and only one
+    // thread executing `push`)
+    unsafe fn pop(&mut self) -> Option<T> {
+        // The `tail` node is not actually a used node, but rather a
+        // sentinel from where we should start popping from. Hence, look at
+        // tail's next field and see if we can use it. If we do a pop, then
+        // the current tail node is a candidate for going into the cache.
+        let tail = self.tail;
+        let next = (*tail).next.load(Acquire);
+        if next.is_null() { return None }
+        assert!((*next).value.is_some());
+        let ret = (*next).value.take();
+
+        self.tail = next;
+        if self.cache_bound == 0 {
+            self.tail_prev.store(tail, Release);
+        } else {
+            // XXX: this is dubious with overflow.
+            let additions = self.cache_additions.load(Relaxed);
+            let subtractions = self.cache_subtractions.load(Relaxed);
+            let size = additions - subtractions;
+
+            if size < self.cache_bound {
+                self.tail_prev.store(tail, Release);
+                self.cache_additions.store(additions + 1, Relaxed);
+            } else {
+                (*self.tail_prev.load(Relaxed)).next.store(next, Relaxed);
+                // We have successfully erased all references to 'tail', so
+                // now we can safely drop it.
+                let _: ~Node<T> = cast::transmute(tail);
+            }
+        }
+        return ret;
+    }
+
+    unsafe fn is_empty(&self) -> bool {
+        let tail = self.tail;
+        let next = (*tail).next.load(Acquire);
+        return next.is_null();
+    }
+}
+
+#[unsafe_destructor]
+impl<T: Send, P: Send> Drop for State<T, P> {
+    fn drop(&mut self) {
+        unsafe {
+            let mut cur = self.first;
+            while !cur.is_null() {
+                let next = (*cur).next.load(Relaxed);
+                let _n: ~Node<T> = cast::transmute(cur);
+                cur = next;
+            }
+        }
+    }
+}
+
+#[cfg(test)]
+mod test {
+    use prelude::*;
+    use super::queue;
+    use task;
+
+    #[test]
+    fn smoke() {
+        let (mut c, mut p) = queue(0, ());
+        p.push(1);
+        p.push(2);
+        assert_eq!(c.pop(), Some(1));
+        assert_eq!(c.pop(), Some(2));
+        assert_eq!(c.pop(), None);
+        p.push(3);
+        p.push(4);
+        assert_eq!(c.pop(), Some(3));
+        assert_eq!(c.pop(), Some(4));
+        assert_eq!(c.pop(), None);
+    }
+
+    #[test]
+    fn drop_full() {
+        let (_, mut p) = queue(0, ());
+        p.push(~1);
+        p.push(~2);
+    }
+
+    #[test]
+    fn smoke_bound() {
+        let (mut c, mut p) = queue(1, ());
+        p.push(1);
+        p.push(2);
+        assert_eq!(c.pop(), Some(1));
+        assert_eq!(c.pop(), Some(2));
+        assert_eq!(c.pop(), None);
+        p.push(3);
+        p.push(4);
+        assert_eq!(c.pop(), Some(3));
+        assert_eq!(c.pop(), Some(4));
+        assert_eq!(c.pop(), None);
+    }
+
+    #[test]
+    fn stress() {
+        stress_bound(0);
+        stress_bound(1);
+
+        fn stress_bound(bound: uint) {
+            let (c, mut p) = queue(bound, ());
+            do task::spawn_sched(task::SingleThreaded) {
+                let mut c = c;
+                for _ in range(0, 100000) {
+                    loop {
+                        match c.pop() {
+                            Some(1) => break,
+                            Some(_) => fail!(),
+                            None => {}
+                        }
+                    }
+                }
+            }
+            for _ in range(0, 100000) {
+                p.push(1);
+            }
+        }
+    }
+}