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We need to add runners designed for an aarch64 host system, and it'd be
nice to return an error message if someone tries to run an image
designed for an host architecture in another one.
To start the work on this, this commit moves all the existing builders
in the host-x86_64 directory, and changes the run.sh script to look up
the image in the correct directory based on the host architecture.
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This builder already is very close to the 2 hour mark and the debug
assertions aren't really buying us anything over what all the other
containers are enabling, so let's disable them for this slow builder.
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Newer versions of Docker have a `--init` argument which spawns an init process
in the container, which we should be able to use everywhere now.
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This commit updates the sccache binaries to fix a cache load failure seen
on #41926, fixed by mozilla/sccache#119
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Pulls in mozilla/sccache@ef0d77543 to fix #40240 again after the builds included
in #41447 forgot to include the mio fixed included in #41076.
Closes #40240
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Now that the final bug fixes have been merged into sccache we can start
leveraging sccache on the MSVC builders on AppVeyor instead of relying on the
ad-hoc caching strategy of trigger files and whatnot.
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This build is no longer a forked version with temporary bugfixes, everything
should be upstreamed!
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I've tracked down what I believe is the last spurious sccache failure on #40240
to behavior in mio (carllerche/mio#583), and this commit updates the binaries to
a version which has that fix incorporated.
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Looks like the last version was built with mio 0.6.5 which now has known bugs
against it. This build includes mio 0.6.6
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I've built a local copy with mozilla/sccache#79 and mozilla/sccache#78. Let's
see if that helps #40240!
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Now that mozilla/sccache#43 is fixed the caching works for MinGW on Windows. We
still can't use it for MSVC just yet, but I'll try to revive that branch at some
point.
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Currently CI builds can fail spuriously during the LLVM build (#39003). I
believe this is due to sccache, and I believe that in turn was due to the fact
that the sccache server used to just be a raw mio server. Historically raw mio
servers are quite complicated to get right, but this is why we built Tokio! The
sccache server has been migrated to Tokio which I suspect would fix any latent
issues.
I have no confirmation of this (never been able to reproduce the deadlock
locally), but my hunch is that updating sccache to the master branch will fix
the timeouts during the LLVM build.
The binaries previously came from Gecko's infrastructure, but I've built new
ones by hand for Win/Mac/Linux and uploaded them to our CI bucket.
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This commit starts adding the infrastructure for uploading release artifacts
from AppVeyor/Travis on each commit. The idea is that eventually we'll upload a
full release to AppVeyor/Travis in accordance with plans [outlined earlier].
Right now this configures Travis/Appveyor to upload all tarballs in the `dist`
directory, and various images are updated to actually produce tarballs in these
directories. These are nowhere near ready to be actual release artifacts, but
this should allow us to play around with it and test it out. Once this commit
lands we should start seeing artifacts uploaded on each commit.
[outlined earlier]: https://internals.rust-lang.org/t/rust-ci-release-infrastructure-changes/4489
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This commit switches the rustbuild build system to compiling the
compiler twice for a normal bootstrap rather than the historical three
times.
Rust is a bootstrapped language which means that a previous version of
the compiler is used to build the next version of the compiler. Over
time, however, we change many parts of compiler artifacts such as the
metadata format, symbol names, etc. These changes make artifacts from
one compiler incompatible from another compiler. Consequently if a
compiler wants to be able to use some artifacts then it itself must have
compiled the artifacts.
Historically the rustc build system has achieved this by compiling the
compiler three times:
* An older compiler (stage0) is downloaded to kick off the chain.
* This compiler now compiles a new compiler (stage1)
* The stage1 compiler then compiles another compiler (stage2)
* Finally, the stage2 compiler needs libraries to link against, so it
compiles all the libraries again.
This entire process amounts in compiling the compiler three times.
Additionally, this process always guarantees that the Rust source tree
can compile itself because the stage2 compiler (created by a freshly
created compiler) would successfully compile itself again. This
property, ensuring Rust can compile itself, is quite important!
In general, though, this third compilation is not required for general
purpose development on the compiler. The third compiler (stage2) can
reuse the libraries that were created during the second compile. In
other words, the second compilation can produce both a compiler and the
libraries that compiler will use. These artifacts *must* be compatible
due to the way plugins work today anyway, and they were created by the
same source code so they *should* be compatible as well.
So given all that, this commit switches the default build process to
only compile the compiler three times, avoiding this third compilation
by copying artifacts from the previous one. Along the way a new entry in
the Travis matrix was also added to ensure that our full bootstrap can
succeed. This entry does not run tests, though, as it should not be
necessary.
To restore the old behavior of a full bootstrap (three compiles) you can
either pass:
./configure --enable-full-bootstrap
or if you're using config.toml:
[build]
full-bootstrap = true
Overall this will hopefully be an easy 33% win in build times of the
compiler. If we do 33% less work we should be 33% faster! This in turn
should affect cycle times and such on Travis and AppVeyor positively as
well as making it easier to work on the compiler itself.
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