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This commit splits the file implementation into file_unix and file_win32. The
two implementations have diverged to the point that they share almost 0 code at
this point, so it's easier to maintain as separate files.
The other major change accompanied with this commit is that file::open is no
longer based on libc's open function on windows, but rather windows's CreateFile
function. This fixes dealing with binary files on windows (test added in
previous commit).
This also changes the read/write functions to use ReadFile and WriteFile instead
of libc's read/write.
Closes #12406
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These calls are mutating their argument and so it's bad behaviour to be
pretending that the values are immutable to rustc.
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Added allow(non_camel_case_types) to librustc where necesary
Tried to fix problems with non_camel_case_types outside rustc
fixed failing tests
Docs updated
Moved #[allow(non_camel_case_types)] a level higher.
markdown.rs reverted
Fixed timer that was failing tests
Fixed another timer
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Many of the functions interacting with Windows APIs allocate a vector of
0's and do not retrieve a length directly from the API call, and so need
to be sure to remove the unmodified junk at the end of the vector.
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The rest of the codebase is moving toward avoiding `fail!` so we do it
here too!
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Closes #12123
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Closes #12123
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This is part of the overall strategy I would like to take when approaching
issue #11165. The only two I/O objects that reasonably want to be "split" are
the network stream objects. Everything else can be "split" by just creating
another version.
The initial idea I had was the literally split the object into a reader and a
writer half, but that would just introduce lots of clutter with extra interfaces
that were a little unnnecssary, or it would return a ~Reader and a ~Writer which
means you couldn't access things like the remote peer name or local socket name.
The solution I found to be nicer was to just clone the stream itself. The clone
is just a clone of the handle, nothing fancy going on at the kernel level.
Conceptually I found this very easy to wrap my head around (everything else
supports clone()), and it solved the "split" problem at the same time.
The cloning support is pretty specific per platform/lib combination:
* native/win32 - uses some specific WSA apis to clone the SOCKET handle
* native/unix - uses dup() to get another file descriptor
* green/all - This is where things get interesting. When we support full clones
of a handle, this implies that we're allowing simultaneous writes
and reads to happen. It turns out that libuv doesn't support two
simultaneous reads or writes of the same object. It does support
*one* read and *one* write at the same time, however. Some extra
infrastructure was added to just block concurrent writers/readers
until the previous read/write operation was completed.
I've added tests to the tcp/unix modules to make sure that this functionality is
supported everywhere.
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This does not attempt to fully propagate the mutability everywhere, but
gives new code a hint to avoid the same issues.
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The `malloc` family of functions may return a null pointer for a
zero-size allocation, which should not be interpreted as an
out-of-memory error.
If the implementation does not return a null pointer, then handling
this will result in memory savings for zero-size types.
This also switches some code to `malloc_raw` in order to maintain a
centralized point for handling out-of-memory in `rt::global_heap`.
Closes #11634
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Similarly to the recent commit to do this for networking, there's no reason that
a read on a file descriptor should continue reading until the entire buffer is
full. This makes sense when dealing with literal files, but when dealing with
things like stdin this doesn't make sense.
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Closes #11214
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Move the tests into libstd, use the `iotest!` macro to test both native and uv
bindings, and use the cloexec trick to figure out when the child process fails
in exec.
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This adds a few smoke tests associated with libnative tasks (not much code to
test here anyway), and cleans up the entry points a little bit to be a little
more like libgreen.
The I/O code doesn't need much testing because that's all tested in libstd (with
the iotest! macro).
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This commit introduces a new crate called "native" which will be the crate that
implements the 1:1 runtime of rust. This currently entails having an
implementation of std::rt::Runtime inside of libnative as well as moving all of
the native I/O implementations to libnative.
The current snag is that the start lang item must currently be defined in
libnative in order to start running, but this will change in the future.
Cool fact about this crate, there are no extra features that are enabled.
Note that this commit does not include any makefile support necessary for
building libnative, that's all coming in a later commit.
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