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2019-01-29Merge NVPTX and WASM test images into `test-various`Denys Zariaiev-41/+0
2018-11-11std: Delete the `alloc_system` crateAlex Crichton-1/+1
This commit deletes the `alloc_system` crate from the standard distribution. This unstable crate is no longer needed in the modern stable global allocator world, but rather its functionality is folded directly into the standard library. The standard library was already the only stable location to access this crate, and as a result this should not affect any stable code.
2018-10-21Remove the parse-fail test suiteVadim Petrochenkov-1/+0
2018-04-13std: Minimize size of panicking on wasmAlex Crichton-0/+6
This commit applies a few code size optimizations for the wasm target to the standard library, namely around panics. We notably know that in most configurations it's impossible for us to print anything in wasm32-unknown-unknown so we can skip larger portions of panicking that are otherwise simply informative. This allows us to get quite a nice size reduction. Finally we can also tweak where the allocation happens for the `Box<Any>` that we panic with. By only allocating once unwinding starts we can reduce the size of a panicking wasm module from 44k to 350 bytes.
2018-04-12Deprecate the std_unicode crateSimon Sapin-1/+0
2018-03-22rustc: Add a `#[wasm_import_module]` attributeAlex Crichton-0/+1
This commit adds a new attribute to the Rust compiler specific to the wasm target (and no other targets). The `#[wasm_import_module]` attribute is used to specify the module that a name is imported from, and is used like so: #[wasm_import_module = "./foo.js"] extern { fn some_js_function(); } Here the import of the symbol `some_js_function` is tagged with the `./foo.js` module in the wasm output file. Wasm-the-format includes two fields on all imports, a module and a field. The field is the symbol name (`some_js_function` above) and the module has historically unconditionally been `"env"`. I'm not sure if this `"env"` convention has asm.js or LLVM roots, but regardless we'd like the ability to configure it! The proposed ES module integration with wasm (aka a wasm module is "just another ES module") requires that the import module of wasm imports is interpreted as an ES module import, meaning that you'll need to encode paths, NPM packages, etc. As a result, we'll need this to be something other than `"env"`! Unfortunately neither our version of LLVM nor LLD supports custom import modules (aka anything not `"env"`). My hope is that by the time LLVM 7 is released both will have support, but in the meantime this commit adds some primitive encoding/decoding of wasm files to the compiler. This way rustc postprocesses the wasm module that LLVM emits to ensure it's got all the imports we'd like to have in it. Eventually I'd ideally like to unconditionally require this attribute to be placed on all `extern { ... }` blocks. For now though it seemed prudent to add it as an unstable attribute, so for now it's not required (as that'd force usage of a feature gate). Hopefully it doesn't take too long to "stabilize" this! cc rust-lang-nursery/rust-wasm#29
2018-03-03rust: Import LLD for linking wasm objectsAlex Crichton-1/+2
This commit imports the LLD project from LLVM to serve as the default linker for the `wasm32-unknown-unknown` target. The `binaryen` submoule is consequently removed along with "binaryen linker" support in rustc. Moving to LLD brings with it a number of benefits for wasm code: * LLD is itself an actual linker, so there's no need to compile all wasm code with LTO any more. As a result builds should be *much* speedier as LTO is no longer forcibly enabled for all builds of the wasm target. * LLD is quickly becoming an "official solution" for linking wasm code together. This, I believe at least, is intended to be the main supported linker for native code and wasm moving forward. Picking up support early on should help ensure that we can help LLD identify bugs and otherwise prove that it works great for all our use cases! * Improvements to the wasm toolchain are currently primarily focused around LLVM and LLD (from what I can tell at least), so it's in general much better to be on this bandwagon for bugfixes and new features. * Historical "hacks" like `wasm-gc` will soon no longer be necessary, LLD will [natively implement][gc] `--gc-sections` (better than `wasm-gc`!) which means a postprocessor is no longer needed to show off Rust's "small wasm binary size". LLD is added in a pretty standard way to rustc right now. A new rustbuild target was defined for building LLD, and this is executed when a compiler's sysroot is being assembled. LLD is compiled against the LLVM that we've got in tree, which means we're currently on the `release_60` branch, but this may get upgraded in the near future! LLD is placed into rustc's sysroot in a `bin` directory. This is similar to where `gcc.exe` can be found on Windows. This directory is automatically added to `PATH` whenever rustc executes the linker, allowing us to define a `WasmLd` linker which implements the interface that `wasm-ld`, LLD's frontend, expects. Like Emscripten the LLD target is currently only enabled for Tier 1 platforms, notably OSX/Windows/Linux, and will need to be installed manually for compiling to wasm on other platforms. LLD is by default turned off in rustbuild, and requires a `config.toml` option to be enabled to turn it on. Finally the unstable `#![wasm_import_memory]` attribute was also removed as LLD has a native option for controlling this. [gc]: https://reviews.llvm.org/D42511
2018-03-02Remove --host and --target arguments to configureMark Simulacrum-1/+0
These arguments are passed to the relevant x.py invocation in all cases anyway. As such, there is no need to separately configure them. x.py will ignore the configuration when they are passed on the command line anyway.
2017-11-28ci: Start running wasm32 tests on TravisAlex Crichton-0/+36
This commit allocates a builder to running wasm32 tests on Travis. Not all test suites pass right now so this is starting out with just the run-pass and the libcore test suites. This'll hopefully give us a pretty broad set of coverage for integration in rustc itself as well as a somewhat broad coverage of the llvm backend itself through integration/unit tests.